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Fix names and annotations
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@ -91,16 +91,16 @@ class LegoGameState {
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struct ScoreName {
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// FUNCTION: LEGO1 0x1003c710
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ScoreName* operator=(ScoreName* const p_other);
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MxS16 m_letters[7];
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MxS16 m_letters[7]; // 0x0
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};
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// SIZE 0x2c
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struct Score {
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undefined2 m_unk0x0; // 0x0
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MxU8 m_state[25]; // 0x2
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MxU8 m_pad; // 0x1b
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ScoreName m_name; // 0x1c
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undefined2 m_unk2a; // 0x2a
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undefined2 m_unk0x0; // 0x0
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MxU8 m_state[25]; // 0x2
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MxU8 m_pad; // 0x1b
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ScoreName m_name; // 0x1c
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undefined2 m_unk0x2a; // 0x2a
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};
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// SIZE 0x372
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@ -108,10 +108,10 @@ class LegoGameState {
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void WriteScoreHistory();
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void FUN_1003ccf0(LegoFile&);
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inline Score* GetScore(MxU32 index) { return index >= m_count ? NULL : m_scores + index; }
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inline Score* GetScore(MxU32 p_index) { return p_index >= m_count ? NULL : m_scores + p_index; }
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MxU16 m_count;
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Score m_scores[20];
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MxU16 m_count; // 0x0
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Score m_scores[20]; // 0x2
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};
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#pragma pack(pop)
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