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Update names
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@ -111,8 +111,8 @@ class LegoOmni : public MxOmni {
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void CreateBackgroundAudio();
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void RemoveWorld(const MxAtomId& p_atom, MxLong p_objectId);
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MxResult RegisterWorlds();
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const char* GetScriptName(MxU32 p_index);
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MxAtomId* GetScriptAtom(MxU32 p_index);
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const char* GetWorldName(MxU32 p_id);
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MxAtomId* GetWorldAtom(MxU32 p_id);
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MxS32 GetWorldId(const char* p_key);
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void DeleteAction();
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@ -629,7 +629,7 @@ MxResult LegoAnimationManager::LoadWorldInfo(MxS32 p_worldId)
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char filename[128];
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char path[1024];
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sprintf(filename, "lego\\data\\%sinf.dta", Lego()->GetScriptName(p_worldId));
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sprintf(filename, "lego\\data\\%sinf.dta", Lego()->GetWorldName(p_worldId));
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sprintf(path, "%s", MxOmni::GetHD());
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if (path[strlen(path) - 1] != '\\') {
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@ -983,7 +983,7 @@ MxResult LegoAnimationManager::FUN_100605e0(
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char buf[256];
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sprintf(buf, "%s:%d", g_strANIMMAN_ID, tranInfo->m_index);
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action.SetAtomId(*Lego()->GetScriptAtom(m_worldId));
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action.SetAtomId(*Lego()->GetWorldAtom(m_worldId));
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action.SetObjectId(animInfo.m_objectId);
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action.SetUnknown24(-1);
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action.AppendExtra(strlen(buf) + 1, buf);
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@ -1050,7 +1050,7 @@ MxResult LegoAnimationManager::FUN_100609f0(MxU32 p_objectId, MxMatrix* p_matrix
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char buf[256];
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sprintf(buf, "%s:%d", g_strANIMMAN_ID, info->m_index);
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action.SetAtomId(*Lego()->GetScriptAtom(m_worldId));
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action.SetAtomId(*Lego()->GetWorldAtom(m_worldId));
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action.SetObjectId(p_objectId);
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action.SetUnknown24(-1);
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action.AppendExtra(strlen(buf) + 1, buf);
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@ -474,10 +474,10 @@ MxS32 LegoOmni::GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value)
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}
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// FUNCTION: LEGO1 0x1005b430
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const char* LegoOmni::GetScriptName(MxU32 p_index)
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const char* LegoOmni::GetWorldName(MxU32 p_id)
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{
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for (MxS32 i = 0; i < 19; i++) {
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if (m_worlds[i].m_id == p_index) {
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if (m_worlds[i].m_id == p_id) {
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return m_worlds[i].m_key;
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}
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}
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@ -486,10 +486,10 @@ const char* LegoOmni::GetScriptName(MxU32 p_index)
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}
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// FUNCTION: LEGO1 0x1005b460
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MxAtomId* LegoOmni::GetScriptAtom(MxU32 p_index)
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MxAtomId* LegoOmni::GetWorldAtom(MxU32 p_id)
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{
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for (MxS32 i = 0; i < 19; i++) {
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if (m_worlds[i].m_id == p_index) {
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if (m_worlds[i].m_id == p_id) {
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return m_worlds[i].m_atomId;
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}
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}
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