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Move function
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@ -35,8 +35,8 @@ class LegoPathController : public MxCore {
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virtual void VTable0x14(); // vtable+0x14
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virtual void Destroy(); // vtable+0x18
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void Enable(MxBool p_enable);
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undefined4 FUN_10046770(IslePathActor* p_actor);
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void Enable(MxBool p_enable);
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MxS32 FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value);
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};
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@ -25,18 +25,18 @@ MxResult LegoPathController::Tickle()
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return SUCCESS;
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}
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// STUB: LEGO1 0x10046be0
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void LegoPathController::Enable(MxBool p_enable)
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{
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// TODO
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}
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// STUB: LEGO1 0x10046770
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undefined4 LegoPathController::FUN_10046770(IslePathActor* p_actor)
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{
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return 0;
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}
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// STUB: LEGO1 0x10046be0
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void LegoPathController::Enable(MxBool p_enable)
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{
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// TODO
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}
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// STUB: LEGO1 0x10046b30
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MxS32 LegoPathController::FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value)
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{
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