Use LegoU32

This commit is contained in:
Christian Semmler 2024-02-26 12:35:37 -05:00
parent 67fea3c36d
commit b26b74a3c5

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@ -234,7 +234,7 @@ LegoChar* LegoAnimPresenter::FUN_100697c0(const LegoChar* p_und1, const LegoChar
str = var; str = var;
} }
MxU32 len = strlen(str) + (p_und2 ? strlen(p_und2) : 0) + 2; LegoU32 len = strlen(str) + (p_und2 ? strlen(p_und2) : 0) + 2;
LegoChar* result = new LegoChar[len]; LegoChar* result = new LegoChar[len];
if (result != NULL) { if (result != NULL) {