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Address review comments, get 100 %
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@ -74,14 +74,14 @@ typedef LegoVehicleBuildState LegoJetskiBuildState;
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class LegoCarBuild : public LegoWorld {
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public:
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// SIZE 0x1c
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struct LookupTableData {
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undefined2 m_unk0x00; // 0x00
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struct LookupTableActions {
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undefined4 m_unk0x00; // 0x00
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undefined4 m_unk0x04; // 0x04
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undefined4 m_unk0x08; // 0x08
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undefined4 m_unk0x0c; // 0x0c
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undefined4 m_unk0x10; // 0x10
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undefined4 m_unk0x14; // 0x14
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MxU16 m_unk0x18; // 0x18
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undefined4 m_unk0x18; // 0x18
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};
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enum Unknown0xf8 {
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@ -239,7 +239,7 @@ class LegoCarBuild : public LegoWorld {
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static MxS16 g_unk0x100f11cc;
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static MxFloat g_unk0x100d65a4;
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static MxFloat g_rotationAngleStepYAxis;
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static LookupTableData g_unk0x100d65b0[];
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static LookupTableActions g_unk0x100d65b0[];
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};
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#endif // LEGOCARBUILD_H
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@ -40,13 +40,13 @@
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DECOMP_SIZE_ASSERT(LegoCarBuild, 0x34c)
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DECOMP_SIZE_ASSERT(LegoVehicleBuildState, 0x50)
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DECOMP_SIZE_ASSERT(LegoCarBuild::LookupTableData, 0x1c);
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DECOMP_SIZE_ASSERT(LegoCarBuild::LookupTableActions, 0x1c);
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// These four structs can be matched to the vehicle types using BETA10 0x10070520
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// GLOBAL: LEGO1 0x100d65b0
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// GLOBAL: BETA10 0x101bb7c0
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LegoCarBuild::LookupTableData LegoCarBuild::g_unk0x100d65b0[] = {
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LegoCarBuild::LookupTableActions LegoCarBuild::g_unk0x100d65b0[] = {
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{DunecarScript::c_igs001d3_RunAnim,
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DunecarScript::c_igs002d3_RunAnim,
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DunecarScript::c_igs003d3_RunAnim,
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@ -1352,16 +1352,12 @@ inline MxU32 LegoCarBuild::Beta0x10070520()
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switch (m_carId) {
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case Helicopter_Actor:
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return 2;
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break;
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case DuneBugy_Actor:
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return 0;
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break;
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case Jetski_Actor:
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return 1;
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break;
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case RaceCar_Actor:
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return 3;
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break;
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default:
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assert(0);
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return 0;
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@ -1428,19 +1424,16 @@ void LegoCarBuild::FUN_10025720(undefined4 p_param)
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FUN_10025d10(g_unk0x100d65b0[Beta0x10070520()].m_unk0x08);
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break;
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case 6:
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// This part doesn't match to 100 % yet
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uVar6 = g_unk0x100d65b0[Beta0x10070520()].m_unk0x18;
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m_unk0x10a = uVar6;
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m_unk0x10a = g_unk0x100d65b0[Beta0x10070520()].m_unk0x18;
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uVar6 = m_unk0x10a;
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StopActionIn0x344();
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if (uVar6 != -1) {
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if (uVar6 != DS_NOT_A_STREAM) {
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m_unk0x344 = uVar6;
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BackgroundAudioManager()->LowerVolume();
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InvokeAction(Extra::ActionType::e_start, m_atomId, uVar6, NULL);
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}
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FUN_10025d10(uVar6);
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break;
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default:
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m_numAnimsRun--;
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@ -31,7 +31,6 @@
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#include <string.h>
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#include <vec.h>
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// FUNCTION: LEGO1 0x1003dd70
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// FUNCTION: BETA10 0x100d3410
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LegoROI* PickROI(MxLong p_a, MxLong p_b)
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