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Reorder variable placement in CreatePalette
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@ -233,8 +233,8 @@ void MxBitmap::vtable30(int, int, int, int, int, int, int)
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// OFFSET: LEGO1 0x100bd1c0
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// OFFSET: LEGO1 0x100bd1c0
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MxPalette *MxBitmap::CreatePalette()
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MxPalette *MxBitmap::CreatePalette()
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{
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{
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MxPalette *palette = NULL;
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MxBool success = FALSE;
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MxBool success = FALSE;
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MxPalette *palette = NULL;
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switch (this->m_bitDepth) {
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switch (this->m_bitDepth) {
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case LOWCOLOR:
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case LOWCOLOR:
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