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WIP
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6ca54824e6
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@ -11,10 +11,10 @@
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class Act2Actor : public LegoAnimActor {
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public:
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struct UnknownListStructure {
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MxFloat m_unk0x00[3]; // 0x00
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MxFloat m_unk0x0c[3]; // 0x0c
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const char* m_unk0x18; // 0x18
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undefined m_unk0x1c; // 0x1c
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MxFloat m_position[3]; // 0x00
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MxFloat m_direction[3]; // 0x0c
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const char* m_boundary; // 0x18
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undefined m_unk0x1c; // 0x1c
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};
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Act2Actor();
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@ -119,13 +119,13 @@ class LegoPathController : public MxCore {
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);
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MxResult FUN_10048310(
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LegoPathEdgeContainer* p_grec,
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const Vector3& p_position,
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const Vector3& p_direction,
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LegoPathBoundary* p_boundary1,
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const Vector3& p_param5,
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const Vector3& p_param6,
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LegoPathBoundary* p_boundary2,
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MxBool p_param8,
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const Vector3& p_oldPosition,
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const Vector3& p_oldDirection,
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LegoPathBoundary* p_oldBoundary,
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const Vector3& p_newPosition,
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const Vector3& p_newDirection,
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LegoPathBoundary* p_newBoundary,
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LegoU8 p_mask,
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MxFloat* p_param9
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);
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@ -6,10 +6,20 @@
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#include "mxtypes.h"
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class LegoPathBoundary;
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struct LegoPathCtrlEdge;
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struct LegoUnknown100db7f4;
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// SIZE 0x08
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struct LegoBoundaryEdge {
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LegoBoundaryEdge() {}
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// FUNCTION: BETA10 0x100bd620
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LegoBoundaryEdge(LegoUnknown100db7f4* p_edge, LegoPathBoundary* p_boundary)
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{
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m_edge = p_edge;
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m_boundary = p_boundary;
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}
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LegoUnknown100db7f4* m_edge; // 0x00
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LegoPathBoundary* m_boundary; // 0x04
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@ -17,6 +27,44 @@ struct LegoBoundaryEdge {
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int operator<(LegoBoundaryEdge) const { return 0; }
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};
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// SIZE 0x10
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struct LegoBoundaryEdgeWithFloat {
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LegoBoundaryEdgeWithFloat()
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{
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m_edge = NULL;
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m_boundary = NULL;
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m_unk0x08 = 0;
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m_unk0x0c = 0.0f;
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}
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// FUNCTION: BETA10 0x100bd9a0
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LegoBoundaryEdgeWithFloat(LegoPathCtrlEdge* p_edge, LegoPathBoundary* p_boundary, MxFloat p_unk0x0c)
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{
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m_edge = p_edge;
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m_boundary = p_boundary;
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m_unk0x08 = 0;
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m_unk0x0c = p_unk0x0c;
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}
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LegoPathCtrlEdge* m_edge; // 0x00
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LegoPathBoundary* m_boundary; // 0x04
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undefined4 m_unk0x08; // 0x08
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MxFloat m_unk0x0c; // 0x0c
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int operator==(LegoBoundaryEdgeWithFloat) const { return 0; }
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int operator<(LegoBoundaryEdgeWithFloat) const { return 0; }
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};
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struct LegoBoundaryEdgeWithFloatComparator {
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// FUNCTION: BETA10 0x100bef80
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bool operator()(LegoBoundaryEdgeWithFloat* const& p_a, LegoBoundaryEdgeWithFloat* const& p_b) const
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{
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return p_a->m_unk0x0c < p_b->m_unk0x0c;
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}
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};
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typedef multiset<LegoBoundaryEdgeWithFloat*, LegoBoundaryEdgeWithFloatComparator> LegoBoundaryEdgeWithFloatSet;
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// SIZE 0x3c
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struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
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enum {
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@ -30,9 +78,10 @@ struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
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m_flags = 0;
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}
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void SetBit1(MxU32 p_flag)
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// FUNCTION: BETA10 0x100bd660
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void SetBit1(MxU32 p_bool)
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{
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if (p_flag) {
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if (p_bool) {
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m_flags |= c_bit1;
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}
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else {
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@ -40,10 +89,11 @@ struct LegoPathEdgeContainer : public list<LegoBoundaryEdge> {
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}
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}
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// FUNCTION: BETA10 0x1001cb50
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MxU32 GetBit1() { return m_flags & c_bit1; }
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Mx3DPointFloat m_unk0x0c; // 0x0c
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Mx3DPointFloat m_unk0x20; // 0x20
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Mx3DPointFloat m_position; // 0x0c
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Mx3DPointFloat m_direction; // 0x20
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LegoPathBoundary* m_boundary; // 0x34
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MxU8 m_flags; // 0x38
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};
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@ -134,8 +134,8 @@ void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
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// FUNCTION: BETA10 0x1000d4d6
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void Act2Actor::FUN_100192a0(undefined4 p_param)
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{
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Mx3DPointFloat local38(0.0, 0.0, 0.0);
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Mx3DPointFloat local4c(0.0, 0.0, 0.0);
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Mx3DPointFloat newPosition(0.0, 0.0, 0.0);
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Mx3DPointFloat newDirection(0.0, 0.0, 0.0);
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if (m_grec) {
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delete m_grec;
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@ -144,26 +144,25 @@ void Act2Actor::FUN_100192a0(undefined4 p_param)
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m_grec = new LegoPathEdgeContainer();
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assert(m_grec);
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local38 = g_unk0x100f0db8[p_param].m_unk0x00;
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local4c = g_unk0x100f0db8[p_param].m_unk0x0c;
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LegoPathBoundary* otherBoundary = m_controller->GetPathBoundary(g_unk0x100f0db8[p_param].m_unk0x18);
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newPosition = g_unk0x100f0db8[p_param].m_position;
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newDirection = g_unk0x100f0db8[p_param].m_direction;
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LegoPathBoundary* newBoundary = m_controller->GetPathBoundary(g_unk0x100f0db8[p_param].m_boundary);
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MxResult sts = m_controller->FUN_10048310(
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m_grec,
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m_roi->GetWorldPosition(),
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m_roi->GetWorldDirection(),
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m_boundary,
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local38,
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local4c,
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otherBoundary,
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TRUE,
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newPosition,
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newDirection,
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newBoundary,
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LegoUnknown100db7f4::c_bit1,
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NULL
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);
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assert(!sts);
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assert(!sts); // == SUCCESS
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if (sts) {
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if (sts != SUCCESS) {
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delete m_grec;
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m_grec = NULL;
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}
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@ -733,21 +733,129 @@ MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx4DPointFloat&
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return SUCCESS;
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}
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// STUB: LEGO1 0x10048310
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// STUB: BETA10 0x100b8911
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// FUNCTION: LEGO1 0x10048310
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// FUNCTION: BETA10 0x100b8911
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MxResult LegoPathController::FUN_10048310(
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LegoPathEdgeContainer* p_grec,
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const Vector3& p_position,
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const Vector3& p_direction,
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LegoPathBoundary* p_boundary1,
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const Vector3& p_param5,
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const Vector3& p_param6,
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LegoPathBoundary* p_boundary2,
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MxBool p_param8,
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const Vector3& p_oldPosition,
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const Vector3& p_oldDirection,
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LegoPathBoundary* p_oldBoundary,
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const Vector3& p_newPosition,
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const Vector3& p_newDirection,
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LegoPathBoundary* p_newBoundary,
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LegoU8 p_mask,
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MxFloat* p_param9
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)
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{
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// TODO
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p_grec->m_position = p_newPosition;
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p_grec->m_direction = p_newDirection;
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p_grec->m_boundary = p_newBoundary;
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if (p_newBoundary == p_oldBoundary) {
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p_grec->SetBit1(TRUE);
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}
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else {
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list<LegoBoundaryEdgeWithFloat> boundaryList;
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list<LegoBoundaryEdgeWithFloat>::iterator boundaryListIt;
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LegoBoundaryEdgeWithFloatSet boundarySet;
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LegoBoundaryEdgeWithFloatSet::iterator boundarySetItA;
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LegoBoundaryEdgeWithFloatSet::iterator boundarySetItB;
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LegoPathCtrlEdgeSet pathCtrlEdgeSet(m_pfsE);
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MxFloat local14 = 999999.0f;
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p_grec->SetBit1(FALSE);
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for (MxS32 i = 0; i < p_oldBoundary->GetNumEdges(); i++) {
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LegoPathCtrlEdge* edge = (LegoPathCtrlEdge*) p_oldBoundary->GetEdges()[i];
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if (edge->GetMask0x03()) {
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LegoPathBoundary* otherFace = (LegoPathBoundary*) edge->OtherFace(p_oldBoundary);
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if (otherFace != NULL && edge->Unknown(*otherFace, p_mask)) {
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if (p_newBoundary == otherFace) {
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float dist = edge->DistanceToMidpoint(p_oldPosition) + edge->DistanceToMidpoint(p_newPosition);
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if (dist < local14) {
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local14 = dist;
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p_grec->erase(p_grec->begin(), p_grec->end());
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p_grec->SetBit1(TRUE);
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p_grec->push_back(LegoBoundaryEdge(edge, p_oldBoundary));
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}
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}
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else {
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boundaryList.push_back(
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LegoBoundaryEdgeWithFloat(edge, p_oldBoundary, edge->DistanceToMidpoint(p_oldPosition))
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);
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boundarySet.insert(&boundaryList.back());
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}
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}
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}
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pathCtrlEdgeSet.erase(edge);
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}
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if (!p_grec->GetBit1()) {
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while (pathCtrlEdgeSet.size() != 0) {
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LegoBoundaryEdgeWithFloat edgeWithFloat;
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MxFloat local70 = 999999.0f;
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boundarySetItA = boundarySetItB = boundarySet.begin();
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if (boundarySetItB != boundarySet.end()) {
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boundarySetItB++;
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}
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while (boundarySetItA != boundarySet.end()) {
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MxU32 shouldRemove = TRUE;
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LegoUnknown100db7f4* e = (*boundarySetItA)->m_edge;
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LegoPathBoundary* b = (*boundarySetItA)->m_boundary;
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assert(e && b);
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LegoPathBoundary* bOther = (LegoPathBoundary*) e->OtherFace(b);
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assert(bOther);
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if (e->Unknown(*bOther, p_mask)) {
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if (bOther == p_newBoundary) {
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// TODO
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}
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else {
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// TODO
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}
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}
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if (shouldRemove) {
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boundarySet.erase(boundarySetItA);
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}
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if (boundarySetItB == boundarySet.end()) {
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break;
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}
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boundarySetItA = boundarySetItB;
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boundarySetItB++;
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}
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if (edgeWithFloat.m_edge == NULL) {
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break;
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}
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pathCtrlEdgeSet.erase(edgeWithFloat.m_edge);
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boundaryList.push_back(edgeWithFloat);
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boundarySet.insert(&boundaryList.back());
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}
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}
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if (!p_grec->GetBit1()) {
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return FAILURE;
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}
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// TODO
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}
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return SUCCESS;
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}
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@ -763,8 +871,8 @@ MxS32 LegoPathController::FUN_1004a240(
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)
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{
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if (p_grec.size() == 0) {
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p_v1 = p_grec.m_unk0x0c;
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p_v2 = p_grec.m_unk0x20;
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p_v1 = p_grec.m_position;
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p_v2 = p_grec.m_direction;
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p_boundary = p_grec.m_boundary;
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p_grec.SetBit1(FALSE);
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return 1;
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@ -64,6 +64,17 @@ struct LegoUnknown100db7f4 : public LegoEdge {
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}
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}
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// FUNCTION: BETA10 0x100bd4a0
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LegoFloat DistanceToMidpoint(const Vector3& p_vec)
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{
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Mx3DPointFloat point(*m_pointA);
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((Vector3&) point).Add(*m_pointB);
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((Vector3&) point).Mul(0.5f);
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((Vector3&) point).Sub(p_vec);
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return sqrt(point.LenSquared());
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}
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// FUNCTION: BETA10 0x1001cc60
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LegoU32 GetMask0x03() { return m_flags & (c_bit1 | c_bit2); }
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// SYNTHETIC: LEGO1 0x1009a6c0
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@ -286,6 +286,7 @@ class Vector3 : public Vector2 {
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void Clear() override { memset(m_data, 0, sizeof(float) * 3); } // vtable+0x2c
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// FUNCTION: LEGO1 0x10003bd0
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// FUNCTION: BETA10 0x10011530
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float LenSquared() const override
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{
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return m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2];
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