This commit is contained in:
Christian Semmler 2024-12-05 16:13:29 -07:00
parent 6ca54824e6
commit 9e46c6910f
7 changed files with 208 additions and 39 deletions

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@ -11,10 +11,10 @@
class Act2Actor : public LegoAnimActor {
public:
struct UnknownListStructure {
MxFloat m_unk0x00[3]; // 0x00
MxFloat m_unk0x0c[3]; // 0x0c
const char* m_unk0x18; // 0x18
undefined m_unk0x1c; // 0x1c
MxFloat m_position[3]; // 0x00
MxFloat m_direction[3]; // 0x0c
const char* m_boundary; // 0x18
undefined m_unk0x1c; // 0x1c
};
Act2Actor();

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@ -119,13 +119,13 @@ class LegoPathController : public MxCore {
);
MxResult FUN_10048310(
LegoPathEdgeContainer* p_grec,
const Vector3& p_position,
const Vector3& p_direction,
LegoPathBoundary* p_boundary1,
const Vector3& p_param5,
const Vector3& p_param6,
LegoPathBoundary* p_boundary2,
MxBool p_param8,
const Vector3& p_oldPosition,
const Vector3& p_oldDirection,
LegoPathBoundary* p_oldBoundary,
const Vector3& p_newPosition,
const Vector3& p_newDirection,
LegoPathBoundary* p_newBoundary,
LegoU8 p_mask,
MxFloat* p_param9
);

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@ -6,10 +6,20 @@
#include "mxtypes.h"
class LegoPathBoundary;
struct LegoPathCtrlEdge;
struct LegoUnknown100db7f4;
// SIZE 0x08
struct LegoBoundaryEdge {
LegoBoundaryEdge() {}
// FUNCTION: BETA10 0x100bd620
LegoBoundaryEdge(LegoUnknown100db7f4* p_edge, LegoPathBoundary* p_boundary)
{
m_edge = p_edge;
m_boundary = p_boundary;
}
LegoUnknown100db7f4* m_edge; // 0x00
LegoPathBoundary* m_boundary; // 0x04
@ -17,6 +27,44 @@ struct LegoBoundaryEdge {
int operator<(LegoBoundaryEdge) const { return 0; }
};
// SIZE 0x10
struct LegoBoundaryEdgeWithFloat {
LegoBoundaryEdgeWithFloat()
{
m_edge = NULL;
m_boundary = NULL;
m_unk0x08 = 0;
m_unk0x0c = 0.0f;
}
// FUNCTION: BETA10 0x100bd9a0
LegoBoundaryEdgeWithFloat(LegoPathCtrlEdge* p_edge, LegoPathBoundary* p_boundary, MxFloat p_unk0x0c)
{
m_edge = p_edge;
m_boundary = p_boundary;
m_unk0x08 = 0;
m_unk0x0c = p_unk0x0c;
}
LegoPathCtrlEdge* m_edge; // 0x00
LegoPathBoundary* m_boundary; // 0x04
undefined4 m_unk0x08; // 0x08
MxFloat m_unk0x0c; // 0x0c
int operator==(LegoBoundaryEdgeWithFloat) const { return 0; }
int operator<(LegoBoundaryEdgeWithFloat) const { return 0; }
};
struct LegoBoundaryEdgeWithFloatComparator {
// FUNCTION: BETA10 0x100bef80
bool operator()(LegoBoundaryEdgeWithFloat* const& p_a, LegoBoundaryEdgeWithFloat* const& p_b) const
{
return p_a->m_unk0x0c < p_b->m_unk0x0c;
}
};
typedef multiset<LegoBoundaryEdgeWithFloat*, LegoBoundaryEdgeWithFloatComparator> LegoBoundaryEdgeWithFloatSet;
// SIZE 0x3c
struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
enum {
@ -30,9 +78,10 @@ struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
m_flags = 0;
}
void SetBit1(MxU32 p_flag)
// FUNCTION: BETA10 0x100bd660
void SetBit1(MxU32 p_bool)
{
if (p_flag) {
if (p_bool) {
m_flags |= c_bit1;
}
else {
@ -40,10 +89,11 @@ struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
}
}
// FUNCTION: BETA10 0x1001cb50
MxU32 GetBit1() { return m_flags & c_bit1; }
Mx3DPointFloat m_unk0x0c; // 0x0c
Mx3DPointFloat m_unk0x20; // 0x20
Mx3DPointFloat m_position; // 0x0c
Mx3DPointFloat m_direction; // 0x20
LegoPathBoundary* m_boundary; // 0x34
MxU8 m_flags; // 0x38
};

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@ -134,8 +134,8 @@ void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
// FUNCTION: BETA10 0x1000d4d6
void Act2Actor::FUN_100192a0(undefined4 p_param)
{
Mx3DPointFloat local38(0.0, 0.0, 0.0);
Mx3DPointFloat local4c(0.0, 0.0, 0.0);
Mx3DPointFloat newPosition(0.0, 0.0, 0.0);
Mx3DPointFloat newDirection(0.0, 0.0, 0.0);
if (m_grec) {
delete m_grec;
@ -144,26 +144,25 @@ void Act2Actor::FUN_100192a0(undefined4 p_param)
m_grec = new LegoPathEdgeContainer();
assert(m_grec);
local38 = g_unk0x100f0db8[p_param].m_unk0x00;
local4c = g_unk0x100f0db8[p_param].m_unk0x0c;
LegoPathBoundary* otherBoundary = m_controller->GetPathBoundary(g_unk0x100f0db8[p_param].m_unk0x18);
newPosition = g_unk0x100f0db8[p_param].m_position;
newDirection = g_unk0x100f0db8[p_param].m_direction;
LegoPathBoundary* newBoundary = m_controller->GetPathBoundary(g_unk0x100f0db8[p_param].m_boundary);
MxResult sts = m_controller->FUN_10048310(
m_grec,
m_roi->GetWorldPosition(),
m_roi->GetWorldDirection(),
m_boundary,
local38,
local4c,
otherBoundary,
TRUE,
newPosition,
newDirection,
newBoundary,
LegoUnknown100db7f4::c_bit1,
NULL
);
assert(!sts);
assert(!sts); // == SUCCESS
if (sts) {
if (sts != SUCCESS) {
delete m_grec;
m_grec = NULL;
}

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@ -733,21 +733,129 @@ MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx4DPointFloat&
return SUCCESS;
}
// STUB: LEGO1 0x10048310
// STUB: BETA10 0x100b8911
// FUNCTION: LEGO1 0x10048310
// FUNCTION: BETA10 0x100b8911
MxResult LegoPathController::FUN_10048310(
LegoPathEdgeContainer* p_grec,
const Vector3& p_position,
const Vector3& p_direction,
LegoPathBoundary* p_boundary1,
const Vector3& p_param5,
const Vector3& p_param6,
LegoPathBoundary* p_boundary2,
MxBool p_param8,
const Vector3& p_oldPosition,
const Vector3& p_oldDirection,
LegoPathBoundary* p_oldBoundary,
const Vector3& p_newPosition,
const Vector3& p_newDirection,
LegoPathBoundary* p_newBoundary,
LegoU8 p_mask,
MxFloat* p_param9
)
{
// TODO
p_grec->m_position = p_newPosition;
p_grec->m_direction = p_newDirection;
p_grec->m_boundary = p_newBoundary;
if (p_newBoundary == p_oldBoundary) {
p_grec->SetBit1(TRUE);
}
else {
list<LegoBoundaryEdgeWithFloat> boundaryList;
list<LegoBoundaryEdgeWithFloat>::iterator boundaryListIt;
LegoBoundaryEdgeWithFloatSet boundarySet;
LegoBoundaryEdgeWithFloatSet::iterator boundarySetItA;
LegoBoundaryEdgeWithFloatSet::iterator boundarySetItB;
LegoPathCtrlEdgeSet pathCtrlEdgeSet(m_pfsE);
MxFloat local14 = 999999.0f;
p_grec->SetBit1(FALSE);
for (MxS32 i = 0; i < p_oldBoundary->GetNumEdges(); i++) {
LegoPathCtrlEdge* edge = (LegoPathCtrlEdge*) p_oldBoundary->GetEdges()[i];
if (edge->GetMask0x03()) {
LegoPathBoundary* otherFace = (LegoPathBoundary*) edge->OtherFace(p_oldBoundary);
if (otherFace != NULL && edge->Unknown(*otherFace, p_mask)) {
if (p_newBoundary == otherFace) {
float dist = edge->DistanceToMidpoint(p_oldPosition) + edge->DistanceToMidpoint(p_newPosition);
if (dist < local14) {
local14 = dist;
p_grec->erase(p_grec->begin(), p_grec->end());
p_grec->SetBit1(TRUE);
p_grec->push_back(LegoBoundaryEdge(edge, p_oldBoundary));
}
}
else {
boundaryList.push_back(
LegoBoundaryEdgeWithFloat(edge, p_oldBoundary, edge->DistanceToMidpoint(p_oldPosition))
);
boundarySet.insert(&boundaryList.back());
}
}
}
pathCtrlEdgeSet.erase(edge);
}
if (!p_grec->GetBit1()) {
while (pathCtrlEdgeSet.size() != 0) {
LegoBoundaryEdgeWithFloat edgeWithFloat;
MxFloat local70 = 999999.0f;
boundarySetItA = boundarySetItB = boundarySet.begin();
if (boundarySetItB != boundarySet.end()) {
boundarySetItB++;
}
while (boundarySetItA != boundarySet.end()) {
MxU32 shouldRemove = TRUE;
LegoUnknown100db7f4* e = (*boundarySetItA)->m_edge;
LegoPathBoundary* b = (*boundarySetItA)->m_boundary;
assert(e && b);
LegoPathBoundary* bOther = (LegoPathBoundary*) e->OtherFace(b);
assert(bOther);
if (e->Unknown(*bOther, p_mask)) {
if (bOther == p_newBoundary) {
// TODO
}
else {
// TODO
}
}
if (shouldRemove) {
boundarySet.erase(boundarySetItA);
}
if (boundarySetItB == boundarySet.end()) {
break;
}
boundarySetItA = boundarySetItB;
boundarySetItB++;
}
if (edgeWithFloat.m_edge == NULL) {
break;
}
pathCtrlEdgeSet.erase(edgeWithFloat.m_edge);
boundaryList.push_back(edgeWithFloat);
boundarySet.insert(&boundaryList.back());
}
}
if (!p_grec->GetBit1()) {
return FAILURE;
}
// TODO
}
return SUCCESS;
}
@ -763,8 +871,8 @@ MxS32 LegoPathController::FUN_1004a240(
)
{
if (p_grec.size() == 0) {
p_v1 = p_grec.m_unk0x0c;
p_v2 = p_grec.m_unk0x20;
p_v1 = p_grec.m_position;
p_v2 = p_grec.m_direction;
p_boundary = p_grec.m_boundary;
p_grec.SetBit1(FALSE);
return 1;

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@ -64,6 +64,17 @@ struct LegoUnknown100db7f4 : public LegoEdge {
}
}
// FUNCTION: BETA10 0x100bd4a0
LegoFloat DistanceToMidpoint(const Vector3& p_vec)
{
Mx3DPointFloat point(*m_pointA);
((Vector3&) point).Add(*m_pointB);
((Vector3&) point).Mul(0.5f);
((Vector3&) point).Sub(p_vec);
return sqrt(point.LenSquared());
}
// FUNCTION: BETA10 0x1001cc60
LegoU32 GetMask0x03() { return m_flags & (c_bit1 | c_bit2); }
// SYNTHETIC: LEGO1 0x1009a6c0

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@ -286,6 +286,7 @@ class Vector3 : public Vector2 {
void Clear() override { memset(m_data, 0, sizeof(float) * 3); } // vtable+0x2c
// FUNCTION: LEGO1 0x10003bd0
// FUNCTION: BETA10 0x10011530
float LenSquared() const override
{
return m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2];