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Refactor MxDSType
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@ -4,7 +4,6 @@
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#include "decomp.h"
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#include "mxatomid.h"
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#include "mxcore.h"
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#include "mxdstypes.h"
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class MxPresenter;
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@ -12,6 +11,21 @@ class MxPresenter;
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// SIZE 0x2c
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class MxDSObject : public MxCore {
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public:
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enum MxDSType {
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e_object = 0,
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e_action,
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e_mediaAction,
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e_anim,
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e_sound,
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e_multiAction,
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e_serialAction,
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e_parallelAction,
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e_event,
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e_selectAction,
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e_still,
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e_objectAction,
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};
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MxDSObject();
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virtual ~MxDSObject() override;
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@ -1,19 +0,0 @@
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#ifndef MXDSTYPES_H
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#define MXDSTYPES_H
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enum MxDSType {
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MxDSType_Object = 0,
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MxDSType_Action = 1,
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MxDSType_MediaAction = 2,
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MxDSType_Anim = 3,
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MxDSType_Sound = 4,
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MxDSType_MultiAction = 5,
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MxDSType_SerialAction = 6,
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MxDSType_ParallelAction = 7,
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MxDSType_Event = 8,
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MxDSType_SelectAction = 9,
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MxDSType_Still = 10,
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MxDSType_ObjectAction = 11,
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};
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#endif // MXDSTYPES_H
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@ -22,7 +22,7 @@ MxDSAction::MxDSAction()
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this->m_duration = INT_MIN;
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this->m_loopCount = -1;
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this->SetType(MxDSType_Action);
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this->SetType(e_action);
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this->m_location.Fill(FLT_MAX);
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this->m_direction.Fill(FLT_MAX);
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this->m_up.Fill(FLT_MAX);
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@ -5,7 +5,7 @@ DECOMP_SIZE_ASSERT(MxDSAnim, 0xb8)
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// FUNCTION: LEGO1 0x100c8ff0
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MxDSAnim::MxDSAnim()
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{
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this->SetType(MxDSType_Anim);
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this->SetType(e_anim);
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}
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// FUNCTION: LEGO1 0x100c91a0
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@ -5,7 +5,7 @@ DECOMP_SIZE_ASSERT(MxDSEvent, 0xb8)
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// FUNCTION: LEGO1 0x100c95f0
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MxDSEvent::MxDSEvent()
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{
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this->SetType(MxDSType_Event);
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this->SetType(e_event);
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}
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// FUNCTION: LEGO1 0x100c97a0
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@ -15,7 +15,7 @@ MxDSMediaAction::MxDSMediaAction()
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this->m_paletteManagement = 1;
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this->m_unk0xb4 = -1;
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this->m_sustainTime = 0;
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this->SetType(MxDSType_MediaAction);
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this->SetType(e_mediaAction);
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}
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// FUNCTION: LEGO1 0x100c8cf0
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@ -7,7 +7,7 @@ DECOMP_SIZE_ASSERT(MxDSActionListCursor, 0x10);
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// FUNCTION: LEGO1 0x100c9b90
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MxDSMultiAction::MxDSMultiAction()
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{
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this->SetType(MxDSType_MultiAction);
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this->SetType(e_multiAction);
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this->m_actions = new MxDSActionList;
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this->m_actions->SetDestroy(MxDSActionList::Destroy);
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}
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@ -11,7 +11,6 @@
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#include "mxdsserialaction.h"
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#include "mxdssound.h"
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#include "mxdsstill.h"
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#include "mxdstypes.h"
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#include "mxutil.h"
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#include <stdlib.h>
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@ -22,7 +21,7 @@ DECOMP_SIZE_ASSERT(MxDSObject, 0x2c);
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// FUNCTION: LEGO1 0x100bf6a0
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MxDSObject::MxDSObject()
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{
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this->SetType(MxDSType_Object);
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this->SetType(e_object);
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this->m_sourceName = NULL;
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this->m_unk0x14 = 0;
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this->m_objectName = NULL;
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@ -148,40 +147,40 @@ MxDSObject* DeserializeDSObjectDispatch(MxU8** p_source, MxS16 p_flags)
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switch (type) {
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default:
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return NULL;
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case MxDSType_Object:
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case MxDSObject::e_object:
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obj = new MxDSObject();
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break;
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case MxDSType_Action:
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case MxDSObject::e_action:
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obj = new MxDSAction();
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break;
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case MxDSType_MediaAction:
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case MxDSObject::e_mediaAction:
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obj = new MxDSMediaAction();
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break;
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case MxDSType_Anim:
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case MxDSObject::e_anim:
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obj = new MxDSAnim();
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break;
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case MxDSType_Sound:
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case MxDSObject::e_sound:
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obj = new MxDSSound();
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break;
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case MxDSType_MultiAction:
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case MxDSObject::e_multiAction:
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obj = new MxDSMultiAction();
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break;
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case MxDSType_SerialAction:
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case MxDSObject::e_serialAction:
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obj = new MxDSSerialAction();
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break;
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case MxDSType_ParallelAction:
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case MxDSObject::e_parallelAction:
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obj = new MxDSParallelAction();
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break;
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case MxDSType_Event:
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case MxDSObject::e_event:
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obj = new MxDSEvent();
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break;
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case MxDSType_SelectAction:
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case MxDSObject::e_selectAction:
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obj = new MxDSSelectAction();
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break;
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case MxDSType_Still:
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case MxDSObject::e_still:
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obj = new MxDSStill();
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break;
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case MxDSType_ObjectAction:
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case MxDSObject::e_objectAction:
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obj = new MxDSObjectAction();
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break;
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}
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@ -5,7 +5,7 @@ DECOMP_SIZE_ASSERT(MxDSObjectAction, 0xb8)
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// FUNCTION: LEGO1 0x100c8870
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MxDSObjectAction::MxDSObjectAction()
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{
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this->SetType(MxDSType_ObjectAction);
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this->SetType(e_objectAction);
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}
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// FUNCTION: LEGO1 0x100c8a20
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@ -7,7 +7,7 @@ DECOMP_SIZE_ASSERT(MxDSParallelAction, 0x9c)
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// FUNCTION: LEGO1 0x100cae80
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MxDSParallelAction::MxDSParallelAction()
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{
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this->SetType(MxDSType_ParallelAction);
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this->SetType(e_parallelAction);
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}
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// FUNCTION: LEGO1 0x100cb040
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@ -12,7 +12,7 @@ DECOMP_SIZE_ASSERT(MxListEntry<MxString>, 0x18)
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// FUNCTION: LEGO1 0x100cb2b0
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MxDSSelectAction::MxDSSelectAction()
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{
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this->SetType(MxDSType_SelectAction);
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this->SetType(e_selectAction);
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this->m_unk0xac = new MxStringList;
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}
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@ -7,7 +7,7 @@ DECOMP_SIZE_ASSERT(MxDSSerialAction, 0xa8)
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// FUNCTION: LEGO1 0x100ca9d0
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MxDSSerialAction::MxDSSerialAction()
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{
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this->SetType(MxDSType_SerialAction);
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this->SetType(e_serialAction);
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this->m_cursor = new MxDSActionListCursor(this->m_actions);
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this->m_unk0xa0 = 0;
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}
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@ -8,7 +8,7 @@ DECOMP_SIZE_ASSERT(MxDSSound, 0xc0)
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MxDSSound::MxDSSound()
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{
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this->m_volume = 0x4f;
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this->SetType(MxDSType_Sound);
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this->SetType(e_sound);
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}
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// FUNCTION: LEGO1 0x100c9470
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@ -5,7 +5,7 @@ DECOMP_SIZE_ASSERT(MxDSStill, 0xb8)
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// FUNCTION: LEGO1 0x100c98c0
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MxDSStill::MxDSStill()
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{
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this->SetType(MxDSType_Still);
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this->SetType(e_still);
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}
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// FUNCTION: LEGO1 0x100c9a70
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@ -185,7 +185,7 @@ const char* PresenterNameDispatch(const MxDSAction& p_action)
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if (!name || strlen(name) == 0) {
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switch (p_action.GetType()) {
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case MxDSType_Anim:
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case MxDSObject::e_anim:
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format = ((MxDSAnim&) p_action).GetMediaFormat();
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switch (format) {
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case FOURCC(' ', 'F', 'L', 'C'):
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@ -197,7 +197,7 @@ const char* PresenterNameDispatch(const MxDSAction& p_action)
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}
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break;
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case MxDSType_Sound:
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case MxDSObject::e_sound:
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format = ((MxDSSound&) p_action).GetMediaFormat();
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switch (format) {
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case FOURCC(' ', 'M', 'I', 'D'):
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@ -209,17 +209,17 @@ const char* PresenterNameDispatch(const MxDSAction& p_action)
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}
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break;
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case MxDSType_SerialAction:
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case MxDSType_ParallelAction:
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case MxDSType_SelectAction:
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case MxDSObject::e_serialAction:
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case MxDSObject::e_parallelAction:
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case MxDSObject::e_selectAction:
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name = "MxCompositePresenter";
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break;
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case MxDSType_Event:
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case MxDSObject::e_event:
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name = "MxEventPresenter";
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break;
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case MxDSType_Still:
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case MxDSObject::e_still:
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name = "MxStillPresenter";
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break;
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}
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