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use EndAction in StartingTickle stub
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@ -129,7 +129,7 @@ void LegoAnimPresenter::StartingTickle()
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{
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// TODO
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ProgressTickleState(TickleState_Streaming);
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m_unk0x95 = 1; // Allow game to start
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EndAction(); // Allow game to start
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}
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// FUNCTION: LEGO1 0x1006b840
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