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Update mxdsaction.cpp
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@ -51,9 +51,9 @@ void MxDSAction::CopyFrom(MxDSAction &p_dsAction)
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this->m_duration = p_dsAction.m_duration;
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this->m_duration = p_dsAction.m_duration;
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this->m_loopCount = p_dsAction.m_loopCount;
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this->m_loopCount = p_dsAction.m_loopCount;
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this->m_location.CopyFrom(&p_dsAction.m_location);
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this->m_location.CopyFrom(p_dsAction.m_location);
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this->m_direction.CopyFrom(&p_dsAction.m_direction);
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this->m_direction.CopyFrom(p_dsAction.m_direction);
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this->m_up.CopyFrom(&p_dsAction.m_up);
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this->m_up.CopyFrom(p_dsAction.m_up);
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FUN_100ADE60(p_dsAction.m_unk80, p_dsAction.m_unk7c);
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FUN_100ADE60(p_dsAction.m_unk80, p_dsAction.m_unk7c);
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this->m_unk84 = p_dsAction.m_unk84;
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this->m_unk84 = p_dsAction.m_unk84;
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@ -220,4 +220,4 @@ MxLong MxDSAction::GetCurrentTime()
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void MxDSAction::FUN_100ADE60(MxU16 p_length, void *p_data)
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void MxDSAction::FUN_100ADE60(MxU16 p_length, void *p_data)
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{
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{
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// TOOD
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// TOOD
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}
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}
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