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Rename m_unk0x160 to m_unused_0x160
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@ -195,7 +195,7 @@ class TowTrack : public IslePathActor {
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void PlayActorAnimation(IsleScript::Script p_objectId);
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void PlayAction(IsleScript::Script p_objectId);
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undefined4 m_unk0x160; // 0x160
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undefined4 m_unused_0x160; // 0x160
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TowTrackMissionState* m_state; // 0x164
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MxS16 m_unk0x168; // 0x168
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MxS16 m_actorId; // 0x16a
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