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Implemented the function wrapper for SetMatrixProduct labeled as
SetMatrixProductWrapper with 100% match.
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@ -410,9 +410,10 @@ void MxVector4::EqualsScalar(float *p_value)
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m_data[3] = *p_value;
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}
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// OFFSET: LEGO1 0x10002ae0 STUB
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void MxVector4::unk1(MxVector4 *p_a, float *p_b)
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// OFFSET: LEGO1 0x10002ae0
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void MxVector4::SetMatrixProductWrapper(MxVector4 *p_a, float *p_b)
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{
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SetMatrixProduct(p_a->m_data, p_b);
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}
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// OFFSET: LEGO1 0x10002a40
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@ -125,7 +125,7 @@ class MxVector4 : public MxVector3
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void EqualsScalar(float *p_value);
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// vtable + 0x84
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virtual void unk1(MxVector4 *p_a, float *p_b);
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virtual void SetMatrixProductWrapper(MxVector4 *p_a, float *p_b);
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virtual void SetMatrixProduct(float *p_vec, float *p_mat);
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virtual MxResult NormalizeQuaternion();
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virtual void UnknownQuaternionOp(MxVector4 *p_a, MxVector4 *p_b);
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