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@ -120,8 +120,9 @@ BOOL MxDirect3D::D3DSetMode()
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return FALSE;
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}
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m_unk0x88c = FALSE;
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if ((m_assignedDevice->m_desc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0)
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if (m_assignedDevice->m_desc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE)
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m_unk0x88c = FALSE;
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else
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m_unk0x88c = TRUE;
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DWORD bitDepth = GetZBufferBitDepth(m_assignedDevice);
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@ -129,8 +130,9 @@ BOOL MxDirect3D::D3DSetMode()
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return FALSE;
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}
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else {
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m_unk0x88c = FALSE;
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if ((m_assignedDevice->m_desc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0)
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if (m_assignedDevice->m_desc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE)
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m_unk0x88c = FALSE;
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else
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m_unk0x88c = TRUE;
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DWORD bitDepth = GetZBufferBitDepth(m_assignedDevice);
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