Implement/match TowTrack::ActivateSceneActions

This commit is contained in:
Christian Semmler 2024-08-03 11:07:54 -07:00
parent a1c6196bbc
commit c0ab916955
3 changed files with 47 additions and 13 deletions

View File

@ -96,7 +96,7 @@ class TowTrack : public IslePathActor {
void CreateState(); void CreateState();
void FUN_1004dab0(); void FUN_1004dab0();
void FUN_1004dad0(); void ActivateSceneActions();
void StopActions(); void StopActions();
void FUN_1004dbe0(); void FUN_1004dbe0();
@ -105,7 +105,7 @@ class TowTrack : public IslePathActor {
private: private:
void Leave(); void Leave();
void FUN_1004dcf0(IsleScript::Script); void PlayAction(IsleScript::Script);
undefined4 m_unk0x160; // 0x160 undefined4 m_unk0x160; // 0x160
TowTrackMissionState* m_state; // 0x164 TowTrackMissionState* m_state; // 0x164

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@ -2,6 +2,7 @@
#include "isle.h" #include "isle.h"
#include "isle_actions.h" #include "isle_actions.h"
#include "jukebox_actions.h"
#include "legocontrolmanager.h" #include "legocontrolmanager.h"
#include "legogamestate.h" #include "legogamestate.h"
#include "legonavcontroller.h" #include "legonavcontroller.h"
@ -10,6 +11,7 @@
#include "legoworld.h" #include "legoworld.h"
#include "misc.h" #include "misc.h"
#include "mxmisc.h" #include "mxmisc.h"
#include "mxsoundpresenter.h"
#include "mxtimer.h" #include "mxtimer.h"
#include "mxtransitionmanager.h" #include "mxtransitionmanager.h"
#include "mxvariabletable.h" #include "mxvariabletable.h"
@ -88,7 +90,7 @@ void TowTrack::VTable0x70(float p_time)
VariableTable()->SetVariable(g_varTOWFUEL, buf); VariableTable()->SetVariable(g_varTOWFUEL, buf);
if (p_time - m_state->m_unk0x0c > 100000.0f && m_state->m_unk0x08 == 1 && !m_state->m_unk0x10) { if (p_time - m_state->m_unk0x0c > 100000.0f && m_state->m_unk0x08 == 1 && !m_state->m_unk0x10) {
FUN_1004dcf0(IsleScript::c_Avo909In_PlayWav); PlayAction(IsleScript::c_Avo909In_PlayWav);
m_state->m_unk0x10 = TRUE; m_state->m_unk0x10 = TRUE;
} }
} }
@ -229,23 +231,55 @@ void TowTrack::Leave()
ControlManager()->Unregister(this); ControlManager()->Unregister(this);
} }
// STUB: LEGO1 0x1004d9e0 // FUNCTION: LEGO1 0x1004d9e0
MxLong TowTrack::HandleControl(LegoControlManagerNotificationParam& p_param) MxLong TowTrack::HandleControl(LegoControlManagerNotificationParam& p_param)
{ {
// TODO MxLong result = 0;
return 0;
if (p_param.GetUnknown0x28() == 1) {
switch (p_param.GetClickedObjectId()) {
case IsleScript::c_TowTrackArms_Ctl:
Exit();
GameState()->m_currentArea = LegoGameState::e_unk66;
result = 1;
break;
case IsleScript::c_TowInfo_Ctl:
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
Exit();
GameState()->m_currentArea = LegoGameState::e_unk66;
result = 1;
break;
case IsleScript::c_TowHorn_Ctl:
MxSoundPresenter* presenter = (MxSoundPresenter*) CurrentWorld()->Find("MxSoundPresenter", "TowHorn_Sound");
presenter->Enable(p_param.GetUnknown0x28());
break;
}
}
return result;
} }
// STUB: LEGO1 0x1004dab0 // FUNCTION: LEGO1 0x1004dab0
void TowTrack::FUN_1004dab0() void TowTrack::FUN_1004dab0()
{ {
// TODO m_state->m_unk0x08 = 1;
HandleClick();
} }
// STUB: LEGO1 0x1004dad0 // FUNCTION: LEGO1 0x1004dad0
void TowTrack::FUN_1004dad0() void TowTrack::ActivateSceneActions()
{ {
// TODO PlayMusic(JukeboxScript::c_JBMusic2);
if (m_state->m_unk0x08 != 0) {
if (m_state->m_unk0x08 == 2) {
PlayAction(IsleScript::c_wrt082na_PlayWav);
}
else {
PlayAction(IsleScript::c_wgs032nu_PlayWav);
}
}
} }
// FUNCTION: LEGO1 0x1004db10 // FUNCTION: LEGO1 0x1004db10
@ -269,7 +303,7 @@ void TowTrack::FUN_1004dbe0()
} }
// STUB: LEGO1 0x1004dcf0 // STUB: LEGO1 0x1004dcf0
void TowTrack::FUN_1004dcf0(IsleScript::Script) void TowTrack::PlayAction(IsleScript::Script)
{ {
// TODO // TODO
} }

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@ -1036,7 +1036,7 @@ MxLong Isle::HandleTransitionEnd()
FUN_10032d30(IsleScript::c_TowFuelMeter, JukeboxScript::c_MusicTheme1, NULL, TRUE); FUN_10032d30(IsleScript::c_TowFuelMeter, JukeboxScript::c_MusicTheme1, NULL, TRUE);
if (!m_act1state->m_unk0x01f) { if (!m_act1state->m_unk0x01f) {
m_towtrack->FUN_1004dad0(); m_towtrack->ActivateSceneActions();
} }
break; break;
case LegoGameState::e_jetski: case LegoGameState::e_jetski: