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Update legovideomanager.cpp
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@ -30,7 +30,7 @@ LegoVideoManager::LegoVideoManager()
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m_cursorX = m_cursorY;
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m_cursorYCopy = m_cursorY;
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m_cursorXCopy = m_cursorY;
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m_unk0x514 = NULL;
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m_cursorSurface = NULL;
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m_fullScreenMovie = FALSE;
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m_drawFPS = FALSE;
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m_unk0x528 = 0;
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