WIP fixes

This commit is contained in:
Christian Semmler 2024-04-14 09:36:51 -04:00
parent 44474a44af
commit d1a7da3ac2
5 changed files with 16 additions and 10 deletions

View File

@ -63,8 +63,8 @@ class LegoPathActor : public LegoActor {
float p_srcScale,
LegoUnknown100db7f4& p_destEdge,
float p_destScale
); // vtable+0x88
virtual MxS32 VTable0x8c(float p_time, MxMatrix& p_transform); // vtable+0x8c
); // vtable+0x88
virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c
// FUNCTION: LEGO1 0x10002d40
virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90

View File

@ -209,13 +209,15 @@ MxResult LegoPathActor::VTable0x84(
}
// FUNCTION: LEGO1 0x1002e100
MxS32 LegoPathActor::VTable0x8c(float p_time, MxMatrix& p_transform)
MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
{
if (m_userNavFlag && m_state == 0) {
m_lastTime = p_time;
Mx3DPointFloat p1, p2, p3, p4, p5;
p5 = Vector3(m_roi->GetWorldDirection());
p4 = Vector3(m_roi->GetWorldPosition());
LegoNavController* nav = NavController();
m_worldSpeed = nav->GetLinearVel();
@ -223,9 +225,12 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, MxMatrix& p_transform)
return -1;
}
Mx3DPointFloat p6 = p2;
m_unk0xe9 = m_boundary->Intersect(m_roi->GetWorldBoundingSphere().Radius(), p4, p2, p3, m_destEdge);
Mx3DPointFloat p6;
p6 = p2;
MxS32 result = 0;
m_unk0xe9 = m_boundary->Intersect(m_roi->GetWorldBoundingSphere().Radius(), p4, p2, p3, m_destEdge);
if (m_unk0xe9 == -1) {
return -1;
}
@ -234,7 +239,7 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, MxMatrix& p_transform)
p2 = p3;
}
MxS32 result = VTable0x68(p4, p2, p3);
result = VTable0x68(p4, p2, p3);
if (result > 0) {
p2 = p4;
@ -322,6 +327,7 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, MxMatrix& p_transform)
}
}
}
return -1;
}

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@ -27,8 +27,8 @@ void LegoUnknown::FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_
}
}
// FUNCTION: LEGO1 0x1009a1e0
LegoResult LegoUnknown::FUN_1009a1e0(float, MxMatrix&, Vector3&, LegoU32)
// STUB: LEGO1 0x1009a1e0
LegoResult LegoUnknown::FUN_1009a1e0(float, Matrix4&, Vector3&, LegoU32)
{
return FAILURE;
}

View File

@ -12,7 +12,7 @@ class LegoUnknown {
~LegoUnknown();
void FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4);
LegoResult FUN_1009a1e0(float, MxMatrix&, Vector3&, LegoU32);
LegoResult FUN_1009a1e0(float, Matrix4&, Vector3&, LegoU32);
private:
Mx3DPointFloat m_unk0x00[4]; // 0x00

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@ -18,4 +18,4 @@ VariableName:
Integer: ''
Bool: ''
Pointer: ''
Pattern: '^(unk0x[a-f0-9]{1,8}$|(?!unk)[a-z][a-zA-Z0-9]*)$'
Pattern: '^(unk0x[a-f0-9]{1,8}$|(?!unk)[a-z][a-zA-Z0-9]*|str[a-zA-Z0-9_]*)$'