Introduce and use enum for acts

This commit is contained in:
Christian Semmler 2024-02-10 11:11:12 -05:00
parent 32681935ca
commit c64979578d
7 changed files with 74 additions and 62 deletions

View File

@ -20,8 +20,16 @@ struct ColorStringStruct {
// SIZE 0x430
class LegoGameState {
public:
enum Act {
e_actNotFound = -1,
e_act1 = 0,
e_act2 = 1,
e_act3 = 2
};
LegoGameState();
~LegoGameState();
MxResult Load(MxULong);
MxResult Save(MxULong);
void SerializePlayersInfo(MxS16);
@ -36,8 +44,8 @@ class LegoGameState {
void SwitchArea(MxU32 p_area);
inline MxU8 GetUnknownC() { return m_unk0x0c; }
inline MxU32 GetUnknown10() { return m_unk0x10; }
inline MxS32 GetCurrentAct() { return m_currentAct; }
inline Act GetCurrentAct() { return m_currentAct; }
inline Act GetLoadedAct() { return m_loadedAct; }
inline MxU32 GetCurrentArea() { return m_currentArea; }
inline MxU32 GetPreviousArea() { return m_previousArea; }
inline MxU32 GetUnknown0x42c() { return m_unk0x42c; }
@ -48,8 +56,8 @@ class LegoGameState {
inline void SetUnknown0x0c(MxU8 p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
inline void SetUnknown0x42c(undefined4 p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
void FUN_1003cea0(undefined4 p_state);
void FUN_1003ceb0();
void SetCurrentAct(Act p_currentAct);
void FindLoadedAct();
void FUN_10039780(MxU8);
void FUN_10039940();
@ -72,8 +80,8 @@ class LegoGameState {
MxS16 m_stateCount; // 0x04
LegoState** m_stateArray; // 0x08
MxU8 m_unk0x0c; // 0x0c
MxU32 m_unk0x10; // 0x10
MxS32 m_currentAct; // 0x14
Act m_currentAct; // 0x10
Act m_loadedAct; // 0x14
LegoBackgroundColor* m_backgroundColor; // 0x18
LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
LegoFullScreenMovie* m_fullScreenMovie; // 0x20

View File

@ -59,11 +59,11 @@ void Helicopter::GetState()
// FUNCTION: LEGO1 0x10003360
void Helicopter::VTable0xe4()
{
if (!GameState()->GetUnknown10()) {
if (!GameState()->GetCurrentAct()) {
VTable0xe8(0x28, TRUE, 7);
}
IslePathActor::VTable0xe4();
if (!GameState()->GetUnknown10()) {
if (!GameState()->GetCurrentAct()) {
GameState()->SetCurrentArea(0x3c);
if (CurrentVehicle()) {
if (CurrentVehicle()->IsA("IslePathActor")) {
@ -101,7 +101,7 @@ MxU32 Helicopter::VTable0xcc()
CurrentVehicle()->VTable0xe4();
}
}
switch (GameState()->GetUnknown10()) {
switch (GameState()->GetCurrentAct()) {
case 0:
m_script = *g_isleScript;
AnimationManager()->FUN_10064670(FALSE);
@ -131,7 +131,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
{
MxU32 ret = 0;
MxAtomId script;
switch (GameState()->GetUnknown10()) {
switch (GameState()->GetCurrentAct()) {
case 0:
script = *g_isleScript;
break;
@ -217,7 +217,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
ret = 1;
break;
case 0x1c:
if (GameState()->GetUnknown10() == 0) {
if (GameState()->GetCurrentAct() == 0) {
((Isle*) CurrentWorld())->SetUnknown13c(2);
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
VTable0xe4();
@ -239,7 +239,7 @@ MxU32 Helicopter::VTable0xd8(MxType18NotificationParam& p_param)
switch (m_state->GetUnkown8()) {
case 1: {
if (GameState()->GetUnknown10() == 0) {
if (GameState()->GetCurrentAct() == 0) {
((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(4);
VTable0xe8(0x2a, TRUE, 7);
}
@ -276,7 +276,7 @@ MxU32 Helicopter::VTable0xd8(MxType18NotificationParam& p_param)
at[1] = 1.25;
m_world->GetCamera()->SetWorldTransform(at, dir, up);
if (GameState()->GetUnknown10() == 0) {
if (GameState()->GetCurrentAct() == 0) {
((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(0);
VTable0xe8(0x29, TRUE, 7);
}

View File

@ -74,7 +74,7 @@ LegoGameState::LegoGameState()
this->m_previousArea = 0;
this->m_unk0x42c = 0;
this->m_isDirty = FALSE;
this->m_currentAct = -1;
this->m_loadedAct = e_actNotFound;
m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68");
VariableTable()->SetVariable(m_backgroundColor);
@ -139,7 +139,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
MxU32 maybeVersion = 0x1000C;
fileStream.Write(&maybeVersion, 4);
fileStream.Write(&m_unk0x24, 2);
fileStream.Write(&m_unk0x10, 2);
fileStream.Write(&m_currentAct, 2);
fileStream.Write(&m_unk0x0c, 1);
for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) {
@ -717,24 +717,24 @@ void LegoGameState::SerializeScoreHistory(MxS16 p_flags)
}
// FUNCTION: LEGO1 0x1003cea0
void LegoGameState::FUN_1003cea0(undefined4 p_state)
void LegoGameState::SetCurrentAct(Act p_currentAct)
{
m_unk0x10 = p_state;
m_currentAct = p_currentAct;
}
// FUNCTION: LEGO1 0x1003ceb0
void LegoGameState::FUN_1003ceb0()
void LegoGameState::FindLoadedAct()
{
if (FindWorld(*g_isleScript, 0)) {
m_currentAct = 0;
m_loadedAct = e_act1;
}
else if (FindWorld(*g_act2mainScript, 0)) {
m_currentAct = 1;
m_loadedAct = e_act2;
}
else if (FindWorld(*g_act3Script, 0)) {
m_currentAct = 2;
m_loadedAct = e_act3;
}
else {
m_currentAct = -1;
m_loadedAct = e_actNotFound;
}
}

View File

@ -302,7 +302,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
break;
case 5:
if (action->GetObjectId() == m_currentInfomainScript) {
if (GameState()->GetUnknown10() != 2 && m_selectedCharacter != e_noCharacter) {
if (GameState()->GetCurrentAct() != LegoGameState::e_act3 && m_selectedCharacter != e_noCharacter) {
GameState()->FUN_10039780(m_selectedCharacter);
}
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
@ -343,8 +343,8 @@ void Infocenter::ReadyWorld()
MxStillPresenter* bg = (MxStillPresenter*) Find("MxStillPresenter", "Background_Bitmap");
MxStillPresenter* bgRed = (MxStillPresenter*) Find("MxStillPresenter", "BackgroundRed_Bitmap");
switch (GameState()->GetUnknown10()) {
case 0:
switch (GameState()->GetCurrentAct()) {
case LegoGameState::e_act1:
bg->Enable(TRUE);
InitializeBitmaps();
@ -368,7 +368,7 @@ void Infocenter::ReadyWorld()
PlayMusic(JukeBox::e_informationCenter);
InfomainScript script =
(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetUnknown10()].Next();
(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetCurrentAct()].Next();
PlayAction(script);
if (script == c_returnBackGuidanceDialogue2) {
@ -402,7 +402,7 @@ void Infocenter::ReadyWorld()
break;
}
return;
case 1: {
case LegoGameState::e_act2: {
if (m_infocenterState->GetUnknown0x74() == 8) {
PlayMusic(JukeBox::e_informationCenter);
bgRed->Enable(TRUE);
@ -412,7 +412,7 @@ void Infocenter::ReadyWorld()
}
LegoAct2State* state = (LegoAct2State*) GameState()->GetState("LegoAct2State");
GameState()->FUN_1003ceb0();
GameState()->FindLoadedAct();
if (state && state->GetUnknown0x08() == 0x68) {
bg->Enable(TRUE);
@ -424,7 +424,7 @@ void Infocenter::ReadyWorld()
if (m_infocenterState->GetUnknown0x74() == 4) {
bgRed->Enable(TRUE);
if (GameState()->GetUnknown10() == GameState()->GetCurrentAct()) {
if (GameState()->GetCurrentAct() == GameState()->GetLoadedAct()) {
GameState()->SetCurrentArea(0x2e);
GameState()->StopArea(0x2e);
GameState()->SetCurrentArea(0x02);
@ -434,7 +434,7 @@ void Infocenter::ReadyWorld()
m_transitionDestination = 0x2e;
InfomainScript script =
(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetUnknown10()].Next();
(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetCurrentAct()].Next();
PlayAction(script);
InputManager()->DisableInputProcessing();
@ -444,12 +444,12 @@ void Infocenter::ReadyWorld()
PlayMusic(JukeBox::e_informationCenter);
InfomainScript script =
(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetUnknown10()].Next();
(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetCurrentAct()].Next();
PlayAction(script);
bgRed->Enable(TRUE);
break;
}
case 2: {
case LegoGameState::e_act3: {
if (m_infocenterState->GetUnknown0x74() == 8) {
PlayMusic(JukeBox::e_informationCenter);
bgRed->Enable(TRUE);
@ -459,7 +459,7 @@ void Infocenter::ReadyWorld()
}
Act3State* state = (Act3State*) GameState()->GetState("Act3State");
GameState()->FUN_1003ceb0();
GameState()->FindLoadedAct();
if (state) {
if (state->GetUnknown0x08() == 3) {
@ -480,7 +480,7 @@ void Infocenter::ReadyWorld()
if (m_infocenterState->GetUnknown0x74() == 4) {
bgRed->Enable(TRUE);
if (GameState()->GetUnknown10() == GameState()->GetCurrentAct()) {
if (GameState()->GetCurrentAct() == GameState()->GetLoadedAct()) {
GameState()->SetCurrentArea(0x2f);
GameState()->StopArea(0x2f);
GameState()->SetCurrentArea(0x02);
@ -490,7 +490,7 @@ void Infocenter::ReadyWorld()
m_transitionDestination = 0x2f;
InfomainScript script =
(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetUnknown10()].Next();
(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetCurrentAct()].Next();
PlayAction(script);
InputManager()->DisableInputProcessing();
@ -500,7 +500,7 @@ void Infocenter::ReadyWorld()
PlayMusic(JukeBox::e_informationCenter);
InfomainScript script =
(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetUnknown10()].Next();
(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetCurrentAct()].Next();
PlayAction(script);
bgRed->Enable(TRUE);
break;
@ -800,7 +800,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
if (m_infocenterState->GetUnknown0x74() == 5) {
InfomainScript dialogueToPlay;
if (GameState()->GetUnknown10() == 0) {
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
if (m_infocenterState->GetInfocenterBufferElement(0) == NULL) {
m_infocenterState->SetUnknown0x74(2);
m_transitionDestination = 0;
@ -830,7 +830,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
break;
default:
dialogueToPlay =
(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetUnknown10()].Next();
(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next();
break;
}
@ -840,7 +840,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
}
else {
dialogueToPlay =
(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetUnknown10()].Next();
(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next();
}
PlayAction(dialogueToPlay);
@ -870,7 +870,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
m_infocenterState->SetUnknown0x74(14);
StopCurrentAction();
if (GameState()->GetUnknown10() == 0) {
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
m_radio.Stop();
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
m_transitionDestination = 5;
@ -885,7 +885,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
m_infocenterState->SetUnknown0x74(14);
StopCurrentAction();
if (GameState()->GetUnknown10() == 0) {
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
m_radio.Stop();
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
m_transitionDestination = 13;
@ -933,8 +933,8 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
m_radio.Stop();
break;
case c_bigInfoCtl:
switch (state->GetUnknown10()) {
case 0:
switch (state->GetCurrentAct()) {
case LegoGameState::e_act1:
switch (state->GetPreviousArea()) {
case 3:
case 12:
@ -942,7 +942,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
m_infocenterState->SetUnknown0x74(5);
m_transitionDestination = state->GetPreviousArea();
actionToPlay =
(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetUnknown10()].Next();
(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next();
m_radio.Stop();
InputManager()->DisableInputProcessing();
InputManager()->SetUnknown336(TRUE);
@ -953,7 +953,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
m_infocenterState->SetUnknown0x74(5);
m_transitionDestination = state->GetPreviousArea();
actionToPlay =
(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetUnknown10()].Next(
(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next(
);
m_radio.Stop();
InputManager()->DisableInputProcessing();
@ -967,17 +967,19 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
break;
}
break;
case 1:
case LegoGameState::e_act2:
m_infocenterState->SetUnknown0x74(5);
m_transitionDestination = 0x2e;
actionToPlay = (InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetUnknown10()].Next();
actionToPlay =
(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next();
InputManager()->DisableInputProcessing();
InputManager()->SetUnknown336(TRUE);
break;
case 2:
case LegoGameState::e_act3:
m_infocenterState->SetUnknown0x74(5);
m_transitionDestination = 0x2f;
actionToPlay = (InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetUnknown10()].Next();
actionToPlay =
(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next();
InputManager()->DisableInputProcessing();
InputManager()->SetUnknown336(TRUE);
break;
@ -986,7 +988,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
case c_bookCtl:
m_transitionDestination = 12;
m_infocenterState->SetUnknown0x74(4);
actionToPlay = GameState()->GetUnknown10() ? c_goToRegBookRed : c_goToRegBook;
actionToPlay = GameState()->GetCurrentAct() != LegoGameState::e_act1 ? c_goToRegBookRed : c_goToRegBook;
m_radio.Stop();
GameState()->SetUnknown0x42c(GameState()->GetPreviousArea());
InputManager()->DisableInputProcessing();
@ -1044,7 +1046,7 @@ MxLong Infocenter::HandleNotification0(MxNotificationParam& p_param)
m_infoManDialogueTimer = 0;
InfomainScript objectId;
if (GameState()->GetUnknown10()) {
if (GameState()->GetCurrentAct() != LegoGameState::e_act1) {
objectId = (InfomainScript) m_infocenterState->GetUnknown0x14().Next();
}
else {
@ -1270,11 +1272,11 @@ void Infocenter::UpdateFrameHot(MxBool p_display)
// FUNCTION: LEGO1 0x10070e90
void Infocenter::Reset()
{
switch (GameState()->GetUnknown10()) {
case 1:
switch (GameState()->GetCurrentAct()) {
case LegoGameState::e_act2:
Lego()->RemoveWorld(*g_act2mainScript, 0);
break;
case 2:
case LegoGameState::e_act3:
Lego()->RemoveWorld(*g_act3Script, 0);
break;
}
@ -1283,7 +1285,7 @@ void Infocenter::Reset()
BuildingManager()->FUN_10030590();
AnimationManager()->FUN_1005ee80(FALSE);
UnkSaveDataWriter()->FUN_100832a0();
GameState()->FUN_1003cea0(0);
GameState()->SetCurrentAct(LegoGameState::e_act1);
GameState()->SetPreviousArea(0);
GameState()->SetUnknown0x42c(0);

View File

@ -56,7 +56,7 @@ Isle::~Isle()
// FUNCTION: LEGO1 0x10030b20
MxResult Isle::Create(MxDSAction& p_dsAction)
{
GameState()->FUN_1003ceb0();
GameState()->FindLoadedAct();
MxResult result = LegoWorld::Create(p_dsAction);
if (result == SUCCESS) {
@ -64,14 +64,14 @@ MxResult Isle::Create(MxDSAction& p_dsAction)
InputManager()->SetWorld(this);
GameState()->StopArea();
switch (GameState()->GetCurrentAct()) {
case 1:
switch (GameState()->GetLoadedAct()) {
case LegoGameState::e_act2:
GameState()->StopArea(0x2e);
break;
case 2:
case LegoGameState::e_act3:
GameState()->StopArea(0x2e);
break;
case -1:
case LegoGameState::e_actNotFound:
m_unk0x13c = 2;
}
@ -162,7 +162,7 @@ void Isle::ReadyWorld()
m_act1state->SetUnknown18(0);
m_act1state->SetUnknown21(0);
}
else if (GameState()->GetCurrentAct()) {
else if (GameState()->GetLoadedAct()) {
FUN_1003ef00(TRUE);
FUN_10032620();
m_act1state->FUN_10034d00();

View File

@ -588,7 +588,7 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p_param)
if (m_transitionManager->GetDDrawSurfaceFromVideoManager() == SUCCESS) {
m_notificationManager->Register(this);
SetAppCursor(1);
m_gameState->FUN_1003cea0(0);
m_gameState->SetCurrentAct(LegoGameState::e_act1);
return SUCCESS;
}
}

View File

@ -44,6 +44,8 @@ undefined4 LegoModelPresenter::LoadModel(MxStreamChunk* p_chunk)
// FUNCTION: LEGO1 0x10080050
void LegoModelPresenter::ReadyTickle()
{
ProgressTickleState(e_starting);
return;
if (m_compositePresenter != NULL && m_compositePresenter->IsA("LegoEntityPresenter") &&
m_compositePresenter->GetCurrentTickleState() <= e_ready) {
return;