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Add TGL comment
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@ -303,6 +303,8 @@ class Group : public Object {
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virtual Result SetOrientation(const double direction[3],
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virtual Result SetOrientation(const double direction[3],
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const double up[3]) = 0;
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const double up[3]) = 0;
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#endif
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#endif
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// TODO: The type was changed from `FloatMatrix` to `Matrix` to make code in UpdateWorldData match.
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// However, this is unlikely to be correct and will have to be figured out at some point.
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virtual Result SetTransformation(const Matrix4&) = 0;
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virtual Result SetTransformation(const Matrix4&) = 0;
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// ??? not yet fully implemented
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// ??? not yet fully implemented
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