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Add Counting functions, more on SetPalette
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@ -72,6 +72,36 @@ void MxDisplaySurface::FUN_100ba640()
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}
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}
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// OFFSET: LEGO1 0x100ba750
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byte CountTotalBitsSetTo1(MxU32 p_param)
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{
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MxU32 a;
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byte i = 0;
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if(p_param) {
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do {
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a = i >> 1;
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i += ((byte)p_param & 1);
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p_param = a;
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} while (a != 0);
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}
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return i;
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}
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// OFFSET: LEGO1 0x100ba770
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byte CountContiguousBitsSetTo1(MxU32 p_param)
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{
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MxU32 u;
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byte count = 0;
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u = p_param & 1;
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while(u == 0) {
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p_param >>= 1;
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count++;
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u = p_param & 1;
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}
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return count;
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}
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// FUNCTION: LEGO1 0x100ba790
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MxResult MxDisplaySurface::Init(
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MxVideoParam& p_videoParam,
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@ -223,13 +253,19 @@ void MxDisplaySurface::SetPalette(MxPalette* p_palette)
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HDC hdc;
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HPALETTE hpal;
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LOGPALETTE lpal;
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byte bVar2;
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byte bVar3;
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byte bVar4;
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byte bVar5;
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byte bVar6;
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byte bVar7;
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if((this->m_surfaceDesc).ddpfPixelFormat.dwFlags & 0x20) {
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this->m_ddSurface1->SetPalette(p_palette->CreateNativePalette());
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this->m_ddSurface2->SetPalette(p_palette->CreateNativePalette());
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if(((this->m_videoParam).Flags().GetFlipSurfaces()) == 0) {
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lpal.palVersion = 0x300;
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lpal.palNumEntries = 256;
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// FIXME: this loop
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// FIXME: this loop is probably incorrect
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memset(lpal.palPalEntry, lpal.palNumEntries, 0);
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hpal = CreatePalette(&lpal);
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@ -240,7 +276,23 @@ void MxDisplaySurface::SetPalette(MxPalette* p_palette)
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DeleteObject(hpal);
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}
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}
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// TODO: Second half of this function
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if((this->m_surfaceDesc).ddpfPixelFormat.dwRGBBitCount == 16) {
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if(this->m_16bitPal == NULL) {
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this->m_16bitPal = new MxU16; // FIXME: malloc size 512;
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}
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p_palette->GetEntries((PALETTEENTRY*) &lpal); // ?
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// inferred
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bVar2 = CountContiguousBitsSetTo1((this->m_surfaceDesc).ddpfPixelFormat.dwYUVBitCount);
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bVar3 = CountTotalBitsSetTo1((this->m_surfaceDesc).ddpfPixelFormat.dwYUVBitCount);
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bVar4 = CountContiguousBitsSetTo1((this->m_surfaceDesc).ddpfPixelFormat.dwZBufferBitDepth);
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bVar5 = CountTotalBitsSetTo1((this->m_surfaceDesc).ddpfPixelFormat.dwZBufferBitDepth);
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bVar6 = CountContiguousBitsSetTo1((this->m_surfaceDesc).ddpfPixelFormat.dwAlphaBitDepth);
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bVar7 = CountTotalBitsSetTo1((this->m_surfaceDesc).ddpfPixelFormat.dwAlphaBitDepth);
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MxS32 i = 0;
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// A while loop here then thats it
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}
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}
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// STUB: LEGO1 0x100bacc0
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