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Update LEGO1/lego/sources/geom/legoorientededge.h
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@ -99,7 +99,7 @@ struct LegoOrientedEdge : public LegoEdge {
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inline LegoU32 FUN_10048c40(const Vector3& p_position);
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inline LegoU32 FUN_10048c40(const Vector3& p_position);
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// SYNTHETIC: LEGO1 0x1009a6c0
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// SYNTHETIC: LEGO1 0x1009a6c0
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// LegoUnknown100db7f4::`scalar deleting destructor'
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// LegoOrientedEdge::`scalar deleting destructor'
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LegoU16 m_flags; // 0x24
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LegoU16 m_flags; // 0x24
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Mx3DPointFloat m_dir; // 0x28
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Mx3DPointFloat m_dir; // 0x28
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