getting closer, now only wrong registers

This commit is contained in:
jonschz 2024-04-30 22:10:12 +02:00
parent 7ceaa6f819
commit b56273f9c1

View File

@ -90,9 +90,11 @@ MxU32 SkateBoard::VTable0xcc()
ControlManager()->Register(this);
}
FUN_10010270(this->m_unk0x160);
// this->m_roi->GetLocal2World().GetData()[0]
// TODO: If this is correct, then the signature of the AnimationManager calls are wrong.
float data[3];
Vector3 vec = Vector3(data);
// float data[3];
Matrix4 stuff = this->m_roi->GetLocal2World();
Vector3 vec = Vector3(&stuff[0][0]);
// MxBool puVar11 = (MxBool) 0xf4;
AnimationManager()->FUN_10064670((int)&vec);
AnimationManager()->FUN_10064670((int)&vec);