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@ -91,7 +91,7 @@ void HistoryBook::ReadyWorld()
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MxStillPresenter* scoreboxMaster = (MxStillPresenter*) Find("MxStillPresenter", "ScoreBox");
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MxStillPresenter* scoreboxMaster = (MxStillPresenter*) Find("MxStillPresenter", "ScoreBox");
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MxU8 scoreColors[3] =
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MxU8 scoreColors[3] =
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{0x76, 0x4c, 0x38}; // yellow - #FFB900, blue - #00548C, red - #CB1220, background - #CECECE, border - #74818B
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{0x76, 0x4c, 0x38}; // yellow - #FFB900, blue - #00548C, red - #CB1220, background - #CECECE, border - #74818B
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MxU32 scoreY = 0x79;
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MxS32 scoreY = 0x79;
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for (MxS16 j = 0; j < GameState()->GetScores()->m_count; j++) {
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for (MxS16 j = 0; j < GameState()->GetScores()->m_count; j++) {
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LegoGameState::Score* score = GameState()->GetScores()->GetScore(j);
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LegoGameState::Score* score = GameState()->GetScores()->GetScore(j);
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@ -100,7 +100,7 @@ void HistoryBook::ReadyWorld()
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MxStillPresenter** scorebox = &m_scores[j];
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MxStillPresenter** scorebox = &m_scores[j];
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*scorebox = scoreboxMaster->Clone();
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*scorebox = scoreboxMaster->Clone();
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MxU32 scoreX = 0x90;
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MxS32 scoreX = 0x90;
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if (j >= 10) {
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if (j >= 10) {
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if (j == 10) {
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if (j == 10) {
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scoreY = 0x79;
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scoreY = 0x79;
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