Merge branch 'isledecomp:master' into master

This commit is contained in:
MasterTimeThief 2025-06-26 16:40:31 -04:00 committed by GitHub
commit b3ba22c3b6
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37 changed files with 706 additions and 373 deletions

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@ -483,7 +483,12 @@ if(ISLE_BUILD_BETA10)
OUT_TARGETS beta10_targets
)
reccmp_add_target(beta10 ID BETA10)
# Enable `#ifdef BETA10` conditions
target_compile_definitions(beta10 PRIVATE BETA10)
foreach(tgt IN LISTS beta10_targets)
target_compile_definitions(${tgt} PRIVATE BETA10)
endforeach()
endif()
if (ISLE_BUILD_APP)
@ -600,10 +605,13 @@ if (MSVC_FOR_DECOMP)
endif()
endif()
# Setting the MSVC_RUNTIME_LIBRARY for all libraries as well as `lego1` produces the results
# that are most consistent with the LEGO1.DLL and BETA10.DLL originals we have.
# Equivalent to target_compile_options(... PRIVATE "/MT$<$<CONFIG:Debug>:d>")
set_property(TARGET ${lego1_targets} ${beta10_targets} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
if(TARGET lego1)
target_link_options(lego1 PRIVATE "/OPT:REF")
# Equivalent to target_compile_options(... PRIVATE "/MT$<$<CONFIG:Debug>:d>")
set_property(TARGET lego1 ${lego1_targets} ${beta10_targets} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set_property(TARGET lego1 PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
set(CMAKE_CXX_FLAGS "/W3 /GX /D \"WIN32\" /D \"_WINDOWS\"")

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@ -11,6 +11,12 @@ class MxEndActionNotificationParam;
// SIZE 0x24
class AmbulanceMissionState : public LegoState {
public:
enum {
e_ready = 0,
e_enteredAmbulance = 1,
e_prepareAmbulance = 2,
};
AmbulanceMissionState();
// FUNCTION: LEGO1 0x10037440
@ -125,18 +131,18 @@ class AmbulanceMissionState : public LegoState {
// SYNTHETIC: LEGO1 0x100376c0
// AmbulanceMissionState::`scalar deleting destructor'
undefined4 m_unk0x08; // 0x08
MxLong m_startTime; // 0x0c
MxS16 m_peScore; // 0x10
MxS16 m_maScore; // 0x12
MxS16 m_paScore; // 0x14
MxS16 m_niScore; // 0x16
MxS16 m_laScore; // 0x18
MxS16 m_peHighScore; // 0x1a
MxS16 m_maHighScore; // 0x1c
MxS16 m_paHighScore; // 0x1e
MxS16 m_niHighScore; // 0x20
MxS16 m_laHighScore; // 0x22
MxU32 m_state; // 0x08
MxLong m_startTime; // 0x0c
MxS16 m_peScore; // 0x10
MxS16 m_maScore; // 0x12
MxS16 m_paScore; // 0x14
MxS16 m_niScore; // 0x16
MxS16 m_laScore; // 0x18
MxS16 m_peHighScore; // 0x1a
MxS16 m_maHighScore; // 0x1c
MxS16 m_paHighScore; // 0x1e
MxS16 m_niHighScore; // 0x20
MxS16 m_laHighScore; // 0x22
};
// VTABLE: LEGO1 0x100d71a8
@ -177,15 +183,21 @@ class Ambulance : public IslePathActor {
virtual MxLong HandleEndAction(MxEndActionNotificationParam& p_param); // vtable+0xf4
void CreateState();
void FUN_10036e60();
void Init();
void ActivateSceneActions();
void StopActions();
void FUN_10037250();
void Reset();
// SYNTHETIC: LEGO1 0x10036130
// Ambulance::`scalar deleting destructor'
private:
enum {
e_none = 0,
e_waiting = 1,
e_finished = 3,
};
void PlayAnimation(IsleScript::Script p_objectId);
void PlayFinalAnimation(IsleScript::Script p_objectId);
void StopAction(IsleScript::Script p_objectId);
@ -196,9 +208,9 @@ class Ambulance : public IslePathActor {
AmbulanceMissionState* m_state; // 0x164
MxS16 m_unk0x168; // 0x168
MxS16 m_actorId; // 0x16a
MxS16 m_unk0x16c; // 0x16c
MxS16 m_unk0x16e; // 0x16e
MxS16 m_unk0x170; // 0x170
MxS16 m_atPoliceTask; // 0x16c
MxS16 m_atBeachTask; // 0x16e
MxS16 m_taskState; // 0x170
MxS16 m_unk0x172; // 0x172
IsleScript::Script m_lastAction; // 0x174
IsleScript::Script m_lastAnimation; // 0x178

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@ -103,12 +103,17 @@ class LegoAnimPresenter : public MxVideoPresenter {
LegoChar* FUN_10069150(const LegoChar* p_und1);
void FUN_100692b0();
void FUN_100695c0();
LegoChar* FUN_100697c0(const LegoChar* p_und1, const LegoChar* p_und2);
LegoChar* GetVariableOrIdentity(const LegoChar* p_varName, const LegoChar* p_prefix);
LegoBool FUN_100698b0(const CompoundObject& p_rois, const LegoChar* p_und2);
LegoROI* FUN_100699e0(const LegoChar* p_und);
LegoROI* FindROI(const LegoChar* p_name);
void FUN_10069b10();
void FUN_1006a3c0(LegoAnimStructMap& p_map, LegoTreeNode* p_node, LegoROI* p_roi);
void FUN_1006a4f0(LegoAnimStructMap& p_map, LegoAnimNodeData* p_data, const LegoChar* p_und, LegoROI* p_roi);
void UpdateStructMapAndROIIndex(LegoAnimStructMap& p_map, LegoTreeNode* p_node, LegoROI* p_roi);
void UpdateStructMapAndROIIndexForNode(
LegoAnimStructMap& p_map,
LegoAnimNodeData* p_data,
const LegoChar* p_und,
LegoROI* p_roi
);
void FUN_1006aa60();
void FUN_1006ab70();
LegoBool FUN_1006aba0();
@ -121,8 +126,8 @@ class LegoAnimPresenter : public MxVideoPresenter {
LegoAnim* m_anim; // 0x64
LegoROI** m_roiMap; // 0x68
MxU32 m_roiMapSize; // 0x6c
LegoROIList* m_unk0x70; // 0x70
LegoROIList* m_unk0x74; // 0x74
LegoROIList* m_sceneROIs; // 0x70
LegoROIList* m_managedActors; // 0x74
Matrix4* m_unk0x78; // 0x78
MxU32 m_flags; // 0x7c
LegoWorld* m_currentWorld; // 0x80

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@ -150,7 +150,18 @@ class LegoGameState {
MxS16 m_totalScore; // 0x00
MxU8 m_scores[5][5]; // 0x02
Username m_name; // 0x1c
MxS16 m_unk0x2a; // 0x2a
MxS16 m_playerId; // 0x2a
ScoreItem& operator=(const ScoreItem& p_other)
{
// MSVC auto-generates an operator=, but LegoGameState::WriteScoreHistory() has a much better match
// with a manual implementation.
m_totalScore = p_other.m_totalScore;
memcpy(m_scores, p_other.m_scores, sizeof(m_scores));
m_name = p_other.m_name;
m_playerId = p_other.m_playerId;
return *this;
}
};
// SIZE 0x372
@ -158,7 +169,7 @@ class LegoGameState {
History();
void WriteScoreHistory();
MxResult Serialize(LegoStorage* p_storage);
ScoreItem* FUN_1003cc90(Username* p_player, MxS16 p_unk0x24, MxS32& p_unk0x2c);
ScoreItem* FindPlayerInScoreHistory(Username* p_player, MxS16 p_unk0x24, MxS32& p_unk0x2c);
// FUNCTION: BETA10 0x1002c2b0
MxS16 GetCount() { return m_count; }
@ -167,9 +178,12 @@ class LegoGameState {
// FUNCTION: BETA10 0x1002c540
ScoreItem* GetScore(MxS32 p_index) { return p_index >= m_count ? NULL : &m_scores[p_index]; }
MxS16 m_count; // 0x00
ScoreItem m_scores[20]; // 0x02
MxS16 m_unk0x372; // 0x372
MxS16 m_count; // 0x00
#ifdef BETA10
MxS16 m_indices[20]; // 0x02
#endif
ScoreItem m_scores[20]; // 0x02 (0x22 for BETA10)
MxS16 m_nextPlayerId; // 0x372 (0x392 for BETA10)
};
LegoGameState();
@ -209,14 +223,8 @@ class LegoGameState {
Act GetCurrentAct() { return m_currentAct; }
Act GetLoadedAct() { return m_loadedAct; }
Area GetPreviousArea() { return m_previousArea; }
Area GetUnknown0x42c() { return m_unk0x42c; }
void SetDirty(MxBool p_isDirty) { m_isDirty = p_isDirty; }
void SetPreviousArea(Area p_previousArea) { m_previousArea = p_previousArea; }
void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; }
Username* GetPlayersIndex(MxS32 p_index) { return &m_players[p_index]; }
MxS16 GetPlayerCount() { return m_playerCount; }
LegoBackgroundColor* GetBackgroundColor() { return m_backgroundColor; }
void SetCurrentAct(Act p_currentAct);
@ -240,14 +248,11 @@ class LegoGameState {
LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
LegoFullScreenMovie* m_fullScreenMovie; // 0x20
// TODO: Most likely getters/setters are not used according to BETA for the following members:
public:
MxS16 m_unk0x24; // 0x24
MxS16 m_currentPlayerId; // 0x24
MxS16 m_playerCount; // 0x26
Username m_players[9]; // 0x28
History m_history; // 0xa6
undefined2 m_unk0x41a; // 0x41a
JukeboxScript::Script m_jukeboxMusic; // 0x41c
MxBool m_isDirty; // 0x420
Area m_currentArea; // 0x424

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@ -54,7 +54,7 @@ class LegoPlantManager : public MxCore {
LegoEntity* CreatePlant(MxS32 p_index, LegoWorld* p_world, LegoOmni::World p_worldId);
MxBool DecrementCounter(LegoEntity* p_entity);
void ScheduleAnimation(LegoEntity* p_entity, MxLong p_length);
MxResult FUN_10026410();
MxResult DetermineBoundaries();
void ClearCounters();
void SetInitialCounters();
@ -77,11 +77,11 @@ class LegoPlantManager : public MxCore {
static MxS32 g_maxMove[4];
static MxU32 g_maxSound;
LegoOmni::World m_worldId; // 0x08
undefined m_unk0x0c; // 0x0c
AnimEntry* m_entries[5]; // 0x10
MxS8 m_numEntries; // 0x24
LegoWorld* m_world; // 0x28
LegoOmni::World m_worldId; // 0x08
MxBool m_boundariesDetermined; // 0x0c
AnimEntry* m_entries[5]; // 0x10
MxS8 m_numEntries; // 0x24
LegoWorld* m_world; // 0x28
};
#endif // LEGOPLANTMANAGER_H

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@ -37,9 +37,9 @@ Ambulance::Ambulance()
m_state = NULL;
m_unk0x168 = 0;
m_actorId = -1;
m_unk0x16c = 0;
m_unk0x16e = 0;
m_unk0x170 = 0;
m_atPoliceTask = 0;
m_atBeachTask = 0;
m_taskState = Ambulance::e_none;
m_lastAction = IsleScript::c_noneIsle;
m_unk0x172 = 0;
m_lastAnimation = IsleScript::c_noneIsle;
@ -70,7 +70,7 @@ MxResult Ambulance::Create(MxDSAction& p_dsAction)
m_state = (AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
if (!m_state) {
m_state = new AmbulanceMissionState();
m_state->m_unk0x08 = 0;
m_state->m_state = AmbulanceMissionState::e_ready;
GameState()->RegisterState(m_state);
}
}
@ -170,25 +170,25 @@ MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
m_lastAction = IsleScript::c_noneIsle;
}
else if (objectId == IsleScript::c_hho027en_RunAnim) {
m_state->m_unk0x08 = 1;
m_state->m_state = AmbulanceMissionState::e_enteredAmbulance;
CurrentWorld()->PlaceActor(UserActor());
HandleClick();
m_unk0x172 = 0;
TickleManager()->RegisterClient(this, 40000);
}
else if (objectId == IsleScript::c_hpz047pe_RunAnim || objectId == IsleScript::c_hpz048pe_RunAnim || objectId == IsleScript::c_hpz049bd_RunAnim || objectId == IsleScript::c_hpz053pa_RunAnim) {
if (m_unk0x170 == 3) {
if (m_taskState == Ambulance::e_finished) {
PlayAnimation(IsleScript::c_hpz055pa_RunAnim);
m_unk0x170 = 0;
m_taskState = Ambulance::e_none;
}
else {
PlayAnimation(IsleScript::c_hpz053pa_RunAnim);
}
}
else if (objectId == IsleScript::c_hpz050bd_RunAnim || objectId == IsleScript::c_hpz052ma_RunAnim) {
if (m_unk0x170 == 3) {
if (m_taskState == Ambulance::e_finished) {
PlayAnimation(IsleScript::c_hpz057ma_RunAnim);
m_unk0x170 = 0;
m_taskState = Ambulance::e_none;
}
else {
PlayAnimation(IsleScript::c_hpz052ma_RunAnim);
@ -201,18 +201,18 @@ MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
m_unk0x172 = 0;
TickleManager()->RegisterClient(this, 40000);
if (m_unk0x16c != 0) {
if (m_atPoliceTask != 0) {
StopActions();
}
}
else if (objectId == IsleScript::c_hps116bd_RunAnim || objectId == IsleScript::c_hps118re_RunAnim) {
if (objectId == IsleScript::c_hps116bd_RunAnim && m_unk0x170 != 3) {
if (objectId == IsleScript::c_hps116bd_RunAnim && m_taskState != Ambulance::e_finished) {
PlayAction(IsleScript::c_Avo923In_PlayWav);
}
if (m_unk0x170 == 3) {
if (m_taskState == Ambulance::e_finished) {
PlayAnimation(IsleScript::c_hps117bd_RunAnim);
m_unk0x170 = 0;
m_taskState = Ambulance::e_none;
}
else {
PlayAnimation(IsleScript::c_hps118re_RunAnim);
@ -225,12 +225,12 @@ MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
m_unk0x172 = 0;
TickleManager()->RegisterClient(this, 40000);
if (m_unk0x16e != 0) {
if (m_atBeachTask != 0) {
StopActions();
}
}
else if (objectId == IsleScript::c_hho142cl_RunAnim || objectId == IsleScript::c_hho143cl_RunAnim || objectId == IsleScript::c_hho144cl_RunAnim) {
FUN_10037250();
Reset();
}
}
@ -241,18 +241,18 @@ MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
// FUNCTION: BETA10 0x100230bf
MxLong Ambulance::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
{
if (m_unk0x170 == 1) {
if (m_taskState == Ambulance::e_waiting) {
LegoROI* roi = PickROI(p_param.GetX(), p_param.GetY());
if (roi != NULL && !strcmpi(roi->GetName(), "ps-gate")) {
m_unk0x170 = 3;
m_taskState = Ambulance::e_finished;
return 1;
}
roi = PickRootROI(p_param.GetX(), p_param.GetY());
if (roi != NULL && !strcmpi(roi->GetName(), "gd")) {
m_unk0x170 = 3;
m_taskState = Ambulance::e_finished;
return 1;
}
}
@ -270,9 +270,9 @@ MxLong Ambulance::HandlePathStruct(LegoPathStructNotificationParam& p_param)
}
if (p_param.GetTrigger() == LegoPathStruct::c_camAnim && p_param.GetData() == 0x0b) {
if (m_unk0x16e != 0) {
if (m_unk0x16c != 0) {
m_state->m_unk0x08 = 2;
if (m_atBeachTask != 0) {
if (m_atPoliceTask != 0) {
m_state->m_state = AmbulanceMissionState::e_prepareAmbulance;
if (m_lastAction != IsleScript::c_noneIsle) {
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
@ -297,7 +297,7 @@ MxLong Ambulance::HandlePathStruct(LegoPathStructNotificationParam& p_param)
return 0;
}
if (m_unk0x16e != 0) {
if (m_atBeachTask != 0) {
if (m_lastAction != IsleScript::c_noneIsle) {
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
}
@ -307,7 +307,7 @@ MxLong Ambulance::HandlePathStruct(LegoPathStructNotificationParam& p_param)
}
}
if (m_unk0x16c != 0) {
if (m_atPoliceTask != 0) {
if (m_lastAction != IsleScript::c_noneIsle) {
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
}
@ -315,9 +315,9 @@ MxLong Ambulance::HandlePathStruct(LegoPathStructNotificationParam& p_param)
PlayAction(IsleScript::c_Avo915In_PlayWav);
}
}
else if (p_param.GetTrigger() == LegoPathStruct::c_s && p_param.GetData() == 0x131 && m_unk0x16e == 0) {
m_unk0x16e = 1;
m_unk0x170 = 1;
else if (p_param.GetTrigger() == LegoPathStruct::c_s && p_param.GetData() == 0x131 && m_atBeachTask == 0) {
m_atBeachTask = 1;
m_taskState = Ambulance::e_waiting;
if (m_lastAction != IsleScript::c_noneIsle) {
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
@ -345,9 +345,9 @@ MxLong Ambulance::HandlePathStruct(LegoPathStructNotificationParam& p_param)
break;
}
}
else if (p_param.GetTrigger() == LegoPathStruct::c_camAnim && (p_param.GetData() == 0x22 || p_param.GetData() == 0x23 || p_param.GetData() == 0x24) && m_unk0x16c == 0) {
m_unk0x16c = 1;
m_unk0x170 = 1;
else if (p_param.GetTrigger() == LegoPathStruct::c_camAnim && (p_param.GetData() == 0x22 || p_param.GetData() == 0x23 || p_param.GetData() == 0x24) && m_atPoliceTask == 0) {
m_atPoliceTask = 1;
m_taskState = Ambulance::e_waiting;
if (m_lastAction != IsleScript::c_noneIsle) {
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
@ -368,7 +368,7 @@ MxLong Ambulance::HandleClick()
return 1;
}
if (m_state->m_unk0x08 == 2) {
if (m_state->m_state == AmbulanceMissionState::e_prepareAmbulance) {
return 1;
}
@ -387,7 +387,7 @@ MxLong Ambulance::HandleClick()
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_AmbulanceDashboard, NULL);
ControlManager()->Register(this);
if (m_state->m_unk0x08 == 1) {
if (m_state->m_state == AmbulanceMissionState::e_enteredAmbulance) {
SpawnPlayer(LegoGameState::e_hospitalExited, TRUE, 0);
m_state->m_startTime = Timer()->GetTime();
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_pns018rd_RunAnim, NULL);
@ -398,9 +398,9 @@ MxLong Ambulance::HandleClick()
// FUNCTION: LEGO1 0x10036e60
// FUNCTION: BETA10 0x100236bb
void Ambulance::FUN_10036e60()
void Ambulance::Init()
{
m_state->m_unk0x08 = 2;
m_state->m_state = AmbulanceMissionState::e_prepareAmbulance;
PlayAnimation(IsleScript::c_hho027en_RunAnim);
m_lastAction = IsleScript::c_noneIsle;
m_lastAnimation = IsleScript::c_noneIsle;
@ -411,7 +411,7 @@ void Ambulance::Exit()
{
GameState()->m_currentArea = LegoGameState::e_hospitalExterior;
StopActions();
FUN_10037250();
Reset();
Leave();
}
@ -467,11 +467,11 @@ void Ambulance::ActivateSceneActions()
{
PlayMusic(JukeboxScript::c_Hospital_Music);
if (m_state->m_unk0x08 == 1) {
m_state->m_unk0x08 = 0;
if (m_state->m_state == AmbulanceMissionState::e_enteredAmbulance) {
m_state->m_state = AmbulanceMissionState::e_ready;
PlayAction(IsleScript::c_ham033cl_PlayWav);
}
else if (m_unk0x16c != 0 && m_unk0x16e != 0) {
else if (m_atPoliceTask != 0 && m_atBeachTask != 0) {
IsleScript::Script objectId;
switch (rand() % 2) {
@ -571,14 +571,14 @@ void Ambulance::StopActions()
}
// FUNCTION: LEGO1 0x10037250
void Ambulance::FUN_10037250()
void Ambulance::Reset()
{
StopAction(m_lastAction);
BackgroundAudioManager()->RaiseVolume();
((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 = 0;
m_state->m_unk0x08 = 0;
m_unk0x16e = 0;
m_unk0x16c = 0;
m_state->m_state = AmbulanceMissionState::e_ready;
m_atBeachTask = 0;
m_atPoliceTask = 0;
g_isleFlags |= Isle::c_playMusic;
AnimationManager()->EnableCamAnims(TRUE);
AnimationManager()->FUN_1005f6d0(TRUE);
@ -626,7 +626,7 @@ void Ambulance::PlayAction(IsleScript::Script p_objectId)
// FUNCTION: LEGO1 0x100373a0
AmbulanceMissionState::AmbulanceMissionState()
{
m_unk0x08 = 0;
m_state = AmbulanceMissionState::e_ready;
m_startTime = 0;
m_peScore = 0;
m_maScore = 0;

View File

@ -336,9 +336,9 @@ void LegoCarBuildAnimPresenter::SwapNodesByName(LegoChar* p_name1, LegoChar* p_n
strcpy(node1->GetName(), node2->GetName());
strcpy(node2->GetName(), buffer);
LegoU16 val1 = node1->GetUnknown0x20();
node1->SetUnknown0x20(node2->GetUnknown0x20());
node2->SetUnknown0x20(val1);
LegoU16 val1 = node1->GetROIIndex();
node1->SetROIIndex(node2->GetROIIndex());
node2->SetROIIndex(val1);
}
}
@ -456,7 +456,7 @@ void LegoCarBuildAnimPresenter::FUN_100795d0(LegoChar* p_param)
assert(newHideKey);
newHideKey->SetTime(0);
newHideKey->SetUnknown0x08(FALSE);
newHideKey->SetVisible(FALSE);
data->SetNumMorphKeys(1);
data->SetMorphKeys(newHideKey);
@ -577,10 +577,10 @@ void LegoCarBuildAnimPresenter::RotateAroundYAxis(MxFloat p_angle)
newRotation.EqualsHamiltonProduct(currentRotation, additionalRotation);
if (newRotation[3] < 0.9999) {
rotationKey->FUN_100739a0(TRUE);
rotationKey->SetActive(TRUE);
}
else {
rotationKey->FUN_100739a0(FALSE);
rotationKey->SetActive(FALSE);
}
m_platformAnimNodeData->GetRotationKey(0)->SetX(newRotation[0]);

View File

@ -634,7 +634,7 @@ MxBool LegoCharacterManager::SetHeadTexture(LegoROI* p_roi, LegoTextureInfo* p_t
LegoLOD* clone = lod->Clone(renderer);
if (p_texture != NULL) {
clone->FUN_100aad70(p_texture);
clone->UpdateTextureInfo(p_texture);
}
dupLodList->PushBack(clone);

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@ -277,7 +277,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
}
storage.WriteS32(0x1000c);
storage.WriteS16(m_unk0x24);
storage.WriteS16(m_currentPlayerId);
storage.WriteU16(m_currentAct);
storage.WriteU8(m_actorId);
@ -372,7 +372,7 @@ MxResult LegoGameState::Load(MxULong p_slot)
goto done;
}
storage.ReadS16(m_unk0x24);
storage.ReadS16(m_currentPlayerId);
storage.ReadS16(actArea);
SetCurrentAct((Act) actArea);
@ -615,8 +615,8 @@ MxResult LegoGameState::AddPlayer(Username& p_player)
m_playerCount++;
m_players[0].Set(p_player);
m_unk0x24 = m_history.m_unk0x372;
m_history.m_unk0x372 = m_unk0x24 + 1;
m_currentPlayerId = m_history.m_nextPlayerId;
m_history.m_nextPlayerId = m_currentPlayerId + 1;
m_history.WriteScoreHistory();
SetCurrentAct(e_act1);
@ -1407,7 +1407,7 @@ MxResult LegoGameState::ScoreItem::Serialize(LegoStorage* p_storage)
}
m_name.Serialize(p_storage);
p_storage->ReadS16(m_unk0x2a);
p_storage->ReadS16(m_playerId);
}
else if (p_storage->IsWriteMode()) {
p_storage->WriteS16(m_totalScore);
@ -1419,7 +1419,7 @@ MxResult LegoGameState::ScoreItem::Serialize(LegoStorage* p_storage)
}
m_name.Serialize(p_storage);
p_storage->WriteS16(m_unk0x2a);
p_storage->WriteS16(m_playerId);
}
return SUCCESS;
@ -1430,7 +1430,7 @@ MxResult LegoGameState::ScoreItem::Serialize(LegoStorage* p_storage)
LegoGameState::History::History()
{
m_count = 0;
m_unk0x372 = 0;
m_nextPlayerId = 0;
}
// FUNCTION: LEGO1 0x1003c870
@ -1441,83 +1441,128 @@ void LegoGameState::History::WriteScoreHistory()
MxU8 scores[5][5];
InfocenterState* state = (InfocenterState*) GameState()->GetState("InfocenterState");
if (state->m_letters[0]) {
JetskiRaceState* jetskiRaceState = (JetskiRaceState*) GameState()->GetState("JetskiRaceState");
CarRaceState* carRaceState = (CarRaceState*) GameState()->GetState("CarRaceState");
TowTrackMissionState* towTrackMissionState =
(TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
PizzaMissionState* pizzaMissionState = (PizzaMissionState*) GameState()->GetState("PizzaMissionState");
AmbulanceMissionState* ambulanceMissionState =
(AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
for (MxS32 actor = 1; actor <= 5; actor++) {
scores[0][actor - 1] = carRaceState ? carRaceState->GetState(actor)->GetHighScore() : 0;
totalScore += scores[0][actor - 1];
if (!state->m_letters[0]) {
return;
}
scores[1][actor - 1] = jetskiRaceState ? jetskiRaceState->GetState(actor)->GetHighScore() : 0;
totalScore += scores[1][actor - 1];
JetskiRaceState* jetskiRaceState = (JetskiRaceState*) GameState()->GetState("JetskiRaceState");
CarRaceState* carRaceState = (CarRaceState*) GameState()->GetState("CarRaceState");
TowTrackMissionState* towTrackMissionState = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
PizzaMissionState* pizzaMissionState = (PizzaMissionState*) GameState()->GetState("PizzaMissionState");
AmbulanceMissionState* ambulanceMissionState =
(AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
scores[2][actor - 1] = pizzaMissionState ? pizzaMissionState->GetHighScore(actor) : 0;
totalScore += scores[2][actor - 1];
for (MxS32 actor = 1; actor <= 5; actor++) {
scores[0][actor - 1] = carRaceState ? carRaceState->GetState(actor)->GetHighScore() : 0;
totalScore += scores[0][actor - 1];
scores[3][actor - 1] = towTrackMissionState ? towTrackMissionState->GetHighScore(actor) : 0;
totalScore += scores[3][actor - 1];
#ifdef BETA10
// likely a bug in BETA10
scores[1][actor - 1] = carRaceState ? carRaceState->GetState(actor)->GetHighScore() : 0;
#else
scores[1][actor - 1] = jetskiRaceState ? jetskiRaceState->GetState(actor)->GetHighScore() : 0;
#endif
totalScore += scores[1][actor - 1];
scores[4][actor - 1] = ambulanceMissionState ? ambulanceMissionState->GetHighScore(actor) : 0;
totalScore += scores[4][actor - 1];
}
scores[2][actor - 1] = pizzaMissionState ? pizzaMissionState->GetHighScore(actor) : 0;
totalScore += scores[2][actor - 1];
MxS32 unk0x2c;
ScoreItem* p_scorehist = FUN_1003cc90(&GameState()->m_players[0], GameState()->m_unk0x24, unk0x2c);
scores[3][actor - 1] = towTrackMissionState ? towTrackMissionState->GetHighScore(actor) : 0;
totalScore += scores[3][actor - 1];
if (p_scorehist != NULL) {
p_scorehist->m_totalScore = totalScore;
memcpy(p_scorehist->m_scores, scores, sizeof(p_scorehist->m_scores));
}
else {
if (m_count < (MxS16) sizeOfArray(m_scores)) {
m_scores[m_count].m_totalScore = totalScore;
memcpy(m_scores[m_count].m_scores, scores, sizeof(m_scores[m_count].m_scores));
m_scores[m_count].m_name = GameState()->m_players[0];
m_scores[m_count].m_unk0x2a = GameState()->m_unk0x24;
m_count++;
}
else if (m_scores[19].m_totalScore <= totalScore) {
m_scores[19].m_totalScore = totalScore;
memcpy(m_scores[19].m_scores, scores, sizeof(m_scores[19].m_scores));
m_scores[19].m_name = GameState()->m_players[0];
m_scores[19].m_unk0x2a = GameState()->m_unk0x24;
scores[4][actor - 1] = ambulanceMissionState ? ambulanceMissionState->GetHighScore(actor) : 0;
totalScore += scores[4][actor - 1];
}
MxS32 playerScoreHistoryIndex;
ScoreItem* p_scorehist =
FindPlayerInScoreHistory(GameState()->m_players, GameState()->m_currentPlayerId, playerScoreHistoryIndex);
#ifdef BETA10
if (!p_scorehist) {
MxS32 playerScoreRank;
// LINE: BETA10 0x100870ee
for (playerScoreRank = 0; playerScoreRank < m_count; playerScoreRank++) {
if (totalScore > m_scores[m_indices[playerScoreRank]].m_totalScore) {
break;
}
}
// LINE: BETA10 0x1008713f
if (playerScoreRank < m_count) {
if (m_count < 20) {
playerScoreHistoryIndex = m_count++;
}
else {
playerScoreHistoryIndex = m_indices[19];
}
MxU8 tmpScores[5][5];
Username tmpPlayer;
MxS16 tmpUnk0x2a;
MxS32 max = m_count - 1;
for (MxS32 j = max; playerScoreRank < j; j--) {
m_indices[j - 1] = m_indices[j - 2];
}
// TODO: Match bubble sort loops
for (MxS32 i = m_count - 1; i > 0; i--) {
for (MxS32 j = 1; j <= i; j++) {
if (m_scores[j - 1].m_totalScore < m_scores[j].m_totalScore) {
memcpy(tmpScores, m_scores[j - 1].m_scores, sizeof(tmpScores));
tmpPlayer = m_scores[j - 1].m_name;
tmpUnk0x2a = m_scores[j - 1].m_unk0x2a;
m_indices[playerScoreRank] = playerScoreHistoryIndex;
p_scorehist = &m_scores[playerScoreHistoryIndex];
}
else if (playerScoreRank < 20) {
m_indices[m_count] = m_count;
p_scorehist = &m_scores[m_count++];
}
}
else if (p_scorehist->m_totalScore != totalScore) {
assert(totalScore > p_scorehist->m_totalScore);
memcpy(m_scores[j - 1].m_scores, m_scores[j].m_scores, sizeof(m_scores[j - 1].m_scores));
m_scores[j - 1].m_name = m_scores[j].m_name;
m_scores[j - 1].m_unk0x2a = m_scores[j].m_unk0x2a;
for (MxS32 i = playerScoreHistoryIndex; i > 0 && m_indices[i - 1] < m_indices[i]; i--) {
MxU8 tmp = m_indices[i - 1];
m_indices[i - 1] = m_indices[i];
m_indices[i] = tmp;
}
}
if (p_scorehist) {
p_scorehist->m_totalScore = totalScore;
memcpy(p_scorehist->m_scores[0], scores[0], sizeof(scores));
p_scorehist->m_name = GameState()->m_players[0];
p_scorehist->m_playerId = GameState()->m_currentPlayerId;
}
#else
if (p_scorehist != NULL) {
p_scorehist->m_totalScore = totalScore;
memcpy(p_scorehist->m_scores, scores, sizeof(p_scorehist->m_scores));
}
else {
if (m_count < (MxS16) sizeOfArray(m_scores)) {
m_scores[m_count].m_totalScore = totalScore;
memcpy(m_scores[m_count].m_scores, scores, sizeof(m_scores[m_count].m_scores));
m_scores[m_count].m_name = GameState()->m_players[0];
m_scores[m_count].m_playerId = GameState()->m_currentPlayerId;
m_count++;
}
else if (m_scores[19].m_totalScore <= totalScore) {
m_scores[19].m_totalScore = totalScore;
memcpy(m_scores[19].m_scores, scores, sizeof(m_scores[19].m_scores));
m_scores[19].m_name = GameState()->m_players[0];
m_scores[19].m_playerId = GameState()->m_currentPlayerId;
}
}
memcpy(m_scores[j].m_scores, tmpScores, sizeof(m_scores[j].m_scores));
m_scores[j].m_name = tmpPlayer;
m_scores[j].m_unk0x2a = tmpUnk0x2a;
}
ScoreItem tmpItem;
for (MxS32 i = m_count - 1; i >= 0; i--) {
for (MxS32 j = 1; j <= i; j++) {
if (m_scores[j].m_totalScore > m_scores[j - 1].m_totalScore) {
tmpItem = m_scores[j - 1];
m_scores[j - 1] = m_scores[j];
m_scores[j] = tmpItem;
}
}
}
#endif
}
// FUNCTION: LEGO1 0x1003cc90
// FUNCTION: BETA10 0x1008732a
LegoGameState::ScoreItem* LegoGameState::History::FUN_1003cc90(
LegoGameState::ScoreItem* LegoGameState::History::FindPlayerInScoreHistory(
LegoGameState::Username* p_player,
MxS16 p_unk0x24,
MxS32& p_unk0x2c
@ -1525,7 +1570,7 @@ LegoGameState::ScoreItem* LegoGameState::History::FUN_1003cc90(
{
MxS32 i = 0;
for (; i < m_count; i++) {
if (!memcmp(p_player, &m_scores[i].m_name, sizeof(*p_player)) && m_scores[i].m_unk0x2a == p_unk0x24) {
if (!memcmp(p_player, &m_scores[i].m_name, sizeof(*p_player)) && m_scores[i].m_playerId == p_unk0x24) {
break;
}
}
@ -1544,7 +1589,7 @@ LegoGameState::ScoreItem* LegoGameState::History::FUN_1003cc90(
MxResult LegoGameState::History::Serialize(LegoStorage* p_storage)
{
if (p_storage->IsReadMode()) {
p_storage->ReadS16(m_unk0x372);
p_storage->ReadS16(m_nextPlayerId);
p_storage->ReadS16(m_count);
for (MxS16 i = 0; i < m_count; i++) {
@ -1554,7 +1599,7 @@ MxResult LegoGameState::History::Serialize(LegoStorage* p_storage)
}
}
else if (p_storage->IsWriteMode()) {
p_storage->WriteS16(m_unk0x372);
p_storage->WriteS16(m_nextPlayerId);
p_storage->WriteS16(m_count);
for (MxS16 i = 0; i < m_count; i++) {
@ -1584,6 +1629,7 @@ void LegoGameState::SerializeScoreHistory(MxS16 p_flags)
}
// FUNCTION: LEGO1 0x1003cea0
// FUNCTION: BETA10 0x10017840
void LegoGameState::SetCurrentAct(Act p_currentAct)
{
m_currentAct = p_currentAct;

View File

@ -83,7 +83,7 @@ void LegoPlantManager::Init()
}
m_worldId = LegoOmni::e_undefined;
m_unk0x0c = 0;
m_boundariesDetermined = FALSE;
m_numEntries = 0;
}
@ -98,7 +98,7 @@ void LegoPlantManager::LoadWorldInfo(LegoOmni::World p_worldId)
CreatePlant(i, world, p_worldId);
}
m_unk0x0c = 0;
m_boundariesDetermined = FALSE;
}
// FUNCTION: LEGO1 0x100263a0
@ -119,12 +119,12 @@ void LegoPlantManager::Reset(LegoOmni::World p_worldId)
}
m_worldId = LegoOmni::e_undefined;
m_unk0x0c = 0;
m_boundariesDetermined = FALSE;
}
// FUNCTION: LEGO1 0x10026410
// FUNCTION: BETA10 0x100c50e9
MxResult LegoPlantManager::FUN_10026410()
MxResult LegoPlantManager::DetermineBoundaries()
{
// similar to LegoBuildingManager::FUN_10030630()
@ -192,7 +192,7 @@ MxResult LegoPlantManager::FUN_10026410()
}
}
m_unk0x0c = TRUE;
m_boundariesDetermined = TRUE;
return SUCCESS;
}
@ -200,8 +200,8 @@ MxResult LegoPlantManager::FUN_10026410()
// FUNCTION: BETA10 0x100c55e0
LegoPlantInfo* LegoPlantManager::GetInfoArray(MxS32& p_length)
{
if (!m_unk0x0c) {
FUN_10026410();
if (!m_boundariesDetermined) {
DetermineBoundaries();
}
p_length = sizeOfArray(g_plantInfo);

View File

@ -1,6 +1,7 @@
#include "legovariables.h"
#include "3dmanager/lego3dmanager.h"
#include "legoactor.h"
#include "legogamestate.h"
#include "legonavcontroller.h"
#include "legovideomanager.h"
@ -157,18 +158,18 @@ void WhoAmIVariable::SetValue(const char* p_value)
MxVariable::SetValue(p_value);
if (!strcmpi(p_value, g_papa)) {
GameState()->SetActorId(3);
GameState()->SetActorId(LegoActor::c_papa);
}
else if (!strcmpi(p_value, g_mama)) {
GameState()->SetActorId(2);
GameState()->SetActorId(LegoActor::c_mama);
}
else if (!strcmpi(p_value, g_pepper)) {
GameState()->SetActorId(1);
GameState()->SetActorId(LegoActor::c_pepper);
}
else if (!strcmpi(p_value, g_nick)) {
GameState()->SetActorId(4);
GameState()->SetActorId(LegoActor::c_nick);
}
else if (!strcmpi(p_value, g_laura)) {
GameState()->SetActorId(5);
GameState()->SetActorId(LegoActor::c_laura);
}
}

View File

@ -393,7 +393,7 @@ MxResult LegoWorldPresenter::LoadWorldModel(ModelDbModel& p_model, FILE* p_wdbFi
}
modelPresenter.SetAction(&action);
modelPresenter.FUN_1007ff70(chunk, createdEntity, p_model.m_unk0x34, p_world);
modelPresenter.FUN_1007ff70(chunk, createdEntity, p_model.m_visible, p_world);
delete[] buff;
return SUCCESS;

View File

@ -47,8 +47,8 @@ void LegoAnimPresenter::Init()
m_anim = NULL;
m_roiMap = NULL;
m_roiMapSize = 0;
m_unk0x74 = NULL;
m_unk0x70 = NULL;
m_managedActors = NULL;
m_sceneROIs = NULL;
m_unk0x78 = NULL;
m_flags = 0;
m_unk0xa8.Clear();
@ -81,13 +81,13 @@ void LegoAnimPresenter::Destroy(MxBool p_fromDestructor)
delete[] m_roiMap;
}
if (m_unk0x70 != NULL) {
delete m_unk0x70;
if (m_sceneROIs != NULL) {
delete m_sceneROIs;
}
if (m_unk0x74 != NULL) {
if (m_managedActors != NULL) {
FUN_1006aa60();
delete m_unk0x74;
delete m_managedActors;
}
if (m_unk0x78 != NULL) {
@ -214,17 +214,17 @@ LegoChar* LegoAnimPresenter::FUN_10069150(const LegoChar* p_und1)
// FUNCTION: LEGO1 0x100692b0
void LegoAnimPresenter::FUN_100692b0()
{
m_unk0x74 = new LegoROIList();
m_managedActors = new LegoROIList();
if (m_unk0x74) {
if (m_managedActors) {
LegoU32 numActors = m_anim->GetNumActors();
for (LegoU32 i = 0; i < numActors; i++) {
LegoChar* str = FUN_100697c0(m_anim->GetActorName(i), NULL);
undefined4 unk0x04 = m_anim->GetActorUnknown0x04(i);
LegoChar* str = GetVariableOrIdentity(m_anim->GetActorName(i), NULL);
LegoU32 actorType = m_anim->GetActorType(i);
LegoROI* roi = NULL;
if (unk0x04 == 2) {
if (actorType == LegoAnimActorEntry::e_actorType2) {
LegoChar* src;
if (str[0] == '*') {
src = str + 1;
@ -239,7 +239,7 @@ void LegoAnimPresenter::FUN_100692b0()
roi->SetVisibility(FALSE);
}
}
else if (unk0x04 == 4) {
else if (actorType == LegoAnimActorEntry::e_actorType4) {
LegoChar* baseName = new LegoChar[strlen(str)];
strcpy(baseName, str + 1);
strlwr(baseName);
@ -254,7 +254,7 @@ void LegoAnimPresenter::FUN_100692b0()
delete[] baseName;
delete[] und;
}
else if (unk0x04 == 3) {
else if (actorType == LegoAnimActorEntry::e_actorType3) {
LegoChar* lodName = new LegoChar[strlen(str)];
strcpy(lodName, str + 1);
@ -280,7 +280,7 @@ void LegoAnimPresenter::FUN_100692b0()
}
if (roi != NULL) {
m_unk0x74->Append(roi);
m_managedActors->Append(roi);
}
delete[] str;
@ -292,17 +292,17 @@ void LegoAnimPresenter::FUN_100692b0()
// FUNCTION: BETA10 0x1004f359
void LegoAnimPresenter::FUN_100695c0()
{
m_unk0x70 = new LegoROIList();
m_sceneROIs = new LegoROIList();
if (m_unk0x70) {
if (m_sceneROIs) {
const CompoundObject& rois = VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->GetROIs();
LegoU32 numActors = m_anim->GetNumActors();
for (LegoU32 i = 0; i < numActors; i++) {
if (FUN_100698b0(rois, m_anim->GetActorName(i)) == FALSE) {
undefined4 unk0x04 = m_anim->GetActorUnknown0x04(i);
LegoU32 actorType = m_anim->GetActorType(i);
if (unk0x04 == 5 || unk0x04 == 6) {
if (actorType == LegoAnimActorEntry::e_actorType5 || actorType == LegoAnimActorEntry::e_actorType6) {
LegoChar lodName[256];
const LegoChar* actorName = m_anim->GetActorName(i);
@ -324,23 +324,23 @@ void LegoAnimPresenter::FUN_100695c0()
}
// FUNCTION: LEGO1 0x100697c0
LegoChar* LegoAnimPresenter::FUN_100697c0(const LegoChar* p_und1, const LegoChar* p_und2)
LegoChar* LegoAnimPresenter::GetVariableOrIdentity(const LegoChar* p_varName, const LegoChar* p_prefix)
{
const LegoChar* str = p_und1;
const char* var = VariableTable()->GetVariable(p_und1);
const LegoChar* str = p_varName;
const char* var = VariableTable()->GetVariable(p_varName);
if (*var) {
str = var;
}
LegoU32 len = strlen(str) + (p_und2 ? strlen(p_und2) : 0) + 2;
LegoU32 len = strlen(str) + (p_prefix ? strlen(p_prefix) : 0) + 2;
LegoChar* result = new LegoChar[len];
if (result != NULL) {
*result = '\0';
if (p_und2) {
strcpy(result, p_und2);
if (p_prefix) {
strcpy(result, p_prefix);
strcat(result, ":");
}
@ -356,7 +356,7 @@ LegoBool LegoAnimPresenter::FUN_100698b0(const CompoundObject& p_rois, const Leg
LegoBool result = FALSE;
LegoChar* str;
if (*(str = FUN_100697c0(p_und2, NULL)) == '*') {
if (*(str = GetVariableOrIdentity(p_und2, NULL)) == '*') {
LegoChar* tmp = FUN_10069150(str);
delete[] str;
str = tmp;
@ -369,7 +369,7 @@ LegoBool LegoAnimPresenter::FUN_100698b0(const CompoundObject& p_rois, const Leg
if (name != NULL) {
if (!strcmpi(name, str)) {
m_unk0x70->Append(roi);
m_sceneROIs->Append(roi);
result = TRUE;
break;
}
@ -382,20 +382,20 @@ LegoBool LegoAnimPresenter::FUN_100698b0(const CompoundObject& p_rois, const Leg
}
// FUNCTION: LEGO1 0x100699e0
LegoROI* LegoAnimPresenter::FUN_100699e0(const LegoChar* p_und)
LegoROI* LegoAnimPresenter::FindROI(const LegoChar* p_name)
{
LegoROIListCursor cursor(m_unk0x70);
LegoROIListCursor cursor(m_sceneROIs);
LegoROI* roi;
while (cursor.Next(roi)) {
LegoChar* und = FUN_100697c0(roi->GetName(), NULL);
LegoChar* nameOrVar = GetVariableOrIdentity(roi->GetName(), NULL);
if (und != NULL && !strcmpi(und, p_und)) {
delete[] und;
if (nameOrVar != NULL && !strcmpi(nameOrVar, p_name)) {
delete[] nameOrVar;
return roi;
}
delete[] und;
delete[] nameOrVar;
}
return NULL;
@ -410,7 +410,7 @@ void LegoAnimPresenter::FUN_10069b10()
memset(m_unk0x8c, 0, m_unk0x94 * sizeof(*m_unk0x8c));
}
FUN_1006a3c0(anims, m_anim->GetRoot(), NULL);
UpdateStructMapAndROIIndex(anims, m_anim->GetRoot(), NULL);
if (m_roiMap != NULL) {
delete[] m_roiMap;
@ -443,7 +443,7 @@ void LegoAnimPresenter::FUN_10069b10()
}
// FUNCTION: LEGO1 0x1006a3c0
void LegoAnimPresenter::FUN_1006a3c0(LegoAnimStructMap& p_map, LegoTreeNode* p_node, LegoROI* p_roi)
void LegoAnimPresenter::UpdateStructMapAndROIIndex(LegoAnimStructMap& p_map, LegoTreeNode* p_node, LegoROI* p_roi)
{
LegoROI* roi = p_roi;
LegoChar* und = NULL;
@ -456,27 +456,27 @@ void LegoAnimPresenter::FUN_1006a3c0(LegoAnimStructMap& p_map, LegoTreeNode* p_n
name = und2 = FUN_10069150(name);
}
und = FUN_100697c0(name, p_roi != NULL ? p_roi->GetName() : NULL);
und = GetVariableOrIdentity(name, p_roi != NULL ? p_roi->GetName() : NULL);
if (p_roi == NULL) {
roi = FUN_100699e0(und);
roi = FindROI(und);
if (roi != NULL) {
FUN_1006a4f0(p_map, data, und, roi);
UpdateStructMapAndROIIndexForNode(p_map, data, und, roi);
}
else {
data->SetUnknown0x20(0);
data->SetROIIndex(0);
}
}
else {
LegoROI* child = p_roi->FindChildROI(name, p_roi);
if (child != NULL) {
FUN_1006a4f0(p_map, data, und, child);
UpdateStructMapAndROIIndexForNode(p_map, data, und, child);
}
else {
if (FUN_100699e0(name) != NULL) {
FUN_1006a3c0(p_map, p_node, NULL);
if (FindROI(name) != NULL) {
UpdateStructMapAndROIIndex(p_map, p_node, NULL);
delete[] und;
delete[] und2;
return;
@ -490,12 +490,12 @@ void LegoAnimPresenter::FUN_1006a3c0(LegoAnimStructMap& p_map, LegoTreeNode* p_n
MxS32 count = p_node->GetNumChildren();
for (MxS32 i = 0; i < count; i++) {
FUN_1006a3c0(p_map, p_node->GetChild(i), roi);
UpdateStructMapAndROIIndex(p_map, p_node->GetChild(i), roi);
}
}
// FUNCTION: LEGO1 0x1006a4f0
void LegoAnimPresenter::FUN_1006a4f0(
void LegoAnimPresenter::UpdateStructMapAndROIIndexForNode(
LegoAnimStructMap& p_map,
LegoAnimNodeData* p_data,
const LegoChar* p_und,
@ -510,7 +510,7 @@ void LegoAnimPresenter::FUN_1006a4f0(
animStruct.m_index = p_map.size() + 1;
animStruct.m_roi = p_roi;
p_data->SetUnknown0x20(animStruct.m_index);
p_data->SetROIIndex(animStruct.m_index);
LegoChar* und = new LegoChar[strlen(p_und) + 1];
strcpy(und, p_und);
@ -518,7 +518,7 @@ void LegoAnimPresenter::FUN_1006a4f0(
p_map[und] = animStruct;
}
else {
p_data->SetUnknown0x20((*it).second.m_index);
p_data->SetROIIndex((*it).second.m_index);
}
}
@ -526,7 +526,7 @@ void LegoAnimPresenter::FUN_1006a4f0(
// FUNCTION: BETA10 0x1004feee
void LegoAnimPresenter::FUN_1006aa60()
{
LegoROIListCursor cursor(m_unk0x74);
LegoROIListCursor cursor(m_managedActors);
LegoROI* roi;
while (cursor.Next(roi)) {
@ -542,10 +542,10 @@ void LegoAnimPresenter::FUN_1006aa60()
void LegoAnimPresenter::FUN_1006ab70()
{
if (m_unk0x96) {
AnimationManager()->FUN_10063270(m_unk0x74, this);
AnimationManager()->FUN_10063270(m_managedActors, this);
}
else {
AnimationManager()->FUN_10063780(m_unk0x74);
AnimationManager()->FUN_10063780(m_managedActors);
}
}
@ -565,10 +565,10 @@ MxBool LegoAnimPresenter::FUN_1006abb0(LegoTreeNode* p_node, LegoROI* p_roi)
MxS32 i, count;
if (name != NULL && *name != '-') {
und = FUN_100697c0(name, p_roi != NULL ? p_roi->GetName() : NULL);
und = GetVariableOrIdentity(name, p_roi != NULL ? p_roi->GetName() : NULL);
if (p_roi == NULL) {
roi = FUN_100699e0(und);
roi = FindROI(und);
if (roi == NULL) {
goto done;
@ -578,7 +578,7 @@ MxBool LegoAnimPresenter::FUN_1006abb0(LegoTreeNode* p_node, LegoROI* p_roi)
LegoROI* child = p_roi->FindChildROI(name, p_roi);
if (child == NULL) {
if (FUN_100699e0(name) != NULL) {
if (FindROI(name) != NULL) {
if (FUN_1006abb0(p_node, NULL)) {
result = TRUE;
}
@ -828,9 +828,9 @@ void LegoAnimPresenter::StartingTickle()
VTable0x8c();
done:
if (m_unk0x70 != NULL) {
delete m_unk0x70;
m_unk0x70 = NULL;
if (m_sceneROIs != NULL) {
delete m_sceneROIs;
m_sceneROIs = NULL;
}
}
@ -893,7 +893,7 @@ void LegoAnimPresenter::FUN_1006b900(LegoAnim* p_anim, MxLong p_time, Matrix4* p
mat = *p_matrix;
}
else {
LegoROI* roi = m_roiMap[data->GetUnknown0x20()];
LegoROI* roi = m_roiMap[data->GetROIIndex()];
if (roi != NULL) {
mat = roi->GetLocal2World();
@ -918,7 +918,7 @@ void LegoAnimPresenter::FUN_1006b9a0(LegoAnim* p_anim, MxLong p_time, Matrix4* p
mat = *p_matrix;
}
else {
LegoROI* roi = m_roiMap[data->GetUnknown0x20()];
LegoROI* roi = m_roiMap[data->GetROIIndex()];
if (roi != NULL) {
mat = roi->GetLocal2World();

View File

@ -104,10 +104,10 @@ void LegoHideAnimPresenter::FUN_1006db60(LegoTreeNode* p_node, LegoTime p_time)
MxBool previousB = FALSE;
if (m_roiMap != NULL) {
LegoROI* roi = m_roiMap[data->GetUnknown0x20()];
LegoROI* roi = m_roiMap[data->GetROIIndex()];
if (roi != NULL) {
newB = data->FUN_100a0990(p_time);
newB = data->GetVisibility(p_time);
previousB = roi->GetVisibility();
roi->SetVisibility(newB);
}
@ -117,7 +117,7 @@ void LegoHideAnimPresenter::FUN_1006db60(LegoTreeNode* p_node, LegoTime p_time)
LegoPathBoundary* boundary = m_boundaryMap[data->GetUnknown0x22()];
if (boundary != NULL) {
newB = data->FUN_100a0990(p_time);
newB = data->GetVisibility(p_time);
previousB = boundary->GetFlag0x10();
boundary->SetFlag0x10(newB);
}

View File

@ -157,8 +157,8 @@ void LegoLocomotionAnimPresenter::FUN_1006d680(LegoAnimActor* p_actor, MxFloat p
variableTable->SetVariable(key, "");
if (m_unk0x70 != NULL) {
delete m_unk0x70;
m_unk0x70 = NULL;
if (m_sceneROIs != NULL) {
delete m_sceneROIs;
m_sceneROIs = NULL;
}
}

View File

@ -488,7 +488,7 @@ MxResult Act3::Create(MxDSAction& p_dsAction)
case LegoGameState::e_act1:
case LegoGameState::e_actNotFound:
GameState()->StopArea(LegoGameState::e_undefined);
if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) {
if (GameState()->m_previousArea == LegoGameState::e_infomain) {
GameState()->StopArea(LegoGameState::e_isle);
}
}
@ -505,7 +505,7 @@ MxResult Act3::Create(MxDSAction& p_dsAction)
GameState()->m_currentArea = LegoGameState::e_act3script;
GameState()->SetCurrentAct(LegoGameState::e_act3);
GameState()->SetDirty(TRUE);
GameState()->m_isDirty = TRUE;
}
return result;
@ -883,7 +883,7 @@ void Act3::Enable(MxBool p_enable)
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
PlayMusic(JukeboxScript::c_Act3Music);
GameState()->SetDirty(TRUE);
GameState()->m_isDirty = TRUE;
if (m_time > 0) {
MxFloat delta = Timer()->GetTime() - m_time - 100.0f;

View File

@ -219,7 +219,7 @@ MxResult Infocenter::Create(MxDSAction& p_dsAction)
if (m_infocenterState->m_unk0x74 == 4) {
LegoGameState* state = GameState();
state->SetPreviousArea(GameState()->GetUnknown0x42c());
state->m_previousArea = GameState()->m_unk0x42c;
}
InputManager()->Register(this);
@ -1020,13 +1020,13 @@ MxU8 Infocenter::HandleControl(LegoControlManagerNotificationParam& p_param)
case InfomainScript::c_BigInfo_Ctl:
switch (state->GetCurrentAct()) {
case LegoGameState::e_act1:
if (state->GetPreviousArea()) {
switch (state->GetPreviousArea()) {
if (state->m_previousArea) {
switch (state->m_previousArea) {
case LegoGameState::e_infodoor:
case LegoGameState::e_regbook:
case LegoGameState::e_infoscor:
m_infocenterState->m_unk0x74 = 5;
m_destLocation = state->GetPreviousArea();
m_destLocation = state->m_previousArea;
actionToPlay = (InfomainScript::Script) m_infocenterState->GetNextLeaveDialogue();
m_radio.Stop();
InputManager()->DisableInputProcessing();
@ -1081,7 +1081,7 @@ MxU8 Infocenter::HandleControl(LegoControlManagerNotificationParam& p_param)
actionToPlay = GameState()->GetCurrentAct() != LegoGameState::e_act1 ? InfomainScript::c_GoTo_RegBook_Red
: InfomainScript::c_GoTo_RegBook;
m_radio.Stop();
GameState()->m_unk0x42c = GameState()->GetPreviousArea();
GameState()->m_unk0x42c = GameState()->m_previousArea;
InputManager()->DisableInputProcessing();
break;
case InfomainScript::c_Mama_Ctl:
@ -1390,7 +1390,7 @@ void Infocenter::Reset()
AnimationManager()->Reset(FALSE);
CharacterManager()->ReleaseAllActors();
GameState()->SetCurrentAct(LegoGameState::e_act1);
GameState()->SetPreviousArea(LegoGameState::e_undefined);
GameState()->m_previousArea = LegoGameState::e_undefined;
GameState()->m_unk0x42c = LegoGameState::e_undefined;
InitializeBitmaps();

View File

@ -121,7 +121,7 @@ MxResult Isle::Create(MxDSAction& p_dsAction)
m_act1state = act1state;
EnableAnimations(TRUE);
GameState()->SetDirty(TRUE);
GameState()->m_isDirty = TRUE;
}
return result;
@ -810,7 +810,7 @@ void Isle::Enable(MxBool p_enable)
AnimationManager()->EnableCamAnims(FALSE);
g_isleFlags &= ~c_playMusic;
m_ambulance->FUN_10036e60();
m_ambulance->Init();
break;
case 11:
m_act1state->m_unk0x018 = 0;
@ -1209,7 +1209,7 @@ MxBool Isle::Escape()
case 10:
if (UserActor() != NULL && !UserActor()->IsA("Ambulance")) {
m_ambulance->StopActions();
m_ambulance->FUN_10037250();
m_ambulance->Reset();
}
break;
}
@ -1250,7 +1250,7 @@ void Isle::FUN_10033350()
if (m_act1state->m_unk0x018 == 10) {
if (UserActor() != NULL && !UserActor()->IsA("Ambulance")) {
m_ambulance->StopActions();
m_ambulance->FUN_10037250();
m_ambulance->Reset();
}
}

View File

@ -141,7 +141,7 @@ MxResult LegoAct2::Create(MxDSAction& p_dsAction)
case LegoGameState::e_act1:
case LegoGameState::e_actNotFound:
GameState()->StopArea(LegoGameState::e_undefined);
if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) {
if (GameState()->m_previousArea == LegoGameState::e_infomain) {
GameState()->StopArea(LegoGameState::e_isle);
}
}
@ -149,7 +149,7 @@ MxResult LegoAct2::Create(MxDSAction& p_dsAction)
GameState()->m_currentArea = LegoGameState::e_act2main;
GameState()->SetCurrentAct(LegoGameState::e_act2);
InputManager()->Register(this);
GameState()->SetDirty(TRUE);
GameState()->m_isDirty = TRUE;
}
return result;
@ -536,7 +536,7 @@ void LegoAct2::Enable(MxBool p_enable)
((IslePathActor*) m_pepper->GetEntity())->VTable0xec(m_unk0x10dc, m_unk0x1124, TRUE);
if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) {
if (GameState()->m_previousArea == LegoGameState::e_infomain) {
GameState()->StopArea(LegoGameState::e_infomain);
}

View File

@ -348,7 +348,7 @@ LegoResult LegoTranslationKey::Read(LegoStorage* p_storage)
}
if (m_x > 1e-05F || m_x < -1e-05F || m_y > 1e-05F || m_y < -1e-05F || m_z > 1e-05F || m_z < -1e-05F) {
m_flags |= c_bit1;
m_flags |= c_active;
}
return SUCCESS;
@ -415,7 +415,7 @@ LegoResult LegoRotationKey::Read(LegoStorage* p_storage)
}
if (m_angle != 1.0F) {
m_flags |= c_bit1;
m_flags |= c_active;
}
return SUCCESS;
@ -480,7 +480,7 @@ LegoResult LegoScaleKey::Read(LegoStorage* p_storage)
}
if (m_x > 1.00001 || m_x < 0.99999 || m_y > 1.00001 || m_y < 0.99999 || m_z > 1.00001 || m_z < 0.99999) {
m_flags |= c_bit1;
m_flags |= c_active;
}
return SUCCESS;
@ -522,7 +522,7 @@ LegoAnimNodeData::LegoAnimNodeData()
m_name = NULL;
m_translationKeys = NULL;
m_unk0x20 = 0;
m_roiIndex = 0;
m_rotationKeys = NULL;
m_unk0x22 = 0;
m_scaleKeys = NULL;
@ -725,6 +725,7 @@ void LegoAnimNodeData::SetName(LegoChar* p_name)
}
// FUNCTION: LEGO1 0x100a03c0
// FUNCTION: BETA10 0x1017f254
LegoResult LegoAnimNodeData::CreateLocalTransform(LegoFloat p_time, Matrix4& p_matrix)
{
LegoU32 index;
@ -785,7 +786,7 @@ inline void LegoAnimNodeData::GetTranslation(
case 0:
return;
case 1:
if (!p_translationKeys[i].TestBit1()) {
if (!p_translationKeys[i].IsActive()) {
return;
}
@ -794,7 +795,7 @@ inline void LegoAnimNodeData::GetTranslation(
z = p_translationKeys[i].GetZ();
break;
case 2:
if (!p_translationKeys[i].TestBit1() && !p_translationKeys[i + 1].TestBit1()) {
if (!p_translationKeys[i].IsActive() && !p_translationKeys[i + 1].IsActive()) {
return;
}
@ -841,7 +842,7 @@ inline void LegoAnimNodeData::GetTranslation(
case 0:
return;
case 1:
if (p_rotationKeys[i].TestBit1()) {
if (p_rotationKeys[i].IsActive()) {
p_matrix.FromQuaternion(Mx4DPointFloat(
p_rotationKeys[i].GetX(),
p_rotationKeys[i].GetY(),
@ -854,19 +855,19 @@ inline void LegoAnimNodeData::GetTranslation(
Mx4DPointFloat a;
MxQuaternionTransformer b;
if (p_rotationKeys[i].TestBit1() || p_rotationKeys[i + 1].TestBit1()) {
if (p_rotationKeys[i].IsActive() || p_rotationKeys[i + 1].IsActive()) {
a[0] = p_rotationKeys[i].GetX();
a[1] = p_rotationKeys[i].GetY();
a[2] = p_rotationKeys[i].GetZ();
a[3] = p_rotationKeys[i].GetAngle();
if (p_rotationKeys[i + 1].TestBit3()) {
if (p_rotationKeys[i + 1].ShouldSkipInterpolation()) {
p_matrix.FromQuaternion(a);
return;
}
Mx4DPointFloat c;
if (p_rotationKeys[i + 1].TestBit2()) {
if (p_rotationKeys[i + 1].ShouldNegateRotation()) {
c[0] = -p_rotationKeys[i + 1].GetX();
c[1] = -p_rotationKeys[i + 1].GetY();
c[2] = -p_rotationKeys[i + 1].GetZ();
@ -920,7 +921,7 @@ inline void LegoAnimNodeData::GetScale(
}
// FUNCTION: LEGO1 0x100a0990
LegoBool LegoAnimNodeData::FUN_100a0990(LegoFloat p_time)
LegoBool LegoAnimNodeData::GetVisibility(LegoFloat p_time)
{
LegoU32 i, n;
LegoU32 index = GetMorphIndex();
@ -935,7 +936,7 @@ LegoBool LegoAnimNodeData::FUN_100a0990(LegoFloat p_time)
break;
case 1:
case 2:
result = m_morphKeys[i].GetUnknown0x08();
result = m_morphKeys[i].IsVisible();
break;
}
@ -1062,7 +1063,7 @@ LegoResult LegoAnim::Read(LegoStorage* p_storage, LegoS32 p_parseScene)
m_modelList[i].m_name[length] = '\0';
if (p_storage->Read(&m_modelList[i].m_unk0x04, sizeof(undefined4)) != SUCCESS) {
if (p_storage->Read(&m_modelList[i].m_type, sizeof(LegoU32)) != SUCCESS) {
goto done;
}
}
@ -1123,7 +1124,7 @@ LegoResult LegoAnim::Write(LegoStorage* p_storage)
goto done;
}
if (p_storage->Write(&m_modelList[i].m_unk0x04, sizeof(m_modelList[i].m_unk0x04)) != SUCCESS) {
if (p_storage->Write(&m_modelList[i].m_type, sizeof(m_modelList[i].m_type)) != SUCCESS) {
goto done;
}
}
@ -1158,10 +1159,10 @@ const LegoChar* LegoAnim::GetActorName(LegoU32 p_index)
// FUNCTION: LEGO1 0x100a0f40
// FUNCTION: BETA10 0x1018023c
undefined4 LegoAnim::GetActorUnknown0x04(LegoU32 p_index)
LegoU32 LegoAnim::GetActorType(LegoU32 p_index)
{
if (p_index < m_numActors) {
return m_modelList[p_index].m_unk0x04;
return m_modelList[p_index].m_type;
}
return 0;
@ -1171,7 +1172,7 @@ undefined4 LegoAnim::GetActorUnknown0x04(LegoU32 p_index)
// FUNCTION: BETA10 0x1018027c
LegoMorphKey::LegoMorphKey()
{
m_unk0x08 = 0;
m_visible = FALSE;
}
// FUNCTION: LEGO1 0x100a0f70
@ -1183,7 +1184,7 @@ LegoResult LegoMorphKey::Read(LegoStorage* p_storage)
return result;
}
if ((result = p_storage->Read(&m_unk0x08, sizeof(LegoU8))) != SUCCESS) {
if ((result = p_storage->Read(&m_visible, sizeof(LegoU8))) != SUCCESS) {
return result;
}
@ -1200,7 +1201,7 @@ LegoResult LegoMorphKey::Write(LegoStorage* p_storage)
return result;
}
if ((result = p_storage->Write(&m_unk0x08, sizeof(LegoU8))) != SUCCESS) {
if ((result = p_storage->Write(&m_visible, sizeof(LegoU8))) != SUCCESS) {
return result;
}

View File

@ -11,9 +11,9 @@ class Matrix4;
class LegoAnimKey {
public:
enum Flags {
c_bit1 = 0x01,
c_bit2 = 0x02,
c_bit3 = 0x04
c_active = 0x01,
c_negateRotation = 0x02,
c_skipInterpolation = 0x04
};
LegoAnimKey();
@ -25,18 +25,18 @@ class LegoAnimKey {
// FUNCTION: BETA10 0x100738a0
void SetTime(MxS32 p_time) { m_time = p_time; }
LegoU32 TestBit1() { return m_flags & c_bit1; }
LegoU32 TestBit2() { return m_flags & c_bit2; }
LegoU32 TestBit3() { return m_flags & c_bit3; }
LegoU32 IsActive() { return m_flags & c_active; }
LegoU32 ShouldNegateRotation() { return m_flags & c_negateRotation; }
LegoU32 ShouldSkipInterpolation() { return m_flags & c_skipInterpolation; }
// FUNCTION: BETA10 0x100739a0
void FUN_100739a0(MxS32 p_param)
void SetActive(MxS32 p_active)
{
if (p_param) {
m_flags |= c_bit1;
if (p_active) {
m_flags |= c_active;
}
else {
m_flags &= ~c_bit1;
m_flags &= ~c_active;
}
}
@ -127,13 +127,13 @@ class LegoMorphKey : public LegoAnimKey {
LegoMorphKey();
LegoResult Read(LegoStorage* p_storage);
LegoResult Write(LegoStorage* p_storage);
LegoBool GetUnknown0x08() { return m_unk0x08; }
LegoBool IsVisible() { return m_visible; }
// FUNCTION: BETA10 0x100738d0
void SetUnknown0x08(LegoBool p_unk0x08) { m_unk0x08 = p_unk0x08; }
void SetVisible(LegoBool p_visible) { m_visible = p_visible; }
protected:
LegoBool m_unk0x08; // 0x08
LegoBool m_visible; // 0x08
};
// SIZE 0x0c
@ -160,7 +160,7 @@ class LegoAnimNodeData : public LegoTreeNodeData {
void SetName(LegoChar* p_name);
LegoResult CreateLocalTransform(LegoFloat p_time, Matrix4& p_matrix);
LegoBool FUN_100a0990(LegoFloat p_time);
LegoBool GetVisibility(LegoFloat p_time);
// FUNCTION: BETA10 0x100595d0
LegoChar* GetName() { return m_name; }
@ -187,7 +187,7 @@ class LegoAnimNodeData : public LegoTreeNodeData {
LegoU32 GetMorphIndex() { return m_morphIndex; }
// FUNCTION: BETA10 0x1005abc0
LegoU16 GetUnknown0x20() { return m_unk0x20; }
LegoU16 GetROIIndex() { return m_roiIndex; }
// FUNCTION: BETA10 0x1005d5c0
LegoU16 GetUnknown0x22() { return m_unk0x22; }
@ -214,7 +214,7 @@ class LegoAnimNodeData : public LegoTreeNodeData {
void SetNumMorphKeys(LegoU16 p_numMorphKeys) { m_numMorphKeys = p_numMorphKeys; }
// FUNCTION: BETA10 0x10059600
void SetUnknown0x20(LegoU16 p_unk0x20) { m_unk0x20 = p_unk0x20; }
void SetROIIndex(LegoU16 p_roiIndex) { m_roiIndex = p_roiIndex; }
// FUNCTION: BETA10 0x1005f2e0
void SetUnknown0x22(LegoU16 p_unk0x22) { m_unk0x22 = p_unk0x22; }
@ -225,7 +225,7 @@ class LegoAnimNodeData : public LegoTreeNodeData {
}
// FUNCTION: BETA10 0x1005d580
LegoBool FUN_100a0990(LegoTime p_time) { return FUN_100a0990((LegoFloat) p_time); }
LegoBool GetVisibility(LegoTime p_time) { return GetVisibility((LegoFloat) p_time); }
inline static void GetTranslation(
LegoU16 p_numTranslationKeys,
@ -279,7 +279,7 @@ class LegoAnimNodeData : public LegoTreeNodeData {
LegoRotationKey* m_rotationKeys; // 0x14
LegoScaleKey* m_scaleKeys; // 0x18
LegoMorphKey* m_morphKeys; // 0x1c
LegoU16 m_unk0x20; // 0x20
LegoU16 m_roiIndex; // 0x20
LegoU16 m_unk0x22; // 0x22
LegoU32 m_translationIndex; // 0x24
LegoU32 m_rotationIndex; // 0x28
@ -289,8 +289,16 @@ class LegoAnimNodeData : public LegoTreeNodeData {
// SIZE 0x08
struct LegoAnimActorEntry {
LegoChar* m_name; // 0x00
undefined4 m_unk0x04; // 0x04
enum {
e_actorType2 = 2,
e_actorType3 = 3,
e_actorType4 = 4,
e_actorType5 = 5,
e_actorType6 = 6,
};
LegoChar* m_name; // 0x00
LegoU32 m_type; // 0x04
};
// TODO: Possibly called `LegoCameraAnim(ation)`?
@ -338,7 +346,7 @@ class LegoAnim : public LegoTree {
virtual LegoResult Read(LegoStorage* p_storage, LegoS32 p_parseScene); // vtable+0x10
const LegoChar* GetActorName(LegoU32 p_index);
undefined4 GetActorUnknown0x04(LegoU32 p_index);
LegoU32 GetActorType(LegoU32 p_index);
// FUNCTION: BETA10 0x1005abf0
LegoAnimScene* GetCamAnim() { return m_camAnim; }

View File

@ -351,7 +351,7 @@ LegoResult LegoLOD::SetTextureInfo(LegoTextureInfo* p_textureInfo)
}
// FUNCTION: LEGO1 0x100aad70
LegoResult LegoLOD::FUN_100aad70(LegoTextureInfo* p_textureInfo)
LegoResult LegoLOD::UpdateTextureInfo(LegoTextureInfo* p_textureInfo)
{
for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
if (m_melems[i].m_textured) {

View File

@ -31,7 +31,7 @@ class LegoLOD : public ViewLOD {
LegoLOD* Clone(Tgl::Renderer* p_renderer);
LegoResult SetColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
LegoResult SetTextureInfo(LegoTextureInfo* p_textureInfo);
LegoResult FUN_100aad70(LegoTextureInfo* p_textureInfo);
LegoResult UpdateTextureInfo(LegoTextureInfo* p_textureInfo);
void ClearMeshOffset();
LegoResult GetTextureInfo(LegoTextureInfo*& p_textureInfo);

View File

@ -58,8 +58,12 @@ ColorOverride g_colorOverride = NULL;
TextureHandler g_textureHandler = NULL;
// FUNCTION: LEGO1 0x100a81b0
void LegoROI::FUN_100a81b0(const LegoChar* p_error, const LegoChar* p_name)
// FUNCTION: BETA10 0x101898c0
// FUNCTION: ALPHA 0x100bb1c0
void LegoROI::FUN_100a81b0(const LegoChar* p_error, ...)
{
// Probably a printf-like debug function that was removed early.
// No known implementation in any of the binaries.
}
// FUNCTION: LEGO1 0x100a81c0
@ -69,6 +73,7 @@ void LegoROI::configureLegoROI(int p_roiConfig)
}
// FUNCTION: LEGO1 0x100a81d0
// FUNCTION: BETA10 0x101898e8
LegoROI::LegoROI(Tgl::Renderer* p_renderer) : ViewROI(p_renderer, NULL)
{
m_parentROI = NULL;
@ -77,6 +82,7 @@ LegoROI::LegoROI(Tgl::Renderer* p_renderer) : ViewROI(p_renderer, NULL)
}
// FUNCTION: LEGO1 0x100a82d0
// FUNCTION: BETA10 0x10189994
LegoROI::LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList) : ViewROI(p_renderer, p_lodList)
{
m_parentROI = NULL;
@ -85,6 +91,7 @@ LegoROI::LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList) : ViewROI(p_
}
// FUNCTION: LEGO1 0x100a83c0
// FUNCTION: BETA10 0x10189a42
LegoROI::~LegoROI()
{
if (comp) {
@ -105,6 +112,7 @@ LegoROI::~LegoROI()
}
// FUNCTION: LEGO1 0x100a84a0
// FUNCTION: BETA10 0x10189b99
LegoResult LegoROI::Read(
OrientableROI* p_unk0xd4,
Tgl::Renderer* p_renderer,
@ -337,7 +345,8 @@ LegoResult LegoROI::Read(
}
// FUNCTION: LEGO1 0x100a8cb0
LegoResult LegoROI::FUN_100a8cb0(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix)
// FUNCTION: BETA10 0x1018a7e8
LegoResult LegoROI::CreateLocalTransform(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix)
{
p_matrix.SetIdentity();
p_data->CreateLocalTransform(p_time, p_matrix);
@ -379,27 +388,33 @@ LegoROI* LegoROI::FindChildROI(const LegoChar* p_name, LegoROI* p_roi)
}
// FUNCTION: LEGO1 0x100a8da0
LegoResult LegoROI::FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix, LegoTime p_time, LegoROI* p_roi)
// FUNCTION: BETA10 0x1018a9fb
LegoResult LegoROI::ApplyAnimationTransformation(
LegoTreeNode* p_node,
const Matrix4& p_matrix,
LegoTime p_time,
LegoROI* p_parentROI
)
{
MxMatrix mat;
LegoAnimNodeData* data = (LegoAnimNodeData*) p_node->GetData();
const LegoChar* name = data->GetName();
LegoROI* roi = FindChildROI(name, p_roi);
LegoROI* roi = FindChildROI(name, p_parentROI);
if (roi == NULL) {
roi = FindChildROI(name, this);
}
if (roi != NULL) {
FUN_100a8cb0(data, p_time, mat);
CreateLocalTransform(data, p_time, mat);
roi->m_local2world.Product(mat, p_matrix);
roi->UpdateWorldData();
LegoBool und = data->FUN_100a0990(p_time);
LegoBool und = data->GetVisibility(p_time);
roi->SetVisibility(und);
for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
FUN_100a8da0(p_node->GetChild(i), roi->m_local2world, p_time, roi);
ApplyAnimationTransformation(p_node->GetChild(i), roi->m_local2world, p_time, roi);
}
}
else {
@ -416,14 +431,14 @@ void LegoROI::FUN_100a8e80(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_t
MxMatrix mat;
LegoAnimNodeData* data = (LegoAnimNodeData*) p_node->GetData();
FUN_100a8cb0(data, p_time, mat);
CreateLocalTransform(data, p_time, mat);
LegoROI* roi = p_roiMap[data->GetUnknown0x20()];
LegoROI* roi = p_roiMap[data->GetROIIndex()];
if (roi != NULL) {
roi->m_local2world.Product(mat, p_matrix);
roi->UpdateWorldData();
LegoBool und = data->FUN_100a0990(p_time);
LegoBool und = data->GetVisibility(p_time);
roi->SetVisibility(und);
for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
@ -447,9 +462,9 @@ void LegoROI::FUN_100a8fd0(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_t
MxMatrix mat;
LegoAnimNodeData* data = (LegoAnimNodeData*) p_node->GetData();
FUN_100a8cb0(data, p_time, mat);
CreateLocalTransform(data, p_time, mat);
LegoROI* roi = p_roiMap[data->GetUnknown0x20()];
LegoROI* roi = p_roiMap[data->GetROIIndex()];
if (roi != NULL) {
roi->m_local2world.Product(mat, p_matrix);
@ -468,15 +483,16 @@ void LegoROI::FUN_100a8fd0(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_t
}
// FUNCTION: LEGO1 0x100a90f0
// FUNCTION: BETA10 0x1018ada8
LegoResult LegoROI::SetFrame(LegoAnim* p_anim, LegoTime p_time)
{
LegoTreeNode* root = p_anim->GetRoot();
MxMatrix mat;
mat = m_local2world;
mat.SetIdentity();
mat.SetIdentity(); // this clears the matrix, assignment above is redundant
return FUN_100a8da0(root, mat, p_time, this);
return ApplyAnimationTransformation(root, mat, p_time, this);
}
// FUNCTION: LEGO1 0x100a9170
@ -507,6 +523,7 @@ LegoResult LegoROI::SetLodColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_
}
// FUNCTION: LEGO1 0x100a9210
// FUNCTION: BETA10 0x1018af25
LegoResult LegoROI::SetTextureInfo(LegoTextureInfo* p_textureInfo)
{
LegoResult result = SUCCESS;
@ -730,6 +747,7 @@ LegoU32 LegoROI::FUN_100a9410(
}
// FUNCTION: LEGO1 0x100a9a50
// FUNCTION: BETA10 0x1018bb6b
TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_time) : LegoROI(p_renderer, p_lodList)
{
m_time = p_time;
@ -755,6 +773,7 @@ void TimeROI::FUN_100a9b40(Matrix4& p_matrix, LegoTime p_time)
}
// FUNCTION: LEGO1 0x100a9bf0
// FUNCTION: BETA10 0x1018bc93
LegoBool LegoROI::GetRGBAColor(const LegoChar* p_name, float& p_red, float& p_green, float& p_blue, float& p_alpha)
{
if (p_name == NULL) {
@ -845,12 +864,14 @@ void LegoROI::SetDisplayBB(int p_displayBB)
}
// FUNCTION: LEGO1 0x100aa340
// FUNCTION: BETA10 0x1018cca0
float LegoROI::IntrinsicImportance() const
{
return .5;
}
// FUNCTION: LEGO1 0x100aa350
// FUNCTION: BETA10 0x1018ccc0
void LegoROI::UpdateWorldBoundingVolumes()
{
CalcWorldBoundingVolumes(m_sphere, m_local2world, m_world_bounding_box, m_world_bounding_sphere);

View File

@ -17,6 +17,7 @@ class LegoTreeNode;
struct LegoAnimActorEntry;
// VTABLE: LEGO1 0x100dbe38
// VTABLE: BETA10 0x101c3898
// SIZE 0x108
class LegoROI : public ViewROI {
public:
@ -32,7 +33,12 @@ class LegoROI : public ViewROI {
LegoStorage* p_storage
);
LegoROI* FindChildROI(const LegoChar* p_name, LegoROI* p_roi);
LegoResult FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix, LegoTime p_time, LegoROI* p_roi);
LegoResult ApplyAnimationTransformation(
LegoTreeNode* p_node,
const Matrix4& p_matrix,
LegoTime p_time,
LegoROI* p_roi
);
static void FUN_100a8e80(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap);
static void FUN_100a8fd0(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap);
LegoResult SetFrame(LegoAnim* p_anim, LegoTime p_time);
@ -51,8 +57,8 @@ class LegoROI : public ViewROI {
void ClearMeshOffset();
void SetDisplayBB(int p_displayBB);
static LegoResult FUN_100a8cb0(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix);
static void FUN_100a81b0(const LegoChar* p_error, const LegoChar* p_name);
static LegoResult CreateLocalTransform(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix);
static void FUN_100a81b0(const LegoChar* p_error, ...);
static void configureLegoROI(int p_roi);
static void SetColorOverride(ColorOverride p_colorOverride);
static LegoBool GetRGBAColor(const LegoChar* p_name, float& p_red, float& p_green, float& p_blue, float& p_alpha);
@ -81,6 +87,7 @@ class LegoROI : public ViewROI {
void SetBoundingBox(const BoundingBox& p_box) { m_bounding_box = p_box; }
// SYNTHETIC: LEGO1 0x100a82b0
// SYNTHETIC: BETA10 0x1018c490
// LegoROI::`scalar deleting destructor'
private:
@ -91,15 +98,20 @@ class LegoROI : public ViewROI {
};
// VTABLE: LEGO1 0x100dbea8
// VTABLE: BETA10 0x101c38d0
// SIZE 0x10c
class TimeROI : public LegoROI {
public:
TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_time);
void FUN_100a9b40(Matrix4& p_matrix, LegoTime p_time);
// SYNTHETIC: LEGO1 0x100a9ad0
// SYNTHETIC: BETA10 0x1018c540
// TimeROI::`scalar deleting destructor'
void FUN_100a9b40(Matrix4& p_matrix, LegoTime p_time);
// SYNTHETIC: BETA10 0x1018c580
// TimeROI::~TimeROI
private:
LegoTime m_time; // 0x108

View File

@ -52,7 +52,7 @@ MxResult ModelDbModel::Read(FILE* p_file)
if (fread(&m_up, sizeof(float), 3, p_file) != 3) {
return FAILURE;
}
if (fread(&m_unk0x34, sizeof(undefined), 1, p_file) != 1) {
if (fread(&m_visible, sizeof(MxU8), 1, p_file) != 1) {
return FAILURE;
}

View File

@ -101,7 +101,7 @@ struct ModelDbModel {
float m_location[3]; // 0x10
float m_direction[3]; // 0x1c
float m_up[3]; // 0x28
undefined m_unk0x34; // 0x34
MxU8 m_visible; // 0x34
};
// SIZE 0x18

View File

@ -288,7 +288,7 @@ void DecodeBrun(LPBITMAPINFOHEADER p_bitmapHeader, BYTE* p_pixelData, BYTE* p_da
while (--line >= 0) {
short column = 0;
data++;
char count = 0;
signed char count = 0;
while ((column += count) < width2) {
count = *data++;
@ -331,7 +331,7 @@ void DecodeLC(LPBITMAPINFOHEADER p_bitmapHeader, BYTE* p_pixelData, BYTE* p_data
while (packets > 0) {
column += *data++; // skip byte
char type = *((char*) data++);
signed char type = *((signed char*) data++);
if (type < 0) {
type = -type;
@ -417,7 +417,7 @@ void DecodeSS2(LPBITMAPINFOHEADER p_bitmapHeader, BYTE* p_pixelData, BYTE* p_dat
// LINE: BETA10 0x1013e726
column += *data.byte++;
// LINE: BETA10 0x1013e73a
short type = *(char*) data.byte++;
short type = *(signed char*) data.byte++;
type += type;
if (type >= 0) {

View File

@ -108,6 +108,7 @@ void OrientableROI::SetLocal2World(const Matrix4& p_local2world)
}
// FUNCTION: LEGO1 0x100a5910
// FUNCTION: BETA10 0x10167bac
void OrientableROI::UpdateWorldData()
{
UpdateWorldBoundingVolumes();
@ -115,6 +116,7 @@ void OrientableROI::UpdateWorldData()
}
// FUNCTION: LEGO1 0x100a5930
// FUNCTION: BETA10 0x10167bd8
void OrientableROI::SetLocal2WorldWithWorldDataUpdate(const Matrix4& p_transform)
{
m_local2world = p_transform;
@ -123,6 +125,7 @@ void OrientableROI::SetLocal2WorldWithWorldDataUpdate(const Matrix4& p_transform
}
// FUNCTION: LEGO1 0x100a5960
// FUNCTION: BETA10 0x10167c19
void OrientableROI::UpdateWorldDataWithTransform(const Matrix4& p_transform)
{
MxMatrix l_matrix(m_local2world);
@ -132,6 +135,7 @@ void OrientableROI::UpdateWorldDataWithTransform(const Matrix4& p_transform)
}
// FUNCTION: LEGO1 0x100a59b0
// FUNCTION: BETA10 0x10167c6d
void OrientableROI::UpdateWorldDataWithTransformAndChildren(const Matrix4& p_transform)
{
MxMatrix l_matrix(m_local2world);
@ -155,11 +159,13 @@ void OrientableROI::SetWorldVelocity(const Vector3& p_world_velocity)
}
// FUNCTION: LEGO1 0x100a5a50
// FUNCTION: BETA10 0x10167d65
void OrientableROI::UpdateWorldVelocity()
{
}
// FUNCTION: LEGO1 0x100a5a60
// FUNCTION: BETA10 0x10167d7b
void CalcWorldBoundingVolumes(
const BoundingSphere& modelling_sphere,
const Matrix4& local2world,
@ -186,18 +192,21 @@ void CalcWorldBoundingVolumes(
}
// FUNCTION: LEGO1 0x100a5d80
// FUNCTION: BETA10 0x10168760
const float* OrientableROI::GetWorldVelocity() const
{
return m_world_velocity.GetData();
}
// FUNCTION: LEGO1 0x100a5d90
// FUNCTION: BETA10 0x10168790
const BoundingBox& OrientableROI::GetWorldBoundingBox() const
{
return m_world_bounding_box;
}
// FUNCTION: LEGO1 0x100a5da0
// FUNCTION: BETA10 0x101687b0
const BoundingSphere& OrientableROI::GetWorldBoundingSphere() const
{
return m_world_bounding_sphere;

View File

@ -23,6 +23,7 @@ class OrientableROI : public ROI {
const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
// FUNCTION: LEGO1 0x100a5db0
// FUNCTION: BETA10 0x101687d0
virtual void WrappedUpdateWorldData() { UpdateWorldData(); } // vtable+0x14
virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18
@ -81,6 +82,7 @@ class OrientableROI : public ROI {
// OrientableROI::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100aa2f0
// SYNTHETIC: BETA10 0x10168600
// OrientableROI::~OrientableROI
#endif // ORIENTABLEROI_H

View File

@ -15,9 +15,16 @@
// SIZE 0x28
class BoundingBox {
public:
// The BETA10 matches may reference the wrong version
// FUNCTION: BETA10 0x1004a7a0
const Vector3& Min() const { return min; }
Vector3& Min() { return min; }
// FUNCTION: BETA10 0x1004a7c0
const Vector3& Max() const { return max; }
Vector3& Max() { return max; }
private:
@ -31,14 +38,26 @@ class BoundingBox {
// SIZE 0x18
class BoundingSphere {
public:
// The BETA10 matches may reference the wrong version
// FUNCTION: BETA10 0x1001fac0
const Vector3& Center() const { return center; }
// FUNCTION: BETA10 0x100d55a0
Vector3& Center() { return center; }
// FUNCTION: BETA10 0x1001fd30
const float& Radius() const { return radius; }
// FUNCTION: BETA10 0x1001fae0
float& Radius() { return radius; }
// SYNTHETIC: BETA10 0x1001fb90
// BoundingSphere::operator=
// SYNTHETIC: BETA10 0x1001fc50
// BoundingSphere::BoundingSphere
private:
Mx3DPointFloat center; // 0x00
float radius; // 0x14
@ -136,6 +155,7 @@ class ROI {
// list<ROI *,allocator<ROI *> >::~list<ROI *,allocator<ROI *> >
// SYNTHETIC: LEGO1 0x100a5d50
// SYNTHETIC: BETA10 0x101686a0
// ROI::~ROI
#endif // ROI_H

View File

@ -866,4 +866,7 @@ inline D3DRMMATERIALMODE Translate(MaterialMode mode)
// GLOBAL: LEGO1 0x100dd1e0
// IID_IDirect3DRMMeshBuilder
// GLOBAL: LEGO1 0x100dd1f0
// IID_IDirect3DRMMesh
#endif

View File

@ -15,6 +15,7 @@ void* MeshBuilderImpl::ImplementationDataPtr()
}
// FUNCTION: LEGO1 0x100a3840
// FUNCTION: BETA10 0x1016ca40
Mesh* MeshBuilderImpl::CreateMesh(
unsigned long faceCount,
unsigned long vertexCount,
@ -26,6 +27,8 @@ Mesh* MeshBuilderImpl::CreateMesh(
ShadingModel shadingModel
)
{
assert(m_data);
MeshImpl* pMeshImpl = new MeshImpl;
if (CreateMeshImpl(
pMeshImpl,
@ -45,63 +48,67 @@ Mesh* MeshBuilderImpl::CreateMesh(
return pMeshImpl;
}
// FUNCTION: BETA10 0x1016fef0
inline Result CreateMesh(
IDirect3DRMMesh* pD3DRM,
unsigned long faceCount,
unsigned long vertexCount,
float (*pPositions)[3],
float (*pNormals)[3],
float (*pTextureCoordinates)[2],
unsigned long (*pFaceIndices)[3],
unsigned long (*pTextureIndices)[3],
unsigned long p_numFaces,
unsigned long p_numVertices,
float(*p_positions),
float(*p_normals),
float(*p_textureCoordinates),
unsigned long (*p_faceIndices)[3],
unsigned long (*p_textureIndices)[3],
ShadingModel shadingModel,
MeshImpl::MeshDataType& rpMesh
)
{
unsigned long* faceIndices = (unsigned long*) pFaceIndices;
unsigned short* faceIndices = (unsigned short*) p_faceIndices;
D3DRMGROUPINDEX groupIndex = 0;
int count = faceCount * 3;
int index = 0;
int faceCount = p_numFaces * 3;
int count = 0;
unsigned int* fData = new unsigned int[count];
unsigned int* fData = new unsigned int[faceCount];
D3DRMVERTEX* vertices = new D3DRMVERTEX[vertexCount];
memset(vertices, 0, sizeof(*vertices) * vertexCount);
D3DRMVERTEX* vertices = new D3DRMVERTEX[p_numVertices];
memset(vertices, 0, sizeof(*vertices) * p_numVertices);
rpMesh = new MeshImpl::MeshData;
rpMesh->groupMesh = pD3DRM;
for (int i = 0; i < count; i++) {
if ((*((unsigned short*) &faceIndices[i] + 1) >> 0x0f) & 0x01) {
unsigned long j = *(unsigned short*) &faceIndices[i];
vertices[index].position.x = pPositions[j][0];
vertices[index].position.y = pPositions[j][1];
vertices[index].position.z = pPositions[j][2];
j = *((unsigned short*) &faceIndices[i] + 1) & MAXSHORT;
vertices[index].normal.x = pNormals[j][0];
vertices[index].normal.y = pNormals[j][1];
vertices[index].normal.z = pNormals[j][2];
for (int i = 0; i < faceCount; i++) {
if (((faceIndices[2 * i + 1]) >> 0x0f) & 0x01) {
unsigned long j = 3 * faceIndices[2 * i];
vertices[count].position.x = p_positions[j];
vertices[count].position.y = p_positions[j + 1];
vertices[count].position.z = p_positions[j + 2];
if (pTextureIndices != NULL && pTextureCoordinates != NULL) {
j = ((unsigned long*) pTextureIndices)[i];
vertices[index].tu = pTextureCoordinates[j][0];
vertices[index].tv = pTextureCoordinates[j][1];
int k = 3 * (faceIndices[2 * i + 1] & MAXSHORT);
vertices[count].normal.x = p_normals[k];
vertices[count].normal.y = p_normals[k + 1];
vertices[count].normal.z = p_normals[k + 2];
if (p_textureIndices != NULL && p_textureCoordinates != NULL) {
int kk = 2 * ((unsigned long*) p_textureIndices)[i];
vertices[count].tu = p_textureCoordinates[kk];
vertices[count].tv = p_textureCoordinates[kk + 1];
}
fData[i] = index;
index++;
fData[i] = count;
count++;
}
else {
fData[i] = *(unsigned short*) &faceIndices[i];
fData[i] = faceIndices[2 * i];
}
}
assert(count == (int) p_numVertices);
Result result;
result = ResultVal(pD3DRM->AddGroup(vertexCount, faceCount, 3, fData, &groupIndex));
result = ResultVal(pD3DRM->AddGroup(p_numVertices, p_numFaces, 3, fData, &groupIndex));
if (Succeeded(result)) {
rpMesh->groupIndex = groupIndex;
result = ResultVal(pD3DRM->SetVertices(groupIndex, 0, vertexCount, vertices));
result = ResultVal(pD3DRM->SetVertices(groupIndex, 0, p_numVertices, vertices));
}
if (!Succeeded(result)) {
@ -112,6 +119,7 @@ inline Result CreateMesh(
}
else {
result = MeshSetTextureMappingMode(rpMesh, PerspectiveCorrect);
assert(Succeeded(result));
}
if (fData != NULL) {
@ -125,6 +133,7 @@ inline Result CreateMesh(
return result;
}
// FUNCTION: BETA10 0x1016fe40
inline Result MeshBuilderImpl::CreateMeshImpl(
MeshImpl* pMeshImpl,
unsigned long faceCount,
@ -137,13 +146,16 @@ inline Result MeshBuilderImpl::CreateMeshImpl(
ShadingModel shadingModel
)
{
assert(m_data);
assert(!pMeshImpl->ImplementationData());
return ::CreateMesh(
m_data,
faceCount,
vertexCount,
pPositions,
pNormals,
pTextureCoordinates,
reinterpret_cast<float*>(pPositions),
reinterpret_cast<float*>(pNormals),
reinterpret_cast<float*>(pTextureCoordinates),
pFaceIndices,
pTextureIndices,
shadingModel,

View File

@ -16,65 +16,60 @@ float ViewROI::IntrinsicImportance() const
} // for now
// FUNCTION: LEGO1 0x100a9ec0
// FUNCTION: BETA10 0x1018c740
Tgl::Group* ViewROI::GetGeometry()
{
return geometry;
}
// FUNCTION: LEGO1 0x100a9ed0
// FUNCTION: BETA10 0x1018c760
const Tgl::Group* ViewROI::GetGeometry() const
{
return geometry;
}
// FUNCTION: LEGO1 0x100a9ee0
// FUNCTION: BETA10 0x1018c780
void ViewROI::UpdateWorldDataWithTransformAndChildren(const Matrix4& parent2world)
{
OrientableROI::UpdateWorldDataWithTransformAndChildren(parent2world);
SetGeometryTransformation();
}
// FUNCTION: BETA10 0x1018c7b0
inline void ViewROI::SetGeometryTransformation()
{
if (geometry) {
Tgl::FloatMatrix4 matrix;
Matrix4 in(matrix);
SETMAT4(in, m_local2world);
Tgl::Result result = geometry->SetTransformation(matrix);
// assert(Tgl::Succeeded(result));
geometry->SetTransformation(matrix);
}
}
// FUNCTION: LEGO1 0x100a9fc0
// FUNCTION: BETA10 0x1018cad0
void ViewROI::UpdateWorldDataWithTransform(const Matrix4& p_transform)
{
OrientableROI::UpdateWorldDataWithTransform(p_transform);
if (geometry) {
Tgl::FloatMatrix4 matrix;
Matrix4 in(matrix);
SETMAT4(in, m_local2world);
geometry->SetTransformation(matrix);
}
SetGeometryTransformation();
}
// FUNCTION: LEGO1 0x100aa0a0
// FUNCTION: BETA10 0x1018cb00
void ViewROI::SetLocal2WorldWithWorldDataUpdate(const Matrix4& p_transform)
{
OrientableROI::SetLocal2WorldWithWorldDataUpdate(p_transform);
if (geometry) {
Tgl::FloatMatrix4 matrix;
Matrix4 in(matrix);
SETMAT4(in, m_local2world);
geometry->SetTransformation(matrix);
}
SetGeometryTransformation();
}
// FUNCTION: LEGO1 0x100aa180
// FUNCTION: BETA10 0x1018cb30
void ViewROI::UpdateWorldData()
{
OrientableROI::UpdateWorldData();
if (geometry) {
Tgl::FloatMatrix4 matrix;
Matrix4 in(matrix);
SETMAT4(in, m_local2world);
geometry->SetTransformation(matrix);
}
SetGeometryTransformation();
}
// FUNCTION: LEGO1 0x100aa500

View File

@ -13,6 +13,7 @@
*/
// VTABLE: LEGO1 0x100dbe70
// VTABLE: BETA10 0x101c3908
// SIZE 0xe4
class ViewROI : public OrientableROI {
public:
@ -21,6 +22,7 @@ class ViewROI : public OrientableROI {
c_lodLevelInvisible = -2,
};
// FUNCTION: BETA10 0x1018c5e0
ViewROI(Tgl::Renderer* pRenderer, ViewLODList* lodList)
{
SetLODList(lodList);
@ -29,6 +31,7 @@ class ViewROI : public OrientableROI {
}
// FUNCTION: LEGO1 0x100a9e20
// FUNCTION: BETA10 0x1018c680
~ViewROI() override
{
// SetLODList() will decrease refCount of LODList
@ -36,6 +39,7 @@ class ViewROI : public OrientableROI {
delete geometry;
}
// FUNCTION: BETA10 0x1007b540
void SetLODList(ViewLODList* lodList)
{
// ??? inherently type unsafe - kind of... because, now, ROI
@ -69,6 +73,8 @@ class ViewROI : public OrientableROI {
protected:
void UpdateWorldDataWithTransformAndChildren(const Matrix4& parent2world) override; // vtable+0x28
void SetGeometryTransformation();
Tgl::Group* geometry; // 0xdc
int m_lodLevel; // 0xe0
};

165
LICENSE Normal file
View File

@ -0,0 +1,165 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
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@ -4,6 +4,8 @@
This is a functionally complete decompilation of LEGO Island (Version 1.1, English). It aims to be as accurate as possible, matching the recompiled instructions to the original machine code as much as possible. The goal is to provide a workable codebase that can be modified, improved, and ported to other platforms later on.
> **Note:** This repository is for decompilation only and its code is true to the original release. It will not compile for targets other than 32-bit Windows. For a modern adaptation of the LEGO Island codebase with native compatibility for all major platforms and the Web, see [isle-portable](https://github.com/isledecomp/isle-portable) instead.
## Status
<img src="https://legoisland.org/progress/ISLEPROGRESS.SVG" width="50%"><img src="https://legoisland.org/progress/LEGO1PROGRESS.SVG" width="50%">