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Fix decomplint errors
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a0da06c48d
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@ -67,13 +67,6 @@ void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
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m_unk0x44 = 0;
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}
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// STUB: LEGO1 0x100195a0
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MxS32 Act2Actor::VTable0xa0()
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x10019520
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// STUB: BETA10 0x1000d4d6
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void Act2Actor::FUN_10019520()
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@ -81,6 +74,13 @@ void Act2Actor::FUN_10019520()
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// TODO
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}
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// STUB: LEGO1 0x100195a0
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MxS32 Act2Actor::VTable0xa0()
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{
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// TODO
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return 0;
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}
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// FUNCTION: LEGO1 0x1001a180
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MxS32 Act2Actor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
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{
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@ -894,6 +894,13 @@ void LegoAnimationManager::FUN_100604d0(MxBool p_unk0x08)
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}
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}
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// STUB: LEGO1 0x100604f0
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// STUB: BETA10 0x1004137b
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void LegoAnimationManager::FUN_100604f0(MxS32* p_param1, undefined4 p_param2)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10060540
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// FUNCTION: BETA10 0x1004140f
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void LegoAnimationManager::FUN_10060540(MxBool p_unk0x29)
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@ -2479,13 +2486,6 @@ MxBool LegoAnimationManager::FUN_10064010(LegoPathBoundary* p_boundary, LegoUnkn
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return GetViewManager()->IsBoundingBoxInFrustum(boundingBox) == FALSE;
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}
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// STUB: LEGO1 0x100604f0
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// STUB: BETA10 0x1004137b
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void LegoAnimationManager::FUN_100604f0(MxS32* p_param1, undefined4 p_param2)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10064120
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// FUNCTION: BETA10 0x100454f5
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MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, MxBool p_bool1, MxBool p_bool2)
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