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Add call to parent
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@ -29,7 +29,7 @@ class LegoPathActor : public LegoActor {
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return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
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}
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void ParseAction(char*) override; // vtable+0x20
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void ParseAction(char* p_extra) override; // vtable+0x20
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virtual void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&); // vtable+0x68
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virtual void VTable0x6c(); // vtable+0x6c
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virtual void VTable0x70(float p_float); // vtable+0x70
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@ -101,9 +101,9 @@ void LegoPathActor::VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&
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}
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// STUB: LEGO1 0x1002f020
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void LegoPathActor::ParseAction(char*)
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void LegoPathActor::ParseAction(char* p_extra)
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{
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// TODO
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LegoActor::ParseAction(p_extra);
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}
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// STUB: LEGO1 0x1002f1b0
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