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Implement LegoCameraController::FUN_100123b0
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@ -38,6 +38,7 @@ class LegoCameraController : public LegoPointOfViewController {
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void SetWorldTransform(const Vector3& p_at, const Vector3& p_dir, const Vector3& p_up);
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void SetWorldTransform(const Vector3& p_at, const Vector3& p_dir, const Vector3& p_up);
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void FUN_10012290(float p_angle);
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void FUN_10012290(float p_angle);
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void FUN_10012320(float p_angle);
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void FUN_10012320(float p_angle);
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MxResult FUN_100123b0(Matrix4& p_matrix);
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void FUN_100123e0(const Matrix4& p_transform, MxU32 p_und);
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void FUN_100123e0(const Matrix4& p_transform, MxU32 p_und);
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Mx3DPointFloat GetWorldUp();
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Mx3DPointFloat GetWorldUp();
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Mx3DPointFloat GetWorldLocation();
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Mx3DPointFloat GetWorldLocation();
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@ -140,6 +140,20 @@ void LegoCameraController::FUN_10012320(float p_angle)
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m_matrix1.RotateY(p_angle);
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m_matrix1.RotateY(p_angle);
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}
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}
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// FUNCTION: LEGO1 0x100123b0
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MxResult LegoCameraController::FUN_100123b0(Matrix4& p_matrix)
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{
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if (m_lego3DView) {
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ViewROI* pov = m_lego3DView->GetPointOfView();
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if (pov) {
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p_matrix = pov->GetLocal2World();
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return SUCCESS;
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}
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}
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return FAILURE;
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}
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// FUNCTION: LEGO1 0x100123e0
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// FUNCTION: LEGO1 0x100123e0
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// FUNCTION: BETA10 0x10068cb2
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// FUNCTION: BETA10 0x10068cb2
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void LegoCameraController::FUN_100123e0(const Matrix4& p_transform, MxU32 p_und)
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void LegoCameraController::FUN_100123e0(const Matrix4& p_transform, MxU32 p_und)
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