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@ -3,7 +3,7 @@
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// FIXME: Uncertain location. There are three vtables which eventually call this
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// class' ClassName() function, but none of them call it directly.
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class Act3Actor {
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class Act3Actor : public MxCore {
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public:
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// FUNCTION: LEGO1 0x100431b0
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inline virtual const char* ClassName() override
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@ -1,11 +1,11 @@
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#ifndef LEGO3DWAVEPRESENTER_H
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#define LEGO3DWAVEPRESENTER_H
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#include "legowavepresenter.h"
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#include "mxwavepresenter.h"
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// VTABLE: LEGO1 0x100d52b0
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// SIZE 0xa0
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class Lego3DWavePresenter : public LegoWavePresenter {
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class Lego3DWavePresenter : public MxWavePresenter {
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public:
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// FUNCTION: LEGO1 0x1000d890
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inline virtual const char* ClassName() const override // vtable+0x0c
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13
LEGO1/legoact2.h
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13
LEGO1/legoact2.h
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@ -0,0 +1,13 @@
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#ifndef LEGOACT2_H
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#define LEGOACT2_H
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#include "legopathactor.h"
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#include "legocarraceactor.h"
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// VTABLE: LEGO1 0x100d82e0
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// SIZE: 0x1154
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class LegoAct2 : public LegoWorld {
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};
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#endif // LEGOACT2_H
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@ -1,106 +1,105 @@
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#include "legoobjectfactory.h"
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#include "decomp.h"
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#include "LegoModelPresenter.h"
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#include "LegoTexturePresenter.h"
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#include "LegoPhonemePresenter.h"
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#include "LegoFlcTexturePresenter.h"
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#include "LegoEntityPresenter.h"
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#include "LegoActorPresenter.h"
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#include "LegoWorldPresenter.h"
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#include "LegoWorld.h"
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#include "LegoPalettePresenter.h"
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#include "LegoPathPresenter.h"
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#include "LegoAnimPresenter.h"
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#include "LegoLoopingAnimPresenter.h"
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#include "LegoLocomotionAnimPresenter.h"
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#include "LegoHideAnimPresenter.h"
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#include "LegoPartPresenter.h"
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#include "LegoCarBuildAnimPresenter.h"
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#include "LegoActionControlPresenter.h"
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#include "MxVideoPresenter.h"
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#include "LegoLoadCacheSoundPresenter.h"
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#include "Lego3DWavePresenter.h"
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#include "LegoActor.h"
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#include "LegoPathActor.h"
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//#include "LegoRaceCar.h"
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#include "LegoJetski.h"
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#include "JetskiRace.h"
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#include "LegoEntity.h"
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#include "LegoCarRaceActor.h"
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#include "LegoJetskiRaceActor.h"
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#include "LegoCarBuild.h"
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#include "Infocenter.h"
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#include "LegoAnimActor.h"
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#include "MxControlPresenter.h"
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#include "RegistrationBook.h"
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#include "HistoryBook.h"
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#include "ElevatorBottom.h"
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#include "InfocenterDoor.h"
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#include "Score.h"
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#include "ScoreState.h"
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#include "Hospital.h"
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#include "Isle.h"
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#include "Police.h"
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#include "GasStation.h"
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//#include "LegoAct2.h"
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#include "LegoAct2State.h"
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#include "CarRace.h"
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//#include "LegoRaceCarBuildState.h"
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//#include "LegoCopterBuildState.h"
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//#include "LegoDuneCarBuildState.h"
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//#include "LegoJetskiBuildState.h"
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#include "HospitalState.h"
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#include "InfocenterState.h"
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#include "PoliceState.h"
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#include "GasStationState.h"
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#include "SkateBoard.h"
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#include "Helicopter.h"
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#include "HelicopterState.h"
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#include "DuneBuggy.h"
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#include "Pizza.h"
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#include "PizzaMissionState.h"
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//#include "Act2Actor.h"
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#include "Act2Brick.h"
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//#include "Act2GenActor.h"
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#include "Act2PoliceStation.h"
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#include "Act3.h"
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#include "Act3State.h"
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#include "Doors.h"
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#include "LegoAnimMMPresenter.h"
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#include "RaceCar.h"
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#include "Jetski.h"
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#include "Bike.h"
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#include "Motorcycle.h"
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#include "Ambulance.h"
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#include "AmbulanceMissionState.h"
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#include "TowTrack.h"
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#include "TowTrackMissionState.h"
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//#include "Act3Cop.h"
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//#include "Act3Brickster.h"
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#include "Act3Shark.h"
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#include "BumpBouy.h"
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#include "Act3Actor.h"
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#include "JetskiRaceState.h"
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#include "CarRaceState.h"
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#include "Act1State.h"
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#include "Pizzeria.h"
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#include "PizzeriaState.h"
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#include "InfoCenterEntity.h"
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#include "HospitalEntity.h"
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#include "GasStationEntity.h"
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#include "PoliceEntity.h"
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#include "BeachHouseEntity.h"
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#include "RaceStandsEntity.h"
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#include "JukeBoxEntity.h"
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#include "RadioState.h"
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//#include "CaveEntity.h"
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//#include "JailEntity.h"
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#include "MxCompositeMediaPresenter.h"
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#include "Jukebox.h"
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#include "JukeBoxState.h"
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//#include "RaceSkel.h"
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#include "AnimState.h"
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#include "legomodelpresenter.h"
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#include "legotexturepresenter.h"
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#include "legophonemepresenter.h"
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#include "legoflctexturepresenter.h"
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#include "legoentitypresenter.h"
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#include "legoactorpresenter.h"
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#include "legoworldpresenter.h"
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#include "legoworld.h"
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#include "legopalettepresenter.h"
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#include "legopathpresenter.h"
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#include "legoanimpresenter.h"
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#include "legoloopinganimpresenter.h"
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#include "legolocomotionanimpresenter.h"
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#include "legohideanimpresenter.h"
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#include "legopartpresenter.h"
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#include "legocarbuildanimpresenter.h"
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#include "legoactioncontrolpresenter.h"
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#include "mxvideopresenter.h"
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#include "legoloadcachesoundpresenter.h"
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#include "lego3dwavepresenter.h"
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#include "legoactor.h"
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#include "legopathactor.h"
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#include "legoracecar.h"
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#include "legojetski.h"
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#include "jetskirace.h"
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#include "legoentity.h"
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#include "legocarraceactor.h"
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#include "legojetskiraceactor.h"
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#include "legocarbuild.h"
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#include "infocenter.h"
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#include "legoanimactor.h"
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#include "mxcontrolpresenter.h"
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#include "registrationbook.h"
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#include "historybook.h"
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#include "elevatorbottom.h"
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#include "infocenterdoor.h"
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#include "score.h"
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#include "scorestate.h"
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#include "hospital.h"
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#include "isle.h"
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#include "police.h"
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#include "gasstation.h"
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#include "legoact2.h"
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#include "legoact2state.h"
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#include "carrace.h"
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#include "hospitalstate.h"
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#include "infocenterstate.h"
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#include "policestate.h"
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#include "gasstationstate.h"
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#include "skateboard.h"
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#include "helicopter.h"
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#include "helicopterstate.h"
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#include "dunebuggy.h"
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#include "pizza.h"
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#include "pizzamissionstate.h"
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//#include "act2actor.h"
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#include "act2brick.h"
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//#include "act2genactor.h"
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#include "act2policestation.h"
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#include "act3.h"
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#include "act3state.h"
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#include "doors.h"
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#include "legoanimmmpresenter.h"
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#include "racecar.h"
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#include "jetski.h"
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#include "bike.h"
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#include "motorcycle.h"
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#include "ambulance.h"
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#include "ambulancemissionstate.h"
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#include "towtrack.h"
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#include "towtrackmissionstate.h"
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//#include "act3cop.h"
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//#include "act3brickster.h"
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#include "act3shark.h"
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#include "bumpbouy.h"
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#include "act3actor.h"
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#include "jetskiracestate.h"
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#include "carracestate.h"
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#include "act1state.h"
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#include "pizzeria.h"
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#include "pizzeriastate.h"
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#include "infocenterentity.h"
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#include "hospitalentity.h"
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#include "gasstationentity.h"
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#include "policeentity.h"
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#include "beachhouseentity.h"
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#include "racestandsentity.h"
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#include "jukeboxentity.h"
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#include "radiostate.h"
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//#include "caveentity.h"
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//#include "jailentity.h"
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#include "mxcompositemediapresenter.h"
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#include "jukebox.h"
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#include "jukeboxstate.h"
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//#include "raceskel.h"
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#include "animstate.h"
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// TODO: Before HospitalState, add all of the different LegoVehicleBuildState's
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// TODO: Uncomment once we have all the relevant types ready
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// DECOMP_SIZE_ASSERT(LegoObjectFactory, 0x1c8);
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@ -26,9 +26,9 @@
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X(Lego3DWavePresenter) \
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X(LegoActor) \
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X(LegoPathActor) \
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X(LegoRaceCar) \
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X(LegoRaceCar) \
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X(LegoJetski) \
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X(JetskiRace) \
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/*X(JetskiRace) \*/ \
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X(LegoEntity) \
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X(LegoCarRaceActor) \
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X(LegoJetskiRaceActor) \
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@ -48,11 +48,7 @@
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X(GasStation) \
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X(LegoAct2) \
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X(LegoAct2State) \
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X(CarRace) \
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X(LegoRaceCarBuildState) \
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X(LegoCopterBuildState) \
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X(LegoDuneCarBuildState) \
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X(LegoJetskiBuildState) \
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/*X(CarRace)*/ \
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X(HospitalState) \
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X(InfocenterState) \
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X(PoliceState) \
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@ -63,9 +59,9 @@
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X(DuneBuggy) \
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X(Pizza) \
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X(PizzaMissionState) \
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X(Act2Actor) \
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X(Act2Brick) \
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X(Act2GenActor) \
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/*X(Act2Actor)*/ \
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/*X(Act2Brick)*/ \
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/*X(Act2GenActor)*/ \
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X(Act2PoliceStation) \
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X(Act3) \
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X(Act3State) \
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@ -79,8 +75,8 @@
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X(AmbulanceMissionState) \
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X(TowTrack) \
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X(TowTrackMissionState) \
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X(Act3Cop) \
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X(Act3Brickster) \
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/*X(Act3Cop)*/ \
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/*X(Act3Brickster)*/ \
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X(Act3Shark) \
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X(BumpBouy) \
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X(Act3Actor) \
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@ -97,12 +93,12 @@
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X(RaceStandsEntity) \
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X(JukeBoxEntity) \
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X(RadioState) \
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X(CaveEntity) \
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X(JailEntity) \
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/*X(CaveEntity)*/ \
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/*X(JailEntity)*/ \
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X(MxCompositeMediaPresenter) \
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X(Jukebox) \
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X(JukeBox) \
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X(JukeBoxState) \
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X(RaceSkel) \
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/*X(RaceSkel)*/ \
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X(AnimState)
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// VTABLE: LEGO1 0x100d4768
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25
LEGO1/legoracecar.h
Normal file
25
LEGO1/legoracecar.h
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@ -0,0 +1,25 @@
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#ifndef LEGOCARRACE_H
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#define LEGOCARRACE_H
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#include "legopathactor.h"
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#include "legocarraceactor.h"
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// VTABLE: LEGO1 0x100d58b8
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// SIZE: 0x200
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class LegoRaceCar : public LegoCarRaceActor {
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public:
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// FUNCTION: LEGO1 0x10014290
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inline const char* ClassName() const override // vtable+0xc
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{
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// GLOBAL: LEGO1 0x100f0bf4
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return "LegoRaceCar";
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}
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// FUNCTION: LEGO1 0x100142b0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
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}
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};
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#endif // LEGOCARRACE_H
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@ -1,5 +1,5 @@
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#ifndef PIZZERIASTATE_H
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#define PIZZERIASTATE_H
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#ifndef PIZZERIA_H
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#define PIZZERIA_H
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#include "isleactor.h"
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@ -21,4 +21,4 @@ class Pizzeria : public IsleActor {
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}
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};
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#endif // PIZZERIASTATE_H
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#endif // PIZZERIA_H
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