Order LegoRaceActor

This commit is contained in:
Christian Semmler 2025-01-05 12:25:33 -07:00
parent f20edcfd71
commit a23618e2c1
3 changed files with 9 additions and 4 deletions

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@ -298,10 +298,10 @@ function(add_lego_libraries NAME)
LEGO1/lego/legoomni/src/audio/lego3dsound.cpp LEGO1/lego/legoomni/src/audio/lego3dsound.cpp
LEGO1/lego/legoomni/src/entity/legocameracontroller.cpp LEGO1/lego/legoomni/src/entity/legocameracontroller.cpp
LEGO1/lego/legoomni/src/race/legoracers.cpp LEGO1/lego/legoomni/src/race/legoracers.cpp
LEGO1/lego/legoomni/src/race/legoraceactor.cpp
LEGO1/lego/legoomni/src/actors/act2actor.cpp LEGO1/lego/legoomni/src/actors/act2actor.cpp
LEGO1/lego/legoomni/src/audio/legoloadcachesoundpresenter.cpp LEGO1/lego/legoomni/src/audio/legoloadcachesoundpresenter.cpp
LEGO1/lego/legoomni/src/actors/buildingentity.cpp LEGO1/lego/legoomni/src/actors/buildingentity.cpp
LEGO1/lego/legoomni/src/race/legoraceactor.cpp
LEGO1/lego/legoomni/src/common/legostate.cpp LEGO1/lego/legoomni/src/common/legostate.cpp
LEGO1/lego/legoomni/src/actors/buildings.cpp LEGO1/lego/legoomni/src/actors/buildings.cpp
LEGO1/lego/legoomni/src/common/misc.cpp LEGO1/lego/legoomni/src/common/misc.cpp

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@ -34,9 +34,7 @@ class LegoRaceActor : public virtual LegoAnimActor {
MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90 MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90
MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94 MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
// FUNCTION: LEGO1 0x10014aa0 virtual MxResult FUN_10014aa0();
// FUNCTION: BETA10 0x100ca038
virtual MxResult FUN_10014aa0() { return SUCCESS; }
// SYNTHETIC: LEGO1 0x10012c10 // SYNTHETIC: LEGO1 0x10012c10
// LegoRaceActor::`vbase destructor' // LegoRaceActor::`vbase destructor'

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@ -116,3 +116,10 @@ MxResult LegoRaceActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
return SUCCESS; return SUCCESS;
} }
// FUNCTION: LEGO1 0x10014aa0
// FUNCTION: BETA10 0x100ca038
MxResult LegoRaceActor::FUN_10014aa0()
{
return SUCCESS;
}