Implement LegoCharacterManager::FUN_10084ec0

This commit is contained in:
Christian Semmler 2024-04-05 09:35:43 -04:00
parent 32f1621ec7
commit bf0a8b107e
2 changed files with 63 additions and 3 deletions

View File

@ -56,6 +56,7 @@ class LegoCharacterManager {
LegoExtraActor* GetActor(const char* p_key); LegoExtraActor* GetActor(const char* p_key);
LegoCharacterData* GetData(const char* p_key); LegoCharacterData* GetData(const char* p_key);
LegoCharacterData* GetData(LegoROI* p_roi); LegoCharacterData* GetData(LegoROI* p_roi);
LegoROI* FUN_10084cf0(LegoROI* p_roi, const char*);
MxBool FUN_10084ec0(LegoROI* p_roi); MxBool FUN_10084ec0(LegoROI* p_roi);
MxU32 FUN_10085140(LegoROI* p_roi, MxBool p_und); MxU32 FUN_10085140(LegoROI* p_roi, MxBool p_und);
LegoROI* FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity); LegoROI* FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity);

View File

@ -25,6 +25,9 @@ MxU32 g_unk0x100fc4d8 = 50;
// GLOBAL: LEGO1 0x100fc4dc // GLOBAL: LEGO1 0x100fc4dc
MxU32 g_unk0x100fc4dc = 66; MxU32 g_unk0x100fc4dc = 66;
// GLOBAL: LEGO1 0x100fc4ec
MxU32 g_unk0x100fc4ec = 2;
// GLOBAL: LEGO1 0x100fc4f0 // GLOBAL: LEGO1 0x100fc4f0
MxU32 g_unk0x100fc4f0 = 0; MxU32 g_unk0x100fc4f0 = 0;
@ -454,13 +457,69 @@ LegoCharacterData* LegoCharacterManager::GetData(LegoROI* p_roi)
return NULL; return NULL;
} }
// STUB: LEGO1 0x10084ec0 // STUB: LEGO1 0x10084cf0
MxBool LegoCharacterManager::FUN_10084ec0(LegoROI* p_roi) LegoROI* LegoCharacterManager::FUN_10084cf0(LegoROI* p_roi, const char*)
{ {
// TODO // TODO
return NULL;
}
// FUNCTION: LEGO1 0x10084ec0
MxBool LegoCharacterManager::FUN_10084ec0(LegoROI* p_roi)
{
LegoCharacterData* data = GetData(p_roi->GetName());
if (data == NULL) {
return FALSE; return FALSE;
} }
LegoCharacterData::Part& part = data->m_parts[1];
part.m_unk0x08++;
MxU8 unk0x00 = part.m_unk0x00[part.m_unk0x08];
if (unk0x00 == 0xff) {
part.m_unk0x08 = 0;
unk0x00 = part.m_unk0x00[part.m_unk0x08];
}
LegoROI* childROI = FUN_10084cf0(p_roi, g_characterLODs[1].m_name);
if (childROI != NULL) {
Tgl::Renderer* renderer;
ViewLODList *lodList, *dupLodList;
LegoFloat red, green, blue, alpha;
MxS32 lodSize;
char lodName[256];
lodList = GetViewLODListManager()->Lookup(part.m_unk0x04[unk0x00]);
lodSize = lodList->Size();
sprintf(lodName, "%s%d", p_roi->GetName(), g_unk0x100fc4ec++);
dupLodList = GetViewLODListManager()->Create(lodName, lodSize);
renderer = VideoManager()->GetRenderer();
LegoROI::FUN_100a9bf0(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
for (MxS32 j = 0; j < lodSize; j++) {
LegoLOD* clone = ((LegoLOD*) (*lodList)[j])->Clone(renderer);
clone->FUN_100aacb0(red, green, blue, alpha);
dupLodList->PushBack(clone);
}
lodList->Release();
lodList = dupLodList;
if (childROI->GetUnknown0xe0() >= 0) {
VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->FUN_100a66a0(childROI);
}
childROI->SetLODList(lodList);
lodList->Release();
}
return TRUE;
}
// FUNCTION: LEGO1 0x10085140 // FUNCTION: LEGO1 0x10085140
MxU32 LegoCharacterManager::FUN_10085140(LegoROI* p_roi, MxBool p_und) MxU32 LegoCharacterManager::FUN_10085140(LegoROI* p_roi, MxBool p_und)
{ {