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implement LegoWorldPresenterFunctions
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@ -57,7 +57,7 @@ class LegoEntity : public MxEntity {
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void FUN_10010c30();
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void FUN_100114e0(MxU8 p_unk0x59);
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void SetLocation(Mx3DPointFloat& p_location, Mx3DPointFloat& p_direction, Mx3DPointFloat& p_up, MxBool);
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void SetLocation(Vector3& p_location, Vector3& p_direction, Vector3& p_up, MxBool);
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inline LegoROI* GetROI() { return m_roi; }
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inline MxU8 GetFlags() { return m_flags; }
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@ -33,9 +33,10 @@ class LegoEntityPresenter : public MxCompositePresenter {
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virtual void Init(); // vtable+0x68
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virtual undefined4 SetEntity(LegoEntity* p_entity); // vtable+0x6c
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void SetEntityLocation(Mx3DPointFloat& p_location, Mx3DPointFloat& p_direction, Mx3DPointFloat& p_up);
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void SetEntityLocation(Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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inline LegoEntity* GetEntity() { return m_entity; }
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inline void SetInternalEntity(LegoEntity* p_entity) { m_entity = p_entity; }
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// SYNTHETIC: LEGO1 0x100535a0
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// LegoEntityPresenter::`scalar deleting destructor'
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@ -4,6 +4,9 @@
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#include "mxvideopresenter.h"
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class LegoROI;
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class LegoWorld;
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class LegoEntity;
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class MxDSChunk;
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// VTABLE: LEGO1 0x100d4e50
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// SIZE 0x6c (discovered through inline constructor at 0x10009ae6)
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@ -31,6 +34,14 @@ class LegoModelPresenter : public MxVideoPresenter {
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void ParseExtra() override; // vtable+0x30
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void Destroy() override; // vtable+0x38
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void FUN_1007ff70(MxDSChunk p_chunk, LegoEntity* p_entity, undefined4 p_modelUnknown0x34, LegoWorld* p_world);
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inline void Clear()
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{
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m_roi = NULL;
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m_addedToView = FALSE;
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}
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// SYNTHETIC: LEGO1 0x1000cdd0
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// LegoModelPresenter::`scalar deleting destructor'
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@ -83,7 +83,7 @@ void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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}
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// STUB: LEGO1 0x100109b0
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void LegoEntity::SetLocation(Mx3DPointFloat& p_location, Mx3DPointFloat& p_direction, Mx3DPointFloat& p_up, MxBool)
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void LegoEntity::SetLocation(Vector3& p_location, Vector3& p_direction, Vector3& p_up, MxBool)
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{
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// TODO
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}
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@ -82,11 +82,7 @@ void LegoEntityPresenter::RepeatingTickle()
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}
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// FUNCTION: LEGO1 0x10053730
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void LegoEntityPresenter::SetEntityLocation(
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Mx3DPointFloat& p_location,
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Mx3DPointFloat& p_direction,
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Mx3DPointFloat& p_up
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)
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void LegoEntityPresenter::SetEntityLocation(Vector3& p_location, Vector3& p_direction, Vector3& p_up)
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{
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if (m_entity) {
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m_entity->SetLocation(p_location, p_direction, p_up, TRUE);
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@ -1,9 +1,11 @@
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#include "legoworldpresenter.h"
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#include "define.h"
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#include "legoactorpresenter.h"
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legoentity.h"
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#include "legomodelpresenter.h"
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#include "legoomni.h"
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#include "legopartpresenter.h"
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#include "legoplantmanager.h"
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@ -314,17 +316,85 @@ MxResult LegoWorldPresenter::LoadWorld(char* p_worldName, LegoWorld* p_world)
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return SUCCESS;
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}
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// STUB: LEGO1 0x10067360
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// FUNCTION: LEGO1 0x10067360
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MxResult LegoWorldPresenter::FUN_10067360(ModelDbPart& p_part, FILE* p_wdbFile)
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{
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// TODO
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return SUCCESS;
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MxResult result;
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MxU8* buffer = new MxU8[p_part.m_partDataLength];
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fseek(p_wdbFile, p_part.m_partDataOffset, 0);
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if (fread(buffer, p_part.m_partDataLength, 1, p_wdbFile) != 1) {
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return FAILURE;
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}
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MxDSChunk chunk;
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chunk.SetLength(p_part.m_partDataLength);
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chunk.SetData(buffer);
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LegoPartPresenter part;
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result = part.ParsePart(chunk);
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if (result == SUCCESS) {
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part.FUN_1007df20();
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}
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delete buffer;
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return result;
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}
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// STUB: LEGO1 0x100674b0
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// FUNCTION: LEGO1 0x100674b0
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MxResult LegoWorldPresenter::FUN_100674b0(ModelDbModel& p_model, FILE* p_wdbFile, LegoWorld* p_world)
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{
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// TODO
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MxU8* buffer = new MxU8[p_model.m_unk0x04];
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fseek(p_wdbFile, p_model.m_unk0x08, 0);
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if (fread(buffer, p_model.m_unk0x04, 1, p_wdbFile) != 1) {
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return FAILURE;
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}
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MxDSChunk chunk;
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chunk.SetLength(p_model.m_unk0x04);
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chunk.SetData(buffer);
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MxDSAction action;
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action.SetLocation(Vector3(p_model.m_locatation));
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action.SetDirection(Vector3(p_model.m_direction));
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Vector3 up = Vector3(Vector3(p_model.m_direction));
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action.SetUp(up);
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action.SetObjectId(m_unk0x50);
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m_unk0x50++;
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action.SetAtomId(MxAtomId());
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LegoEntity* createdEntity;
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if (strcmp(p_model.m_presenterName, "LegoActorPresenter") == 0) {
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LegoActorPresenter actor;
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LegoEntity* entity = (LegoEntity*) actor.CreateEntity("LegoActor");
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actor.SetInternalEntity(entity);
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createdEntity = entity;
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actor.SetEntityLocation(Vector3(), Vector3(), Vector3());
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entity->Create(action);
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}
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else if (strcmp(p_model.m_presenterName, "LegoEntityPresenter") == 0) {
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LegoActorPresenter actor;
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LegoEntity* entity = (LegoEntity*) actor.CreateEntity("LegoEntity");
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actor.SetInternalEntity(entity);
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createdEntity = entity;
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actor.SetEntityLocation(Vector3(), Vector3(), Vector3());
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entity->Create(action);
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}
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LegoModelPresenter modelPresenter;
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modelPresenter.Clear();
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if (createdEntity != NULL) {
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action.SetLocation(Mx3DPointFloat(0.0, 0.0, 0.0));
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action.SetUp(Mx3DPointFloat(0.0, 0.0, 1.0));
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action.SetDirection(Mx3DPointFloat(0.0, 1.0, 0.0));
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}
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modelPresenter.SetAction(&action);
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modelPresenter.FUN_1007ff70(chunk, createdEntity, p_model.m_unk0x34, p_world);
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delete buffer;
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return SUCCESS;
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}
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@ -202,6 +202,16 @@ MxResult LegoModelPresenter::CreateROI(MxStreamChunk* p_chunk)
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return result;
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}
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// STUB: LEGO1 0x1007ff70
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void LegoModelPresenter::FUN_1007ff70(
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MxDSChunk p_chunk,
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LegoEntity* p_entity,
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undefined4 p_modelUnknown0x34,
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LegoWorld* p_world
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)
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{
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}
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// FUNCTION: LEGO1 0x10080050
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void LegoModelPresenter::ReadyTickle()
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{
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@ -35,13 +35,13 @@ MxResult ModelDbModel::Read(FILE* p_file)
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return FAILURE;
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}
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if (fread(&m_unk0x10, sizeof(*m_unk0x10), 3, p_file) != 3) {
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if (fread(&m_locatation, sizeof(*m_locatation), 3, p_file) != 3) {
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return FAILURE;
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}
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if (fread(&m_unk0x1c, sizeof(*m_unk0x1c), 3, p_file) != 3) {
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if (fread(&m_direction, sizeof(*m_direction), 3, p_file) != 3) {
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return FAILURE;
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}
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if (fread(&m_unk0x28, sizeof(*m_unk0x28), 3, p_file) != 3) {
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if (fread(&m_up, sizeof(*m_up), 3, p_file) != 3) {
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return FAILURE;
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}
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@ -65,11 +65,11 @@ MxResult ModelDbPart::Read(FILE* p_file)
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m_roiName = buff;
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if (fread(&m_unk0x10, sizeof(m_unk0x10), 1, p_file) != 1) {
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if (fread(&m_partDataLength, sizeof(m_partDataLength), 1, p_file) != 1) {
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return FAILURE;
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}
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return fread(&m_unk0x14, sizeof(m_unk0x14), 1, p_file) == 1 ? SUCCESS : FAILURE;
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return fread(&m_partDataOffset, sizeof(m_partDataOffset), 1, p_file) == 1 ? SUCCESS : FAILURE;
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}
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// FUNCTION: LEGO1 0x10027910
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@ -12,9 +12,9 @@
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struct ModelDbPart {
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MxResult Read(FILE* p_file);
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MxString m_roiName; // 0x00
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undefined4 m_unk0x10; // 0x10
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undefined4 m_unk0x14; // 0x14
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MxString m_roiName; // 0x00
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undefined4 m_partDataLength; // 0x10
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undefined4 m_partDataOffset; // 0x14
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};
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// VTABLE: LEGO1 0x100d6888
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@ -35,8 +35,8 @@ class ModelDbPartList : public MxList<ModelDbPart*> {
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MxS32 compare = strcmpi(p_a->m_roiName.GetData(), p_b->m_roiName.GetData());
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if (compare == 0) {
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p_b->m_unk0x10 = p_a->m_unk0x10;
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p_b->m_unk0x14 = p_a->m_unk0x14;
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p_b->m_partDataLength = p_a->m_partDataLength;
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p_b->m_partDataOffset = p_a->m_partDataOffset;
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}
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return compare;
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@ -93,14 +93,14 @@ class ModelDbPartListCursor : public MxListCursor<ModelDbPart*> {
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struct ModelDbModel {
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MxResult Read(FILE* p_file);
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char* m_modelName; // 0x00
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undefined4 m_unk0x04; // 0x04
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undefined4 m_unk0x08; // 0x08
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char* m_presenterName; // 0x0c
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undefined4 m_unk0x10[3]; // 0x10
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undefined4 m_unk0x1c[3]; // 0x1c
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undefined4 m_unk0x28[3]; // 0x28
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undefined m_unk0x34; // 0x34
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char* m_modelName; // 0x00
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undefined4 m_unk0x04; // 0x04
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undefined4 m_unk0x08; // 0x08
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char* m_presenterName; // 0x0c
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float m_locatation[3]; // 0x10
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float m_direction[3]; // 0x1c
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float m_up[3]; // 0x28
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undefined m_unk0x34; // 0x34
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};
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// SIZE 0x18
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@ -73,6 +73,9 @@ class MxDSAction : public MxDSObject {
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inline Mx3DPointFloat& GetLocation() { return m_location; }
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inline Mx3DPointFloat& GetDirection() { return m_direction; }
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inline Mx3DPointFloat& GetUp() { return m_up; }
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inline void SetLocation(Vector3& p_location) { m_location = p_location; }
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inline void SetDirection(Vector3& p_direction) { m_direction = p_direction; }
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inline void SetUp(Vector3& p_up) { m_up = p_up; }
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inline MxCore* GetUnknown84() { return m_unk0x84; }
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inline void SetUnknown84(MxCore* p_unk0x84) { m_unk0x84 = p_unk0x84; }
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inline MxCore* GetOrigin() { return m_origin; }
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@ -117,6 +117,7 @@ class MxPresenter : public MxCore {
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inline MxS32 GetY() const { return this->m_location.GetY(); }
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inline MxS32 GetDisplayZ() const { return this->m_displayZ; }
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inline MxDSAction* GetAction() const { return this->m_action; }
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inline void SetAction(MxDSAction* p_action) { m_action = p_action; }
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inline void SetCompositePresenter(MxCompositePresenter* p_compositePresenter)
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{
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@ -13,6 +13,8 @@ class Vector2 {
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// FUNCTION: LEGO1 0x1000c0f0
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inline Vector2(float* p_data) { SetData(p_data); }
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inline Vector2() {}
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// Note: virtual function overloads appear in the virtual table
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// in reverse order of appearance.
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@ -155,6 +157,8 @@ class Vector3 : public Vector2 {
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// FUNCTION: LEGO1 0x1001d150
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inline Vector3(float* p_data) : Vector2(p_data) {}
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inline Vector3() {}
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// Hack: Some code initializes a Vector3 from a (most likely) const float* source.
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// Example: LegoCameraController::GetWorldUp
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// Vector3 however is a class that can mutate its underlying source, making
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