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Use LegoU32
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@ -234,7 +234,7 @@ LegoChar* LegoAnimPresenter::FUN_100697c0(const LegoChar* p_und1, const LegoChar
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str = var;
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str = var;
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}
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}
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MxU32 len = strlen(str) + (p_und2 ? strlen(p_und2) : 0) + 2;
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LegoU32 len = strlen(str) + (p_und2 ? strlen(p_und2) : 0) + 2;
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LegoChar* result = new LegoChar[len];
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LegoChar* result = new LegoChar[len];
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if (result != NULL) {
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if (result != NULL) {
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