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@ -198,6 +198,9 @@ class LegoPathActor : public LegoActor {
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MxFloat m_unk0x150; // 0x150
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};
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// FUNCTION: LEGO1 0x1002edd0
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// LegoPathActor::FUN_1002edd0
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// TEMPLATE: LEGO1 0x10018b70
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// List<LegoBoundaryEdge>::~List<LegoBoundaryEdge>
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@ -565,9 +565,6 @@ MxS32 LegoPathActor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
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return FUN_1002edd0(boundaries, m_boundary, p_v1, v2, len, radius, p_v3, 0);
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}
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// FUNCTION: LEGO1 0x1002edd0
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// LegoPathActor::FUN_1002edd0
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// FUNCTION: LEGO1 0x1002f020
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// FUNCTION: BETA10 0x100af54a
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void LegoPathActor::ParseAction(char* p_extra)
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