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use hex size
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@ -1,7 +1,7 @@
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#include "mxpalette.h"
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#include "mxomni.h"
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// GLOBAL: LEGO1 0x10102188 1024
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// GLOBAL: LEGO1 0x10102188 0x400
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PALETTEENTRY g_defaultPaletteEntries[256] =
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{
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{ 0u, 0u, 0u, 0u },
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