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@ -15,9 +15,9 @@ class Mx3DPointFloat : public Vector3 {
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m_elements[2] = p_z;
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m_elements[2] = p_z;
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}
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}
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inline float GetX() { return m_elements[0]; }
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inline float GetX() { return m_data[0]; }
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inline float GetY() { return m_elements[1]; }
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inline float GetY() { return m_data[1]; }
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inline float GetZ() { return m_elements[2]; }
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inline float GetZ() { return m_data[2]; }
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// FUNCTION: LEGO1 0x100343a0
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// FUNCTION: LEGO1 0x100343a0
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inline Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
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inline Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
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