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Match LegoActor in BETA10
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@ -10,6 +10,7 @@ const char* g_strANIMATION = "ANIMATION";
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// GLOBAL: LEGO1 0x10102050
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// GLOBAL: LEGO1 0x10102050
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// STRING: LEGO1 0x10102024
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// STRING: LEGO1 0x10102024
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// GLOBAL: BETA10 0x102028b4
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const char* g_strATTACH_CAMERA = "ATTACH_CAMERA";
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const char* g_strATTACH_CAMERA = "ATTACH_CAMERA";
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// GLOBAL: LEGO1 0x10102054
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// GLOBAL: LEGO1 0x10102054
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@ -138,6 +139,7 @@ const char* g_strBMP_ISMAP = "BMP_ISMAP";
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// GLOBAL: LEGO1 0x101020e4
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// GLOBAL: LEGO1 0x101020e4
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// STRING: LEGO1 0x10101eac
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// STRING: LEGO1 0x10101eac
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// GLOBAL: BETA10 0x10202948
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const char* g_parseExtraTokens = ":;";
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const char* g_parseExtraTokens = ":;";
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// GLOBAL: LEGO1 0x100f0c14
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// GLOBAL: LEGO1 0x100f0c14
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@ -34,6 +34,7 @@ class LegoActor : public LegoEntity {
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}
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}
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// FUNCTION: LEGO1 0x1002d220
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// FUNCTION: LEGO1 0x1002d220
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// FUNCTION: BETA10 0x10012530
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MxBool IsA(const char* p_name) const override // vtable+0x10
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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{
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return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
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return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
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@ -43,18 +44,22 @@ class LegoActor : public LegoEntity {
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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// FUNCTION: LEGO1 0x10002cc0
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// FUNCTION: LEGO1 0x10002cc0
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// FUNCTION: BETA10 0x1000f3e0
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virtual MxFloat GetSoundFrequencyFactor() { return m_frequencyFactor; } // vtable+0x50
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virtual MxFloat GetSoundFrequencyFactor() { return m_frequencyFactor; } // vtable+0x50
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// FUNCTION: LEGO1 0x10002cd0
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// FUNCTION: LEGO1 0x10002cd0
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// FUNCTION: BETA10 0x1000f410
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virtual void SetSoundFrequencyFactor(MxFloat p_frequencyFactor)
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virtual void SetSoundFrequencyFactor(MxFloat p_frequencyFactor)
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{
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{
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m_frequencyFactor = p_frequencyFactor;
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m_frequencyFactor = p_frequencyFactor;
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} // vtable+0x54
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} // vtable+0x54
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// FUNCTION: LEGO1 0x10002ce0
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// FUNCTION: LEGO1 0x10002ce0
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// FUNCTION: BETA10 0x1000f440
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virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
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virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
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// FUNCTION: LEGO1 0x10002cf0
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// FUNCTION: LEGO1 0x10002cf0
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// FUNCTION: BETA10 0x1000f470
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virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
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virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
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// FUNCTION: LEGO1 0x10002d00
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// FUNCTION: LEGO1 0x10002d00
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@ -62,6 +67,7 @@ class LegoActor : public LegoEntity {
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virtual MxU8 GetActorId() { return m_actorId; } // vtable+0x60
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virtual MxU8 GetActorId() { return m_actorId; } // vtable+0x60
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// FUNCTION: LEGO1 0x10002d10
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// FUNCTION: LEGO1 0x10002d10
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// FUNCTION: BETA10 0x1000f4d0
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virtual void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; } // vtable+0x64
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virtual void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; } // vtable+0x64
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static const char* GetActorName(MxU8 p_id);
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static const char* GetActorName(MxU8 p_id);
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@ -76,6 +82,7 @@ class LegoActor : public LegoEntity {
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};
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};
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// SYNTHETIC: LEGO1 0x1002d300
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// SYNTHETIC: LEGO1 0x1002d300
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// SYNTHETIC: BETA10 0x1003d900
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// LegoActor::`scalar deleting destructor'
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// LegoActor::`scalar deleting destructor'
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#endif // LEGOACTOR_H
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#endif // LEGOACTOR_H
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@ -133,7 +133,6 @@ Act2Actor::Act2Actor()
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}
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}
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// FUNCTION: LEGO1 0x10018940
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// FUNCTION: LEGO1 0x10018940
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// FUNCTION: BETA10 0x1003d65f
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void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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{
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{
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LegoAnimActor::SetROI(p_roi, p_bool1, p_bool2);
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LegoAnimActor::SetROI(p_roi, p_bool1, p_bool2);
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@ -23,6 +23,7 @@ LegoActor::LegoActor()
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}
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}
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// FUNCTION: LEGO1 0x1002d320
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// FUNCTION: LEGO1 0x1002d320
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// FUNCTION: BETA10 0x1003d08b
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LegoActor::~LegoActor()
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LegoActor::~LegoActor()
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{
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{
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if (m_sound) {
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if (m_sound) {
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@ -31,6 +32,7 @@ LegoActor::~LegoActor()
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}
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}
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// FUNCTION: LEGO1 0x1002d390
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// FUNCTION: LEGO1 0x1002d390
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// FUNCTION: BETA10 0x1003d10b
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void LegoActor::ParseAction(char* p_extra)
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void LegoActor::ParseAction(char* p_extra)
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{
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{
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MxFloat speed = 0.0F;
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MxFloat speed = 0.0F;
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@ -90,6 +92,8 @@ void LegoActor::ParseAction(char* p_extra)
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up[2] = atof(token);
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up[2] = atof(token);
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}
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}
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assert(token);
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SetWorldTransform(location, direction, up);
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SetWorldTransform(location, direction, up);
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}
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}
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else {
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else {
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@ -122,6 +126,7 @@ const char* LegoActor::GetActorName(MxU8 p_id)
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}
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}
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// FUNCTION: LEGO1 0x1002d670
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// FUNCTION: LEGO1 0x1002d670
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// FUNCTION: BETA10 0x1003d65f
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void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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{
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{
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if (p_roi) {
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if (p_roi) {
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@ -840,6 +840,9 @@
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// LIBRARY: BETA10 0x100f8ad0
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// LIBRARY: BETA10 0x100f8ad0
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// strcmp
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// strcmp
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// LIBRARY: BETA10 0x100f9f60
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// strtok
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// LIBRARY: BETA10 0x100f9610
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// LIBRARY: BETA10 0x100f9610
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// rand
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// rand
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