fix more style issues

This commit is contained in:
Nathan 2024-03-14 08:28:42 -04:00
parent b1a08ca27d
commit a49ff0a966

View File

@ -156,11 +156,12 @@ MxResult LegoAnimationManager::LoadScriptInfo(MxS32 p_scriptIndex)
MxU32 k; MxU32 k;
if (FUN_10060140(m_anims[i].m_models[j2].m_modelName, k) && m_anims[i].m_models[j2].m_unk0x2c) { if (FUN_10060140(m_anims[i].m_models[j2].m_modelName, k) && m_anims[i].m_models[j2].m_unk0x2c) {
m_anims[i].m_unk0x2a[count++] = k; m_anims[i].m_unk0x2a[count++] = k;
if (count > 3) if (count > 3) {
break; break;
} }
} }
} }
}
m_unk0x08 = p_scriptIndex; m_unk0x08 = p_scriptIndex;
m_tranInfoList = new LegoUnknown100d8c90(); m_tranInfoList = new LegoUnknown100d8c90();
m_tranInfoList2 = new LegoUnknown100d8c90(); m_tranInfoList2 = new LegoUnknown100d8c90();
@ -197,7 +198,7 @@ void LegoUnknown100d8cd8Handler()
} }
// STUB: LEGO1 0x10060140 // STUB: LEGO1 0x10060140
MxBool LegoAnimationManager::FUN_10060140(char* p_name, MxU32& index) MxBool LegoAnimationManager::FUN_10060140(char* p_name, MxU32& p_index)
{ {
return FALSE; return FALSE;
} }