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WIP fixes
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@ -63,8 +63,8 @@ class LegoPathActor : public LegoActor {
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float p_srcScale,
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float p_srcScale,
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LegoUnknown100db7f4& p_destEdge,
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LegoUnknown100db7f4& p_destEdge,
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float p_destScale
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float p_destScale
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); // vtable+0x88
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); // vtable+0x88
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virtual MxS32 VTable0x8c(float p_time, MxMatrix& p_transform); // vtable+0x8c
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virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c
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// FUNCTION: LEGO1 0x10002d40
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// FUNCTION: LEGO1 0x10002d40
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virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
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virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
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@ -209,13 +209,15 @@ MxResult LegoPathActor::VTable0x84(
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}
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}
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// FUNCTION: LEGO1 0x1002e100
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// FUNCTION: LEGO1 0x1002e100
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MxS32 LegoPathActor::VTable0x8c(float p_time, MxMatrix& p_transform)
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MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
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{
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{
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if (m_userNavFlag && m_state == 0) {
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if (m_userNavFlag && m_state == 0) {
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m_lastTime = p_time;
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m_lastTime = p_time;
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Mx3DPointFloat p1, p2, p3, p4, p5;
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Mx3DPointFloat p1, p2, p3, p4, p5;
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p5 = Vector3(m_roi->GetWorldDirection());
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p5 = Vector3(m_roi->GetWorldDirection());
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p4 = Vector3(m_roi->GetWorldPosition());
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p4 = Vector3(m_roi->GetWorldPosition());
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LegoNavController* nav = NavController();
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LegoNavController* nav = NavController();
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m_worldSpeed = nav->GetLinearVel();
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m_worldSpeed = nav->GetLinearVel();
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@ -223,9 +225,12 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, MxMatrix& p_transform)
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return -1;
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return -1;
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}
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}
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Mx3DPointFloat p6 = p2;
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Mx3DPointFloat p6;
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m_unk0xe9 = m_boundary->Intersect(m_roi->GetWorldBoundingSphere().Radius(), p4, p2, p3, m_destEdge);
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p6 = p2;
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MxS32 result = 0;
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m_unk0xe9 = m_boundary->Intersect(m_roi->GetWorldBoundingSphere().Radius(), p4, p2, p3, m_destEdge);
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if (m_unk0xe9 == -1) {
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if (m_unk0xe9 == -1) {
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return -1;
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return -1;
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}
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}
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@ -234,7 +239,7 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, MxMatrix& p_transform)
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p2 = p3;
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p2 = p3;
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}
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}
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MxS32 result = VTable0x68(p4, p2, p3);
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result = VTable0x68(p4, p2, p3);
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if (result > 0) {
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if (result > 0) {
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p2 = p4;
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p2 = p4;
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@ -322,6 +327,7 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, MxMatrix& p_transform)
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}
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}
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}
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}
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}
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}
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return -1;
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return -1;
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}
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}
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@ -27,8 +27,8 @@ void LegoUnknown::FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x1009a1e0
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// STUB: LEGO1 0x1009a1e0
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LegoResult LegoUnknown::FUN_1009a1e0(float, MxMatrix&, Vector3&, LegoU32)
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LegoResult LegoUnknown::FUN_1009a1e0(float, Matrix4&, Vector3&, LegoU32)
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{
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{
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return FAILURE;
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return FAILURE;
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}
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}
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@ -12,7 +12,7 @@ class LegoUnknown {
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~LegoUnknown();
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~LegoUnknown();
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void FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4);
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void FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4);
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LegoResult FUN_1009a1e0(float, MxMatrix&, Vector3&, LegoU32);
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LegoResult FUN_1009a1e0(float, Matrix4&, Vector3&, LegoU32);
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private:
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private:
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Mx3DPointFloat m_unk0x00[4]; // 0x00
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Mx3DPointFloat m_unk0x00[4]; // 0x00
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@ -18,4 +18,4 @@ VariableName:
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Integer: ''
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Integer: ''
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Bool: ''
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Bool: ''
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Pointer: ''
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Pointer: ''
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Pattern: '^(unk0x[a-f0-9]{1,8}$|(?!unk)[a-z][a-zA-Z0-9]*)$'
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Pattern: '^(unk0x[a-f0-9]{1,8}$|(?!unk)[a-z][a-zA-Z0-9]*|str[a-zA-Z0-9_]*)$'
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