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https://github.com/isledecomp/isle.git
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Remove explicit padding, add annotations, asserts
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8205106122
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a351a15a07
@ -3,31 +3,31 @@
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#include "legostate.h"
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// SIZE 0x30
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struct ModelInfo {
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char* m_modelName; // 0x00
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MxU8 m_unk0x04; // 0x04
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float m_location[3]; // 0x08
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float m_direction[3]; // 0x14
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float m_up[3]; // 0x20
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MxU8 m_unk0x2c; // 0x2c
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undefined m_unk0x2d[3]; // 0x2d
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char* m_modelName; // 0x00
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MxU8 m_unk0x04; // 0x04
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float m_location[3]; // 0x08
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float m_direction[3]; // 0x14
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float m_up[3]; // 0x20
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MxU8 m_unk0x2c; // 0x2c
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};
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// SIZE 0x30
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struct AnimInfo {
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char* m_animName; // 0x00
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undefined4 m_unk0x04; // 0x04
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MxS16 m_unk0x08; // 0x08
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MxU8 m_unk0x0a; // 0x0a
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MxU8 m_unk0x0b; // 0x0b
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MxU8 m_unk0x0c; // 0x0c
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MxU8 m_unk0x0d; // 0x0d
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MxU32 m_unk0x10[4]; // 0x10
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MxU8 m_modelCount; // 0x20
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ModelInfo* m_models; // 0x24
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MxU8 m_unk0x28; // 0x28
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MxU8 m_unk0x29; // 0x29
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MxS8 m_unk0x2a[3]; // 0x2a
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undefined m_unk0x2d[3]; // 0x2d
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char* m_animName; // 0x00
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undefined4 m_unk0x04; // 0x04
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MxS16 m_unk0x08; // 0x08
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MxU8 m_unk0x0a; // 0x0a
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MxU8 m_unk0x0b; // 0x0b
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MxU8 m_unk0x0c; // 0x0c
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MxU8 m_unk0x0d; // 0x0d
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MxU32 m_unk0x10[4]; // 0x10
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MxU8 m_modelCount; // 0x20
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ModelInfo* m_models; // 0x24
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MxU8 m_unk0x28; // 0x28
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MxU8 m_unk0x29; // 0x29
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MxS8 m_unk0x2a[3]; // 0x2a
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};
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// VTABLE: LEGO1 0x100d8d80
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@ -5,18 +5,11 @@
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#include "decomp.h"
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#include "mxcore.h"
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// SIZE 0x18
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struct Character {
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char* m_name;
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undefined m_unk0x4[0x10]; // 0x04
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MxBool m_active; // 0x14
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undefined m_unk0x15; // 0x15
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undefined m_unk0x16; // 0x16
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undefined m_unk0x17; // 0x17
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};
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struct Vehicle {
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char* m_name; // 0x00
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undefined4 m_unk0x4; // 0x04
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char* m_name; // 0x00
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undefined m_unk0x04[0x10]; // 0x04
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MxBool m_active; // 0x14
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};
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void LegoUnknown100d8ca8Handler();
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@ -1,6 +1,8 @@
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#include "animstate.h"
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DECOMP_SIZE_ASSERT(AnimState, 0x1c);
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DECOMP_SIZE_ASSERT(AnimState, 0x1c)
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DECOMP_SIZE_ASSERT(ModelInfo, 0x30)
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DECOMP_SIZE_ASSERT(AnimInfo, 0x30)
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// FUNCTION: LEGO1 0x10064ff0
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AnimState::AnimState()
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@ -20,11 +22,13 @@ AnimState::~AnimState()
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// STUB: LEGO1 0x100651d0
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void AnimState::FUN_100651d0(MxU32, AnimInfo*, MxU32&)
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{
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// TODO
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}
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// STUB: LEGO1 0x10065240
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void AnimState::FUN_10065240(MxU32, AnimInfo*, MxU32)
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{
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// TODO
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}
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// STUB: LEGO1 0x100652d0
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