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Rename worldY to worldZ
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3cbe57bc32
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@ -45,10 +45,10 @@ class LegoRaceMap : public virtual LegoRaceActor {
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float m_worldXOffset; // 0x14
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// inversely scales the map in x direction (either convert world->screen space or to control the size)
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float m_worldXScale; // 0x18
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// likely a y-offset of the race map in world space
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float m_worldYOffset; // 0x1c
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// inversely scales the map in y direction (either convert world->screen space or to control the size)
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float m_worldYScale; // 0x20
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// likely a z-offset of the race map in world space
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float m_worldZOffset; // 0x1c
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// inversely scales the map in z direction (either convert world->screen space or to control the size)
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float m_worldZScale; // 0x20
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// scales the map in x direction (either convert world->screen space or to change the size)
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float m_screenXScale; // 0x24
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// scales the map in y direction (either convert world->screen space or to change the size)
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@ -64,12 +64,12 @@ void LegoRaceMap::ParseAction(char* p_extra)
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token = strtok(NULL, g_parseExtraTokens);
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if (token != NULL) {
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m_worldYOffset = atof(token);
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m_worldZOffset = atof(token);
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}
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token = strtok(NULL, g_parseExtraTokens);
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if (token != NULL) {
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m_worldYScale = atof(token);
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m_worldZScale = atof(token);
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}
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token = strtok(NULL, g_parseExtraTokens);
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@ -110,7 +110,7 @@ void LegoRaceMap::UpdateMapLocatorPosition()
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{
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if (m_mapEnabled) {
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short xPos = (GetWorldPosition()[0] - m_worldXOffset) / m_worldXScale * m_screenXScale;
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short yPos = (GetWorldPosition()[2] - m_worldYOffset) / m_worldYScale * m_screenYScale;
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short yPos = (GetWorldPosition()[2] - m_worldZOffset) / m_worldZScale * m_screenYScale;
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m_stillPresenter->SetPosition(xPos + m_screenXOffset, m_screenYOffset - yPos);
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}
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