mirror of
https://github.com/isledecomp/isle.git
synced 2026-01-24 08:41:16 +00:00
WIP fixes
This commit is contained in:
parent
44474a44af
commit
d1a7da3ac2
@ -63,8 +63,8 @@ class LegoPathActor : public LegoActor {
|
||||
float p_srcScale,
|
||||
LegoUnknown100db7f4& p_destEdge,
|
||||
float p_destScale
|
||||
); // vtable+0x88
|
||||
virtual MxS32 VTable0x8c(float p_time, MxMatrix& p_transform); // vtable+0x8c
|
||||
); // vtable+0x88
|
||||
virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c
|
||||
|
||||
// FUNCTION: LEGO1 0x10002d40
|
||||
virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
|
||||
|
||||
@ -209,13 +209,15 @@ MxResult LegoPathActor::VTable0x84(
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1002e100
|
||||
MxS32 LegoPathActor::VTable0x8c(float p_time, MxMatrix& p_transform)
|
||||
MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
|
||||
{
|
||||
if (m_userNavFlag && m_state == 0) {
|
||||
m_lastTime = p_time;
|
||||
|
||||
Mx3DPointFloat p1, p2, p3, p4, p5;
|
||||
p5 = Vector3(m_roi->GetWorldDirection());
|
||||
p4 = Vector3(m_roi->GetWorldPosition());
|
||||
|
||||
LegoNavController* nav = NavController();
|
||||
m_worldSpeed = nav->GetLinearVel();
|
||||
|
||||
@ -223,9 +225,12 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, MxMatrix& p_transform)
|
||||
return -1;
|
||||
}
|
||||
|
||||
Mx3DPointFloat p6 = p2;
|
||||
m_unk0xe9 = m_boundary->Intersect(m_roi->GetWorldBoundingSphere().Radius(), p4, p2, p3, m_destEdge);
|
||||
Mx3DPointFloat p6;
|
||||
p6 = p2;
|
||||
|
||||
MxS32 result = 0;
|
||||
|
||||
m_unk0xe9 = m_boundary->Intersect(m_roi->GetWorldBoundingSphere().Radius(), p4, p2, p3, m_destEdge);
|
||||
if (m_unk0xe9 == -1) {
|
||||
return -1;
|
||||
}
|
||||
@ -234,7 +239,7 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, MxMatrix& p_transform)
|
||||
p2 = p3;
|
||||
}
|
||||
|
||||
MxS32 result = VTable0x68(p4, p2, p3);
|
||||
result = VTable0x68(p4, p2, p3);
|
||||
|
||||
if (result > 0) {
|
||||
p2 = p4;
|
||||
@ -322,6 +327,7 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, MxMatrix& p_transform)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
@ -27,8 +27,8 @@ void LegoUnknown::FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1009a1e0
|
||||
LegoResult LegoUnknown::FUN_1009a1e0(float, MxMatrix&, Vector3&, LegoU32)
|
||||
// STUB: LEGO1 0x1009a1e0
|
||||
LegoResult LegoUnknown::FUN_1009a1e0(float, Matrix4&, Vector3&, LegoU32)
|
||||
{
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
@ -12,7 +12,7 @@ class LegoUnknown {
|
||||
~LegoUnknown();
|
||||
|
||||
void FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4);
|
||||
LegoResult FUN_1009a1e0(float, MxMatrix&, Vector3&, LegoU32);
|
||||
LegoResult FUN_1009a1e0(float, Matrix4&, Vector3&, LegoU32);
|
||||
|
||||
private:
|
||||
Mx3DPointFloat m_unk0x00[4]; // 0x00
|
||||
|
||||
@ -18,4 +18,4 @@ VariableName:
|
||||
Integer: ''
|
||||
Bool: ''
|
||||
Pointer: ''
|
||||
Pattern: '^(unk0x[a-f0-9]{1,8}$|(?!unk)[a-z][a-zA-Z0-9]*)$'
|
||||
Pattern: '^(unk0x[a-f0-9]{1,8}$|(?!unk)[a-z][a-zA-Z0-9]*|str[a-zA-Z0-9_]*)$'
|
||||
|
||||
Loading…
Reference in New Issue
Block a user