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Update bumpbouy.h
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@ -24,8 +24,8 @@ class BumpBouy : public LegoAnimActor {
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virtual void ParseAction(char*) override; // vtable+0x20
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virtual void ParseAction(char*) override; // vtable+0x20
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virtual void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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virtual void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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virtual void VTable0x70(float p_float); // vtable+0x70
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virtual void VTable0x70(float p_float) override; // vtable+0x70
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virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
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virtual void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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// SYNTHETIC: LEGO1 0x10027490
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// SYNTHETIC: LEGO1 0x10027490
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// BumpBouy::`scalar deleting destructor'
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// BumpBouy::`scalar deleting destructor'
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