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Remove mxgeometry lib (geom is actually lego/sources/geom, which we don't have in our decomp yet)
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@ -47,14 +47,6 @@ set_property(TARGET SmartHeap::SmartHeap PROPERTY IMPORTED_LOCATION "${CMAKE_SOU
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set_property(TARGET SmartHeap::SmartHeap PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/3rdparty/smartheap")
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set_property(TARGET SmartHeap::SmartHeap PROPERTY INTERFACE_COMPILE_OPTIONS "/FI${CMAKE_SOURCE_DIR}/3rdparty/smartheap/SMRTHEAP.HPP")
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add_library(mxgeometry STATIC
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LEGO1/mxgeometry/mxgeometry3d.cpp
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LEGO1/mxgeometry/mxmatrix.cpp
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)
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register_lego1_target(mxgeometry)
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set_property(TARGET mxgeometry PROPERTY ARCHIVE_OUTPUT_NAME "geom$<$<CONFIG:Debug>:d>")
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target_include_directories(mxgeometry PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/util")
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add_library(tglrl STATIC
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LEGO1/tgl/d3drm/camera.cpp
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LEGO1/tgl/d3drm/device.cpp
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@ -361,7 +353,7 @@ target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources"
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target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include")
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# Link libraries
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target_link_libraries(lego1 PRIVATE tglrl realtime viewmanager mxgeometry mxdirectx roi FLIC::FLIC Vec::Vec dinput dxguid Smacker::Smacker misc 3dmanager omni)
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target_link_libraries(lego1 PRIVATE tglrl realtime viewmanager mxdirectx roi FLIC::FLIC Vec::Vec dinput dxguid Smacker::Smacker misc 3dmanager omni)
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if (ISLE_USE_SMARTHEAP)
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foreach(tgt IN LISTS lego1_targets)
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@ -13,6 +13,9 @@
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#include "mxtransitionmanager.h"
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DECOMP_SIZE_ASSERT(Helicopter, 0x230)
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DECOMP_SIZE_ASSERT(Mx3DPointFloat, 0x14)
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DECOMP_SIZE_ASSERT(Mx4DPointFloat, 0x18)
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DECOMP_SIZE_ASSERT(MxMatrix, 0x48)
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// FUNCTION: LEGO1 0x10001e60
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Helicopter::Helicopter()
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@ -1,6 +0,0 @@
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#include "mxgeometry3d.h"
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#include "decomp.h"
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DECOMP_SIZE_ASSERT(Mx3DPointFloat, 0x14);
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DECOMP_SIZE_ASSERT(Mx4DPointFloat, 0x18);
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@ -1,5 +0,0 @@
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#include "mxmatrix.h"
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#include "decomp.h"
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DECOMP_SIZE_ASSERT(MxMatrix, 0x48);
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