tidy: use Mx* primitives instead of builtins

This commit is contained in:
ktkaufman03 2023-07-04 20:24:52 -04:00
parent 0495056bf3
commit cc3f3139b7
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@ -278,7 +278,7 @@ MxPalette::MxPalette(const RGBQUAD *p_colors)
this->m_palette = NULL;
GetDefaultPalette(this->m_entries);
for ( int i = 10; i < 246; i++ )
for ( MxS32 i = 10; i < 246; i++ )
{
this->m_entries[i].peRed = p_colors[i].rgbRed;
this->m_entries[i].peGreen = p_colors[i].rgbGreen;
@ -354,8 +354,7 @@ MxResult MxPalette::GetEntries(LPPALETTEENTRY p_entries)
// OFFSET: LEGO1 0x100bf340
MxBool MxPalette::operator==(MxPalette &other)
{
int i;
for (i = 0; i < 256; i++)
for (MxS32 i = 0; i < 256; i++)
{
if (this->m_entries[i].peRed != other.m_entries[i].peRed)
return FALSE;
@ -430,7 +429,7 @@ MxResult MxPalette::SetPalette(LPPALETTEENTRY p_entries)
// OFFSET: LEGO1 0x100bf2d0
MxResult MxPalette::SetSkyColor(LPPALETTEENTRY p_sky_color)
{
int status = 0;
MxResult status = 0;
LPDIRECTDRAWPALETTE palette = this->m_palette;
if ( palette )
{