From c71f0e3fe16c63b07654ebdbe4d6a2b6a2262f09 Mon Sep 17 00:00:00 2001 From: Christian Semmler Date: Tue, 12 Mar 2024 13:13:58 -0400 Subject: [PATCH] Improve matches --- LEGO1/lego/sources/anim/legoanim.cpp | 6 ++--- LEGO1/lego/sources/anim/legoanim.h | 6 ++--- LEGO1/library_msvc.h | 3 +++ LEGO1/mxgeometry/mxgeometry3d.h | 38 ++++++++++++++-------------- 4 files changed, 28 insertions(+), 25 deletions(-) diff --git a/LEGO1/lego/sources/anim/legoanim.cpp b/LEGO1/lego/sources/anim/legoanim.cpp index 4b1d0786..c721487a 100644 --- a/LEGO1/lego/sources/anim/legoanim.cpp +++ b/LEGO1/lego/sources/anim/legoanim.cpp @@ -449,7 +449,7 @@ LegoResult LegoAnimNodeData::CreateLocalTransform(LegoFloat p_time, Matrix4& p_m // FUNCTION: LEGO1 0x100a0600 inline void LegoAnimNodeData::GetTranslation( - LegoU32 p_numTranslationKeys, + LegoU16 p_numTranslationKeys, LegoTranslationKey* p_translationKeys, LegoFloat p_time, Matrix4& p_matrix, @@ -513,7 +513,7 @@ inline void LegoAnimNodeData::GetTranslation( // FUNCTION: LEGO1 0x100a06f0 /*inline*/ void LegoAnimNodeData::GetRotation( - LegoU32 p_numRotationKeys, + LegoU16 p_numRotationKeys, LegoRotationKey* p_rotationKeys, LegoFloat p_time, Matrix4& p_matrix, @@ -576,7 +576,7 @@ inline void LegoAnimNodeData::GetTranslation( } inline void LegoAnimNodeData::GetScale( - LegoU32 p_numScaleKeys, + LegoU16 p_numScaleKeys, LegoScaleKey* p_scaleKeys, LegoFloat p_time, Matrix4& p_matrix, diff --git a/LEGO1/lego/sources/anim/legoanim.h b/LEGO1/lego/sources/anim/legoanim.h index d65b6a46..ab0aedc7 100644 --- a/LEGO1/lego/sources/anim/legoanim.h +++ b/LEGO1/lego/sources/anim/legoanim.h @@ -133,21 +133,21 @@ class LegoAnimNodeData : public LegoTreeNodeData { LegoBool FUN_100a0990(LegoTime p_time) { return FUN_100a0990((LegoFloat) p_time); } inline static void GetTranslation( - LegoU32 p_numTranslationKeys, + LegoU16 p_numTranslationKeys, LegoTranslationKey* p_translationKeys, LegoFloat p_time, Matrix4& p_matrix, LegoU32& p_old_index ); /*inline*/ static void GetRotation( - LegoU32 p_numRotationKeys, + LegoU16 p_numRotationKeys, LegoRotationKey* p_rotationKeys, LegoFloat p_time, Matrix4& p_matrix, LegoU32& p_old_index ); inline static void GetScale( - LegoU32 p_numScaleKeys, + LegoU16 p_numScaleKeys, LegoScaleKey* p_scaleKeys, LegoFloat p_time, Matrix4& p_matrix, diff --git a/LEGO1/library_msvc.h b/LEGO1/library_msvc.h index e819f995..8ca06710 100644 --- a/LEGO1/library_msvc.h +++ b/LEGO1/library_msvc.h @@ -18,6 +18,9 @@ // LIBRARY: LEGO1 0x1008b020 // ___CxxFrameHandler +// LIBRARY: LEGO1 0x1008b3dc +// __CIacos + // LIBRARY: LEGO1 0x1008b400 // _atol diff --git a/LEGO1/mxgeometry/mxgeometry3d.h b/LEGO1/mxgeometry/mxgeometry3d.h index 1bfa05c9..9bad0f2f 100644 --- a/LEGO1/mxgeometry/mxgeometry3d.h +++ b/LEGO1/mxgeometry/mxgeometry3d.h @@ -124,46 +124,46 @@ inline int UnknownMx4DPointFloat::FUN_100040a0(Vector4& p_v, float p_f) undefined4 state = m_unk0x30; if (state == 1) { - p_v.EqualsImpl(m_unk0x00.GetData()); - p_v[3] = acos(p_v[3]) * (1 - p_f) * 2.0; + p_v = m_unk0x00; + p_v[3] = (1.0 - p_f) * acos(p_v[3]) * 2.0; return p_v.NormalizeQuaternion(); } else if (state == 2) { - p_v.EqualsImpl(m_unk0x18.GetData()); - p_v[3] = acos(p_v[3]) * p_f * 2.0; + p_v = m_unk0x18; + p_v[3] = p_f * acos(p_v[3]) * 2.0; return p_v.NormalizeQuaternion(); } else if (state == 3) { - double d1 = p_v.Dot(&m_unk0x00, &m_unk0x18), d2; + double d1 = p_v.Dot(&m_unk0x00, &m_unk0x18); + double d2; - if (d1 + 1 > 0.00001) { - if (1 - d1 > 0.00001) { + if (d1 + 1.0 > 0.00001) { + if (1.0 - d1 > 0.00001) { double d = acos(d1); sin(d); d1 = sin((1 - p_f) * d) / sin(d); d2 = sin(p_f * d) / sin(d); } else { - d1 = 1 - p_f; + d1 = 1.0 - p_f; d2 = p_f; } for (int i = 0; i < 4; i++) { p_v[i] = m_unk0x18[i] * d2 + m_unk0x00[i] * d1; } - - return 0; } + else { + p_v[0] = -m_unk0x00[1]; + p_v[1] = m_unk0x00[1]; + p_v[2] = -m_unk0x00[3]; + p_v[3] = m_unk0x00[2]; + d1 = sin((1.0 - p_f) * 1.570796326794895); + d2 = sin(p_f * 1.570796326794895); - p_v[0] = -m_unk0x00[1]; - p_v[1] = m_unk0x00[1]; - p_v[2] = -m_unk0x00[3]; - p_v[3] = m_unk0x00[2]; - d1 = sin((1 - p_f) * 1.570796326794895); - d2 = sin(p_f * 1.570796326794895); - - for (int i = 0; i < 3; i++) { - p_v[i] = m_unk0x00[i] * d1 + p_v[i] * d2; + for (int i = 0; i < 3; i++) { + p_v[i] = m_unk0x00[i] * d1 + p_v[i] * d2; + } } return 0;