This commit is contained in:
Christian Semmler 2024-03-22 11:59:42 -04:00
parent b6ce02064a
commit aa835e16d7

View File

@ -248,29 +248,29 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
comp = new CompoundObject();
roi->SetComp(comp);
for (j = 0; j < _countof(g_characterLODs) - 1; j++) {
for (i = 0; i < _countof(g_characterLODs) - 1; i++) {
ViewLODList *lodList, *dupLodList;
LegoROI* childROI;
MxS32 lodSize;
const char* parentName;
char lodName[64];
LegoCharacterData::Part& part = characterData->m_parts[j];
LegoCharacterData::Part& part = characterData->m_parts[i];
if (j == 0 || j == 1) {
if (i == 0 || i == 1) {
parentName = part.m_unk0x04[part.m_unk0x00[part.m_unk0x08]];
}
else {
parentName = g_characterLODs[j + 1].m_parentName;
parentName = g_characterLODs[i + 1].m_parentName;
}
lodList = lodManager->Lookup(parentName);
lodSize = lodList->Size();
sprintf(lodName, "%s%d", p_key, j);
sprintf(lodName, "%s%d", p_key, i);
dupLodList = lodManager->Create(lodName, lodSize);
for (MxS32 k = 0; k < lodSize; k++) {
dupLodList->PushBack(((LegoLOD*) (*lodList)[k])->Clone(renderer));
for (j = 0; j < lodSize; j++) {
dupLodList->PushBack(((LegoLOD*) (*lodList)[j])->Clone(renderer));
}
lodList->Release();
@ -279,35 +279,35 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
childROI = new LegoROI(renderer, lodList);
lodList->Release();
childROI->SetName(g_characterLODs[j + 1].m_name);
childROI->SetName(g_characterLODs[i + 1].m_name);
childROI->SetParentROI(roi);
BoundingSphere childBoundingSphere;
childBoundingSphere.Center()[0] = g_characterLODs[j + 1].m_boundingSphere[0];
childBoundingSphere.Center()[1] = g_characterLODs[j + 1].m_boundingSphere[1];
childBoundingSphere.Center()[2] = g_characterLODs[j + 1].m_boundingSphere[2];
childBoundingSphere.Radius() = g_characterLODs[j + 1].m_boundingSphere[3];
childBoundingSphere.Center()[0] = g_characterLODs[i + 1].m_boundingSphere[0];
childBoundingSphere.Center()[1] = g_characterLODs[i + 1].m_boundingSphere[1];
childBoundingSphere.Center()[2] = g_characterLODs[i + 1].m_boundingSphere[2];
childBoundingSphere.Radius() = g_characterLODs[i + 1].m_boundingSphere[3];
childROI->SetBoundingSphere(childBoundingSphere);
BoundingBox childBoundingBox;
childBoundingBox.Min()[0] = g_characterLODs[j + 1].m_boundingBox[0];
childBoundingBox.Min()[1] = g_characterLODs[j + 1].m_boundingBox[1];
childBoundingBox.Min()[2] = g_characterLODs[j + 1].m_boundingBox[2];
childBoundingBox.Max()[0] = g_characterLODs[j + 1].m_boundingBox[3];
childBoundingBox.Max()[1] = g_characterLODs[j + 1].m_boundingBox[4];
childBoundingBox.Max()[2] = g_characterLODs[j + 1].m_boundingBox[5];
childBoundingBox.Min()[0] = g_characterLODs[i + 1].m_boundingBox[0];
childBoundingBox.Min()[1] = g_characterLODs[i + 1].m_boundingBox[1];
childBoundingBox.Min()[2] = g_characterLODs[i + 1].m_boundingBox[2];
childBoundingBox.Max()[0] = g_characterLODs[i + 1].m_boundingBox[3];
childBoundingBox.Max()[1] = g_characterLODs[i + 1].m_boundingBox[4];
childBoundingBox.Max()[2] = g_characterLODs[i + 1].m_boundingBox[5];
childROI->SetUnknown0x80(childBoundingBox);
CalcLocalTransform(
Mx3DPointFloat(g_characterLODs[j + 1].m_position),
Mx3DPointFloat(g_characterLODs[j + 1].m_direction),
Mx3DPointFloat(g_characterLODs[j + 1].m_up),
Mx3DPointFloat(g_characterLODs[i + 1].m_position),
Mx3DPointFloat(g_characterLODs[i + 1].m_direction),
Mx3DPointFloat(g_characterLODs[i + 1].m_up),
mat
);
childROI->WrappedSetLocalTransform(mat);
if (g_characterLODs[j + 1].m_flags & LegoCharacterLOD::c_flag1 &&
(j != 0 || part.m_unk0x00[part.m_unk0x08] != 0)) {
if (g_characterLODs[i + 1].m_flags & LegoCharacterLOD::c_flag1 &&
(i != 0 || part.m_unk0x00[part.m_unk0x08] != 0)) {
LegoTextureInfo* textureInfo = textureContainer->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
@ -316,7 +316,7 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
childROI->FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F);
}
}
else if (g_characterLODs[j + 1].m_flags & LegoCharacterLOD::c_flag2 || (j == 0 && part.m_unk0x00[part.m_unk0x08] == 0)) {
else if (g_characterLODs[i + 1].m_flags & LegoCharacterLOD::c_flag2 || (i == 0 && part.m_unk0x00[part.m_unk0x08] == 0)) {
LegoFloat red, green, blue, alpha;
childROI->FUN_100a9bf0(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
childROI->FUN_100a9170(red, green, blue, alpha);