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getting closer, now only wrong registers
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@ -90,9 +90,11 @@ MxU32 SkateBoard::VTable0xcc()
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ControlManager()->Register(this);
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ControlManager()->Register(this);
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}
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}
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FUN_10010270(this->m_unk0x160);
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FUN_10010270(this->m_unk0x160);
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// this->m_roi->GetLocal2World().GetData()[0]
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// TODO: If this is correct, then the signature of the AnimationManager calls are wrong.
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// TODO: If this is correct, then the signature of the AnimationManager calls are wrong.
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float data[3];
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// float data[3];
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Vector3 vec = Vector3(data);
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Matrix4 stuff = this->m_roi->GetLocal2World();
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Vector3 vec = Vector3(&stuff[0][0]);
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// MxBool puVar11 = (MxBool) 0xf4;
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// MxBool puVar11 = (MxBool) 0xf4;
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AnimationManager()->FUN_10064670((int)&vec);
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AnimationManager()->FUN_10064670((int)&vec);
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AnimationManager()->FUN_10064670((int)&vec);
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AnimationManager()->FUN_10064670((int)&vec);
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