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Use const_iterator
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commit
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@ -264,13 +264,13 @@ LegoBool LegoAnimPresenter::FUN_100698b0(const CompoundObject& p_und1, const Leg
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}
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}
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if (str != NULL && *str != '\0' && p_und1.size() > 0) {
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if (str != NULL && *str != '\0' && p_und1.size() > 0) {
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for (CompoundObject::iterator it = p_und1.begin(); it != p_und1.end(); it++) {
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for (CompoundObject::const_iterator it = p_und1.begin(); it != p_und1.end(); it++) {
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LegoROI* roi = (LegoROI*) *it;
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LegoROI* roi = (LegoROI*) *it;
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const char* name = roi->GetName();
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const char* name = roi->GetName();
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if (name != NULL) {
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if (name != NULL) {
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if (!strcmpi(name, str)) {
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if (!strcmpi(name, str)) {
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m_unk0x70->Append(((LegoROI*) *it));
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m_unk0x70->Append(roi);
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result = TRUE;
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result = TRUE;
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break;
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break;
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}
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}
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