mirror of
https://github.com/isledecomp/isle.git
synced 2026-01-28 18:51:16 +00:00
implement RemoveFromWorld
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parent
cdf76754f7
commit
cc468ec3a1
@ -32,7 +32,7 @@ class LegoGameState {
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LegoState* CreateState(const char* p_stateName);
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void GetFileSavePath(MxString* p_outPath, MxULong p_slotn);
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void FUN_1003a720(MxU32);
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void StopPreviousAction(MxU32);
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void HandleAction(MxU32);
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inline MxU8 GetUnknownC() { return m_unk0x0c; }
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@ -19,5 +19,6 @@ MxBool FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
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void FUN_1003ef00(MxBool);
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void SetAppCursor(WPARAM p_wparam);
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MxBool FUN_1003ef60();
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MxBool RemoveFromWorld(MxAtomId& p_atomId1, MxS32 p_id1, MxAtomId& p_atomId2, MxS32 p_id2);
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#endif // LEGOUTIL_H
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@ -256,10 +256,168 @@ void LegoGameState::SerializePlayersInfo(MxS16)
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// TODO
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}
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// STUB: LEGO1 0x1003a720
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void LegoGameState::FUN_1003a720(MxU32)
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// FUNCTION: LEGO1 0x1003a720
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void LegoGameState::StopPreviousAction(MxU32 p_area)
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{
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// TODO
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if (p_area == 0) {
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p_area = m_prevArea;
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}
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switch (p_area) {
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case 1:
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InvokeAction(Extra::e_stop, *g_isleScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_isleScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_sndAnimScript, 0, NULL);
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break;
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case 2:
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InvokeAction(Extra::e_stop, *g_infomainScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_infomainScript, 0, NULL);
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break;
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case 3:
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InvokeAction(Extra::e_stop, *g_infodoorScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_infodoorScript, 0, NULL);
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break;
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case 5:
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InvokeAction(Extra::e_stop, *g_elevbottScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_elevbottScript, 0, NULL);
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break;
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case 6:
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case 7:
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RemoveFromWorld(*g_isleScript, 0x41b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 1052, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x41d, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x41e, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x420, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x422, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x424, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x426, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x428, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x42a, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x42b, *g_isleScript, 0);
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break;
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case 8:
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RemoveFromWorld(*g_isleScript, 0x45b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x45c, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x45d, *g_isleScript, 0);
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break;
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case 9:
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RemoveFromWorld(*g_isleScript, 0x475, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x476, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x477, *g_isleScript, 0);
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break;
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case 10:
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RemoveFromWorld(*g_isleScript, 0x45f, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x460, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x461, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x462, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x463, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x464, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x465, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x466, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x467, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x469, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x468, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46a, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46c, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46d, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46e, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46f, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x471, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x472, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x12, *g_isleScript, 0);
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break;
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case 0xb:
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RemoveFromWorld(*g_isleScript, 0x47a, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x47b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x47c, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x47d, *g_isleScript, 0);
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break;
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case 0xc:
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InvokeAction(Extra::e_stop, *g_regbookScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_regbookScript, 0, NULL);
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break;
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case 0xd:
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InvokeAction(Extra::e_stop, *g_infoscorScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_infoscorScript, 0, NULL);
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break;
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case 0xe:
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InvokeAction(Extra::e_stop, *g_jetraceScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_jetraceScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_jetracerScript, 0, NULL);
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break;
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case 0x12:
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InvokeAction(Extra::e_stop, *g_carraceScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_carraceScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_carracerScript, 0, NULL);
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break;
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case 0x1a:
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Lego()->RemoveWorld(*g_garageScript, 0);
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InvokeAction(Extra::e_stop, *g_garageScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_garageScript, 0, NULL);
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break;
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case 0x1b:
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RemoveFromWorld(*g_isleScript, 0x489, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x48a, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x48b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x48c, *g_isleScript, 0);
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break;
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case 0x1e:
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InvokeAction(Extra::e_stop, *g_hospitalScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_hospitalScript, 0, NULL);
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break;
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case 0x22:
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InvokeAction(Extra::e_stop, *g_policeScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_policeScript, 0, NULL);
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break;
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case 0x23:
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RemoveFromWorld(*g_isleScript, 0x47f, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x480, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x481, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x482, *g_isleScript, 0);
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break;
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case 0x24:
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InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x2f, NULL);
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InvokeAction(Extra::e_stop, *g_copterScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_copterScript, 0, NULL);
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break;
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case 0x25:
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InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x31, NULL);
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InvokeAction(Extra::e_stop, *g_dunecarScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_dunecarScript, 0, NULL);
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break;
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case 0x26:
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InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x33, NULL);
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InvokeAction(Extra::e_stop, *g_jetskiScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_jetskiScript, 0, NULL);
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break;
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case 0x27:
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InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x35, NULL);
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InvokeAction(Extra::e_stop, *g_racecarScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_racecarScript, 0, NULL);
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break;
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case 0x2e:
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if (m_unk0x424 != 2) {
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InvokeAction(Extra::e_stop, *g_act2mainScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_act2mainScript, 0, NULL);
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}
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break;
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case 0x2f:
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if (m_unk0x424 != 2) {
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InvokeAction(Extra::e_stop, *g_act3Script, 0, NULL);
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InvokeAction(Extra::e_close, *g_act3Script, 0, NULL);
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}
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break;
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case 0x35:
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InvokeAction(Extra::e_stop, *g_jukeboxwScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_jukeboxwScript, 0, NULL);
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break;
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case 0x38:
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InvokeAction(Extra::e_disable, *g_histbookScript, 0, NULL);
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InvokeAction(Extra::e_stop, *g_histbookScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_histbookScript, 0, NULL);
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break;
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}
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}
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// STUB: LEGO1 0x1003b060
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@ -195,6 +195,32 @@ MxBool FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id)
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return TRUE;
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}
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// FUNCTION: LEGO1 0x1003ee80
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MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_worldAtom, MxS32 p_worldEntityId)
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{
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LegoWorld* world = FindWorld(p_worldAtom, p_worldEntityId);
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if (world) {
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MxCore* object = world->Find(p_entityAtom, p_entityId);
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if (object) {
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world->Remove(object);
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if (!object->IsA("MxPresenter")) {
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delete object;
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}
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else {
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if (((MxPresenter*) object)->GetAction()) {
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FUN_100b7220(((MxPresenter*) object)->GetAction(), MxDSAction::c_world, FALSE);
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}
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((MxPresenter*) object)->EndAction();
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}
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return TRUE;
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}
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}
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return FALSE;
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}
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// STUB: LEGO1 0x1003ef00
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void FUN_1003ef00(MxBool)
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{
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@ -39,7 +39,7 @@ MxResult ElevatorBottom::Create(MxDSAction& p_dsAction)
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SetIsWorldActive(FALSE);
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GameState()->SetUnknown424(5);
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GameState()->FUN_1003a720(0);
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GameState()->StopPreviousAction(0);
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return result;
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}
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@ -40,7 +40,7 @@ MxResult InfocenterDoor::Create(MxDSAction& p_dsAction)
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SetIsWorldActive(FALSE);
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GameState()->SetUnknown424(3);
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GameState()->FUN_1003a720(0);
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GameState()->StopPreviousAction(0);
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return result;
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}
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@ -53,7 +53,7 @@ MxResult Score::Create(MxDSAction& p_dsAction)
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ScoreState* state = (ScoreState*) gs->GetState("ScoreState");
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m_state = state ? state : (ScoreState*) gs->CreateState("ScoreState");
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GameState()->SetUnknown424(0xd);
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GameState()->FUN_1003a720(0);
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GameState()->StopPreviousAction(0);
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}
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return result;
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@ -62,14 +62,14 @@ MxResult Isle::Create(MxDSAction& p_dsAction)
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if (result == SUCCESS) {
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ControlManager()->Register(this);
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InputManager()->SetWorld(this);
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GameState()->FUN_1003a720(0);
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GameState()->StopPreviousAction(0);
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switch (GameState()->GetCurrentAct()) {
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case 1:
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GameState()->FUN_1003a720(0x2e);
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GameState()->StopPreviousAction(0x2e);
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break;
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case 2:
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GameState()->FUN_1003a720(0x2e);
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GameState()->StopPreviousAction(0x2e);
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break;
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case -1:
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m_unk0x13c = 2;
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@ -56,7 +56,7 @@ MxResult Police::Create(MxDSAction& p_dsAction)
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m_policeState = policeState;
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GameState()->SetUnknown424(0x22);
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GameState()->FUN_1003a720(0);
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GameState()->StopPreviousAction(0);
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return ret;
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}
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