Texture pixel data is passed through as const data

This commit is contained in:
Anonymous Maarten 2024-12-29 21:18:18 +01:00
parent 1136cfce92
commit b2e1ca737d
3 changed files with 5 additions and 5 deletions

View File

@ -19,7 +19,7 @@ class LegoTextureInfo {
static BOOL SetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo* p_textureInfo); static BOOL SetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo* p_textureInfo);
static BOOL GetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo*& p_textureInfo); static BOOL GetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo*& p_textureInfo);
LegoResult FUN_10066010(LegoU8* p_bits); LegoResult FUN_10066010(const LegoU8* p_bits);
// private: // private:
char* m_name; // 0x00 char* m_name; // 0x00

View File

@ -71,7 +71,7 @@ LegoTextureInfo* LegoTextureInfo::Create(const char* p_name, LegoTexture* p_text
desc.ddpfPixelFormat.dwRGBBitCount = 8; desc.ddpfPixelFormat.dwRGBBitCount = 8;
MxS32 i; MxS32 i;
LegoU8* bits; const LegoU8* bits;
MxU8* surface; MxU8* surface;
if (pDirectDraw->CreateSurface(&desc, &textureInfo->m_surface, NULL) != DD_OK) { if (pDirectDraw->CreateSurface(&desc, &textureInfo->m_surface, NULL) != DD_OK) {
@ -186,7 +186,7 @@ BOOL LegoTextureInfo::GetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo*& p_text
} }
// FUNCTION: LEGO1 0x10066010 // FUNCTION: LEGO1 0x10066010
LegoResult LegoTextureInfo::FUN_10066010(LegoU8* p_bits) LegoResult LegoTextureInfo::FUN_10066010(const LegoU8* p_bits)
{ {
if (m_surface != NULL && m_texture != NULL) { if (m_surface != NULL && m_texture != NULL) {
DDSURFACEDESC desc; DDSURFACEDESC desc;
@ -195,7 +195,7 @@ LegoResult LegoTextureInfo::FUN_10066010(LegoU8* p_bits)
if (m_surface->Lock(NULL, &desc, 0, NULL) == DD_OK) { if (m_surface->Lock(NULL, &desc, 0, NULL) == DD_OK) {
MxU8* surface = (MxU8*) desc.lpSurface; MxU8* surface = (MxU8*) desc.lpSurface;
LegoU8* bits = p_bits; const LegoU8* bits = p_bits;
if (desc.dwWidth == desc.lPitch) { if (desc.dwWidth == desc.lPitch) {
memcpy(desc.lpSurface, p_bits, desc.dwWidth * desc.dwHeight); memcpy(desc.lpSurface, p_bits, desc.dwWidth * desc.dwHeight);

View File

@ -709,7 +709,7 @@ void WriteDefaultTexture(LegoFile* p_file, const char* p_name)
} }
else { else {
MxU8* surface = (MxU8*) desc.lpSurface; MxU8* surface = (MxU8*) desc.lpSurface;
LegoU8* bits = image->GetBits(); const LegoU8* bits = image->GetBits();
for (MxS32 i = 0; i < desc.dwHeight; i++) { for (MxS32 i = 0; i < desc.dwHeight; i++) {
memcpy(surface, bits, desc.dwWidth); memcpy(surface, bits, desc.dwWidth);