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Implement LegoCharacterManager::FUN_10084ec0
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@ -56,6 +56,7 @@ class LegoCharacterManager {
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LegoExtraActor* GetActor(const char* p_key);
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LegoCharacterData* GetData(const char* p_key);
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LegoCharacterData* GetData(LegoROI* p_roi);
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LegoROI* FUN_10084cf0(LegoROI* p_roi, const char*);
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MxBool FUN_10084ec0(LegoROI* p_roi);
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MxU32 FUN_10085140(LegoROI* p_roi, MxBool p_und);
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LegoROI* FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity);
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@ -25,6 +25,9 @@ MxU32 g_unk0x100fc4d8 = 50;
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// GLOBAL: LEGO1 0x100fc4dc
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MxU32 g_unk0x100fc4dc = 66;
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// GLOBAL: LEGO1 0x100fc4ec
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MxU32 g_unk0x100fc4ec = 2;
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// GLOBAL: LEGO1 0x100fc4f0
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MxU32 g_unk0x100fc4f0 = 0;
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@ -454,11 +457,67 @@ LegoCharacterData* LegoCharacterManager::GetData(LegoROI* p_roi)
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return NULL;
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}
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// STUB: LEGO1 0x10084ec0
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MxBool LegoCharacterManager::FUN_10084ec0(LegoROI* p_roi)
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// STUB: LEGO1 0x10084cf0
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LegoROI* LegoCharacterManager::FUN_10084cf0(LegoROI* p_roi, const char*)
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{
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// TODO
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return FALSE;
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return NULL;
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}
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// FUNCTION: LEGO1 0x10084ec0
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MxBool LegoCharacterManager::FUN_10084ec0(LegoROI* p_roi)
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{
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LegoCharacterData* data = GetData(p_roi->GetName());
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if (data == NULL) {
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return FALSE;
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}
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LegoCharacterData::Part& part = data->m_parts[1];
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part.m_unk0x08++;
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MxU8 unk0x00 = part.m_unk0x00[part.m_unk0x08];
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if (unk0x00 == 0xff) {
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part.m_unk0x08 = 0;
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unk0x00 = part.m_unk0x00[part.m_unk0x08];
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}
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LegoROI* childROI = FUN_10084cf0(p_roi, g_characterLODs[1].m_name);
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if (childROI != NULL) {
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Tgl::Renderer* renderer;
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ViewLODList *lodList, *dupLodList;
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LegoFloat red, green, blue, alpha;
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MxS32 lodSize;
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char lodName[256];
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lodList = GetViewLODListManager()->Lookup(part.m_unk0x04[unk0x00]);
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lodSize = lodList->Size();
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sprintf(lodName, "%s%d", p_roi->GetName(), g_unk0x100fc4ec++);
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dupLodList = GetViewLODListManager()->Create(lodName, lodSize);
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renderer = VideoManager()->GetRenderer();
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LegoROI::FUN_100a9bf0(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
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for (MxS32 j = 0; j < lodSize; j++) {
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LegoLOD* clone = ((LegoLOD*) (*lodList)[j])->Clone(renderer);
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clone->FUN_100aacb0(red, green, blue, alpha);
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dupLodList->PushBack(clone);
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}
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lodList->Release();
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lodList = dupLodList;
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if (childROI->GetUnknown0xe0() >= 0) {
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VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->FUN_100a66a0(childROI);
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}
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childROI->SetLODList(lodList);
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lodList->Release();
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}
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return TRUE;
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}
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// FUNCTION: LEGO1 0x10085140
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