Name function

This commit is contained in:
Christian Semmler 2024-05-09 15:42:35 -04:00
parent 54f2e76211
commit bf56f68a1c
2 changed files with 3 additions and 3 deletions

View File

@ -138,7 +138,7 @@ class LegoAnimationManager : public MxCore {
);
MxS8 GetCharacterIndex(const char* p_name);
MxBool FUN_100623a0(AnimInfo& p_info);
MxBool FUN_10062520(AnimInfo& p_info, const char* p_name);
MxBool ModelExists(AnimInfo& p_info, const char* p_name);
void FUN_10062580(AnimInfo& p_info);
MxBool FUN_10062650(Vector3&, float, LegoROI*);
MxBool FUN_10062710(AnimInfo& p_info);

View File

@ -1401,7 +1401,7 @@ MxBool LegoAnimationManager::FUN_100623a0(AnimInfo& p_info)
LegoROI* roi = entity->GetROI();
if (roi->GetVisibility() && FUN_10062650(vec, und, roi)) {
if (!FUN_10062520(p_info, roi->GetName())) {
if (!ModelExists(p_info, roi->GetName())) {
return TRUE;
}
}
@ -1415,7 +1415,7 @@ MxBool LegoAnimationManager::FUN_100623a0(AnimInfo& p_info)
// FUNCTION: LEGO1 0x10062520
// FUNCTION: BETA10 0x100434bf
MxBool LegoAnimationManager::FUN_10062520(AnimInfo& p_info, const char* p_name)
MxBool LegoAnimationManager::ModelExists(AnimInfo& p_info, const char* p_name)
{
ModelInfo* models = p_info.m_models;
MxU8 modelCount = p_info.m_modelCount;