Match functions, consistent style, add missing annotations, some BETA annotations

This commit is contained in:
Christian Semmler 2024-05-06 07:06:26 -04:00
parent c80764e04a
commit 9d98d3a07a
4 changed files with 184 additions and 143 deletions

View File

@ -6,9 +6,33 @@
class LegoEntity;
class LegoROI;
class LegoWorld;
struct LegoBuildingData;
class LegoStorage;
class LegoWorld;
// SIZE 0x2c
struct LegoBuildingInfo {
enum {
c_bit1 = 0x01,
c_bit2 = 0x02,
c_bit3 = 0x04,
c_bit4 = 0x08
};
LegoEntity* m_entity; // 0x00
const char* m_hausName; // 0x04
MxU32 m_cycle1; // 0x08
MxU32 m_cycle2; // 0x0c
MxU8 m_cycle3; // 0x10
MxS8 m_unk0x11; // 0x11
MxS8 m_initialUnk0x11; // 0x12 = initial value loaded to m_unk0x11
MxU8 m_flags; // 0x13
float m_unk0x014; // 0x14
const char* m_unk0x18; // 0x18
float m_x; // 0x1c
float m_y; // 0x20
float m_z; // 0x24
undefined* m_unk0x28; // 0x28
};
// VTABLE: LEGO1 0x100d6f50
// SIZE 0x30
@ -31,21 +55,21 @@ class LegoBuildingManager : public MxCore {
void Init();
void FUN_1002fa00();
void UpdatePosition(int p_index, LegoWorld* p_world);
void UpdatePosition(MxS32 p_index, LegoWorld* p_world);
void FUN_1002fb30();
MxResult Write(LegoStorage* p_storage);
MxResult Read(LegoStorage* p_storage);
LegoBuildingData* GetData(LegoEntity* p_entity);
LegoBuildingInfo* GetInfo(LegoEntity* p_entity);
MxBool IncrementVariant(LegoEntity* p_entity);
MxBool FUN_1002fe40(LegoEntity* p_entity);
MxBool FUN_1002fe80(LegoEntity* p_entity);
MxBool FUN_1002fed0(LegoEntity* p_entity);
MxU32 FUN_1002ff40(LegoEntity*, MxBool);
MxBool FUN_10030000(LegoEntity* p_entity);
MxBool FUN_10030030(int p_index);
MxBool FUN_10030110(LegoBuildingData* p_data);
MxBool FUN_10030030(MxS32 p_index);
MxBool FUN_10030110(LegoBuildingInfo* p_data);
void FUN_10030590();
void AdjustHeight(int p_index);
void AdjustHeight(MxS32 p_index);
// SYNTHETIC: LEGO1 0x1002f940
// LegoBuildingManager::`scalar deleting destructor'
@ -53,15 +77,15 @@ class LegoBuildingManager : public MxCore {
private:
static char* g_customizeAnimFile;
MxU8 m_nextVariant; // 0x08
MxU8 m_unk0x09;
void* m_pSomething;
MxU8 m_nextVariant; // 0x08
MxU8 m_unk0x09; // 0x09
undefined4 m_unk0x0c; // 0x0c
undefined4 m_unk0x10; // 0x10
undefined4 m_unk0x14;
undefined4 m_unk0x18;
undefined4 m_unk0x1c;
MxU8 m_unk0x20; // 0x20
undefined4 m_unk0x24;
undefined4 m_unk0x14; // 0x14
undefined4 m_unk0x18; // 0x18
undefined4 m_unk0x1c; // 0x1c
MxU8 m_unk0x20; // 0x20
undefined4 m_unk0x24; // 0x24
MxU8 m_unk0x28; // 0x28
undefined4 m_unk0x2c; // 0x2c
};

View File

@ -8,25 +8,7 @@
#include "misc/legostorage.h"
DECOMP_SIZE_ASSERT(LegoBuildingManager, 0x30)
struct LegoBuildingData {
LegoEntity* m_pEntity;
const char* m_hausName;
MxU32 m_cycle1;
MxU32 m_cycle2;
MxU8 m_cycle3;
MxS8 m_unk0x11;
MxS8 m_initialUnk0x11; // = initial value loaded to m_unk0x11
MxU8 m_flags;
float m_float;
const char* m_unk0x18;
float m_x;
float m_y;
float m_z;
void* m_unk0x28;
};
DECOMP_SIZE_ASSERT(LegoBuildingData, 0x2c);
DECOMP_SIZE_ASSERT(LegoBuildingInfo, 0x2c)
// GLOBAL: LEGO1 0x100f3410
const char* g_buildingDataHausName[5] = {
@ -55,11 +37,11 @@ MxU8 g_buildingDataDownshift[16] = {
};
// GLOBAL: LEGO1 0x100f3478
LegoBuildingData g_buildingDataTemplate[16] = {
LegoBuildingInfo g_buildingInfoInit[16] = {
{
NULL, "infocen",
4, 0, 1,
-1, -1, 0x0,
-1, -1, 0x00,
8.99999f,
"edg02_74",
84.79617f, 9.0f, -10.2189f,
@ -140,7 +122,7 @@ LegoBuildingData g_buildingDataTemplate[16] = {
{
NULL, "Store",
4, 0, 1,
-1, -1, 0x3E,
-1, -1, 0x3e,
2.0f,
"edg02_60",
-49.4744f, 2.0f, -56.6276f,
@ -149,7 +131,7 @@ LegoBuildingData g_buildingDataTemplate[16] = {
{
NULL, "Bank",
4, 0, 1,
-1, -1, 0x3E,
-1, -1, 0x3e,
0.0f,
"edg02_36",
18.53531f, 0.0f, -16.6053f,
@ -158,7 +140,7 @@ LegoBuildingData g_buildingDataTemplate[16] = {
{
NULL, "Post",
4, 0, 1,
-1, -1, 0x3E,
-1, -1, 0x3e,
0.0f,
"edg02_58",
-33.5413f, 0.0f, -55.1791f,
@ -167,7 +149,7 @@ LegoBuildingData g_buildingDataTemplate[16] = {
{
NULL, "haus1",
4, 0, 1,
-1, -1, 0x3F,
-1, -1, 0x3f,
7.0625f,
"int11",
-62.7827f, 7.0f, -45.2215f,
@ -176,7 +158,7 @@ LegoBuildingData g_buildingDataTemplate[16] = {
{
NULL, "haus2",
4, 0, 1,
-1, -1, 0x3E,
-1, -1, 0x3e,
8.0f,
"int07",
-69.2376f, 8.0f, -6.8008099f,
@ -185,7 +167,7 @@ LegoBuildingData g_buildingDataTemplate[16] = {
{
NULL, "haus3",
4, 0, 1,
-1, -1, 0x3E,
-1, -1, 0x3e,
7.0f,
"edg01_24",
-69.0596f, 7.0f, -24.4928f,
@ -210,13 +192,13 @@ MxU32 g_buildingCycle1Length = 6;
char* LegoBuildingManager::g_customizeAnimFile = NULL;
// GLOBAL: LEGO1 0x100f37cc
int g_buildingManagerConfig = 1;
MxS32 g_buildingManagerConfig = 1;
// GLOBAL: LEGO1 0x10104c30
LegoBuildingData g_buildingData[16];
LegoBuildingInfo g_buildingInfo[16];
// Unclear what the offset of this global is.
int g_buildingCycle2Length[16];
// GLOBAL: LEGO1 0x100f3748
MxS32 g_buildingCycle2Length[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 0};
// FUNCTION: LEGO1 0x1002f8b0
void LegoBuildingManager::configureLegoBuildingManager(MxS32 p_buildingManagerConfig)
@ -239,8 +221,8 @@ LegoBuildingManager::~LegoBuildingManager()
// FUNCTION: LEGO1 0x1002f9d0
void LegoBuildingManager::Init()
{
for (MxS32 i = 0; i < _countof(g_buildingData); i++) {
g_buildingData[i] = g_buildingDataTemplate[i];
for (MxS32 i = 0; i < _countof(g_buildingInfo); i++) {
g_buildingInfo[i] = g_buildingInfoInit[i];
}
m_nextVariant = 0;
@ -251,19 +233,21 @@ void LegoBuildingManager::Init()
}
// FUNCTION: LEGO1 0x1002fa00
// FUNCTION: BETA10 0x10063ad1
void LegoBuildingManager::FUN_1002fa00()
{
MxS32 i = 0;
MxS32 i;
LegoWorld* world = CurrentWorld();
for (; i < _countof(g_buildingData); i++) {
for (i = 0; i < _countof(g_buildingInfo); i++) {
UpdatePosition(i, world);
}
if (g_buildingManagerConfig <= 1) {
LegoEntity* entity = (LegoEntity*) world->Find("MxEntity", g_buildingDataHausName[0]);
if (entity) {
entity->GetROI()->SetVisibility(TRUE);
m_unk0x09 = 0;
return;
}
}
else {
@ -274,22 +258,25 @@ void LegoBuildingManager::FUN_1002fa00()
}
}
}
m_unk0x09 = 0;
}
// FUNCTION: LEGO1 0x1002fa90
void LegoBuildingManager::UpdatePosition(int p_index, LegoWorld* p_world)
// FUNCTION: BETA10 0x10063b88
void LegoBuildingManager::UpdatePosition(MxS32 p_index, LegoWorld* p_world)
{
LegoEntity* entity = (LegoEntity*) p_world->Find("MxEntity", g_buildingData[p_index].m_hausName);
LegoEntity* entity = (LegoEntity*) p_world->Find("MxEntity", g_buildingInfo[p_index].m_hausName);
if (entity) {
entity->SetType(3);
g_buildingData[p_index].m_pEntity = entity;
entity->SetType(LegoEntity::e_building);
g_buildingInfo[p_index].m_entity = entity;
LegoROI* roi = entity->GetROI();
AdjustHeight(p_index);
MxMatrix mat = roi->GetLocal2World();
mat.SetY(g_buildingData[p_index].m_float);
mat[3][1] = g_buildingInfo[p_index].m_unk0x014;
roi->FUN_100a46b0(mat);
VideoManager()->Get3DManager()->GetLego3DView()->Moved(*roi);
VideoManager()->Get3DManager()->Moved(*roi);
}
}
@ -300,57 +287,65 @@ void LegoBuildingManager::FUN_1002fb30()
}
// FUNCTION: LEGO1 0x1002fb80
// FUNCTION: BETA10 0x10063cae
MxResult LegoBuildingManager::Write(LegoStorage* p_storage)
{
MxResult result = FAILURE;
for (MxS32 i = 0; i < _countof(g_buildingData); i++) {
LegoBuildingData* data = &g_buildingData[i];
if (p_storage->Write(&data->m_cycle1, 4) != SUCCESS) {
for (MxS32 i = 0; i < _countof(g_buildingInfo); i++) {
LegoBuildingInfo* info = &g_buildingInfo[i];
if (p_storage->Write(&info->m_cycle1, sizeof(info->m_cycle1)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_cycle2, 4) != SUCCESS) {
if (p_storage->Write(&info->m_cycle2, sizeof(info->m_cycle2)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_cycle3, 1) != SUCCESS) {
if (p_storage->Write(&info->m_cycle3, sizeof(info->m_cycle3)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_initialUnk0x11, 1) != SUCCESS) {
if (p_storage->Write(&info->m_initialUnk0x11, sizeof(info->m_initialUnk0x11)) != SUCCESS) {
goto done;
}
}
if (p_storage->Write(&m_nextVariant, 1) != SUCCESS) {
if (p_storage->Write(&m_nextVariant, sizeof(m_nextVariant)) != SUCCESS) {
goto done;
}
result = SUCCESS;
done:
return result;
}
// FUNCTION: LEGO1 0x1002fc10
// FUNCTION: BETA10 0x10063dde
MxResult LegoBuildingManager::Read(LegoStorage* p_storage)
{
MxResult result = FAILURE;
for (MxS32 i = 0; i < _countof(g_buildingData); i++) {
LegoBuildingData* data = &g_buildingData[i];
if (p_storage->Read(&data->m_cycle1, 4) != SUCCESS) {
for (MxS32 i = 0; i < _countof(g_buildingInfo); i++) {
LegoBuildingInfo* info = &g_buildingInfo[i];
if (p_storage->Read(&info->m_cycle1, sizeof(info->m_cycle1)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_cycle2, 4) != SUCCESS) {
if (p_storage->Read(&info->m_cycle2, sizeof(info->m_cycle2)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_cycle3, 1) != SUCCESS) {
if (p_storage->Read(&info->m_cycle3, sizeof(info->m_cycle3)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_unk0x11, 1) != SUCCESS) {
if (p_storage->Read(&info->m_unk0x11, sizeof(info->m_unk0x11)) != SUCCESS) {
goto done;
}
data->m_initialUnk0x11 = data->m_unk0x11;
info->m_initialUnk0x11 = info->m_unk0x11;
AdjustHeight(i);
}
if (p_storage->Read(&m_nextVariant, 1) != SUCCESS) {
if (p_storage->Read(&m_nextVariant, sizeof(m_nextVariant)) != SUCCESS) {
goto done;
}
@ -359,119 +354,143 @@ MxResult LegoBuildingManager::Read(LegoStorage* p_storage)
}
result = SUCCESS;
done:
return result;
}
// FUNCTION: LEGO1 0x1002fcc0
void LegoBuildingManager::AdjustHeight(int p_i)
// FUNCTION: BETA10 0x10063f1a
void LegoBuildingManager::AdjustHeight(MxS32 p_index)
{
// Not close assembly yet.
// Does not use any member variables but we can be sure that
// this is a THISCALL method because LegoBuildingManager::Read
// goes to the trouble of restoring ECX before calling it.
MxS8 value = g_buildingData[p_i].m_unk0x11;
if (value > 0) {
g_buildingData[p_i].m_float = g_buildingDataTemplate[p_i].m_float -
(g_buildingDataDownshift[p_i] - value) * g_buildingDataDownshiftScale[p_i];
if (g_buildingInfo[p_index].m_unk0x11 > 0) {
float value = g_buildingDataDownshift[p_index] - g_buildingInfo[p_index].m_unk0x11;
g_buildingInfo[p_index].m_unk0x014 =
g_buildingInfoInit[p_index].m_unk0x014 - value * g_buildingDataDownshiftScale[p_index];
}
else if (value == 0) {
g_buildingData[p_i].m_float =
g_buildingDataTemplate[p_i].m_float - g_buildingDataDownshift[p_i] * g_buildingDataDownshiftScale[p_i];
if (g_buildingData[p_i].m_pEntity != NULL) {
LegoROI* roi = g_buildingData[p_i].m_pEntity->GetROI();
else if (g_buildingInfo[p_index].m_unk0x11 == 0) {
float value = g_buildingDataDownshift[p_index] - g_buildingInfo[p_index].m_unk0x11;
g_buildingInfo[p_index].m_unk0x014 =
g_buildingInfoInit[p_index].m_unk0x014 - value * g_buildingDataDownshiftScale[p_index];
if (g_buildingInfo[p_index].m_entity != NULL) {
LegoROI* roi = g_buildingInfo[p_index].m_entity->GetROI();
if (roi != NULL) {
roi->SetVisibility(FALSE);
}
}
}
else {
g_buildingData[p_i].m_float = g_buildingDataTemplate[p_i].m_float;
g_buildingInfo[p_index].m_unk0x014 = g_buildingInfoInit[p_index].m_unk0x014;
}
}
// FUNCTION: LEGO1 0x1002fd70
LegoBuildingData* LegoBuildingManager::GetData(LegoEntity* p_entity)
// FUNCTION: BETA10 0x10063fc9
LegoBuildingInfo* LegoBuildingManager::GetInfo(LegoEntity* p_entity)
{
MxS32 i;
for (i = 0; i < _countof(g_buildingData); i++) {
if (g_buildingData[i].m_pEntity == p_entity) {
for (i = 0; i < _countof(g_buildingInfo); i++) {
if (g_buildingInfo[i].m_entity == p_entity) {
break;
}
}
if (i < _countof(g_buildingData)) {
return &g_buildingData[i];
if (i < _countof(g_buildingInfo)) {
return &g_buildingInfo[i];
}
return NULL;
}
// FUNCTION: LEGO1 0x1002fdb0
// FUNCTION: BETA10 0x10064101
MxBool LegoBuildingManager::IncrementVariant(LegoEntity* p_entity)
{
if (g_buildingManagerConfig <= 1) {
return TRUE;
}
LegoBuildingData* data = GetData(p_entity);
if (data != NULL && (data->m_flags & 1) && data->m_unk0x11 == -1) {
LegoBuildingInfo* info = GetInfo(p_entity);
if (info != NULL && info->m_flags & LegoBuildingInfo::c_bit1 && info->m_unk0x11 == -1) {
LegoROI* roi = p_entity->GetROI();
if (++m_nextVariant >= _countof(g_buildingDataHausName)) {
m_nextVariant = 0;
}
roi->SetVisibility(FALSE);
data->m_hausName = g_buildingDataHausName[m_nextVariant];
info->m_hausName = g_buildingDataHausName[m_nextVariant];
UpdatePosition(12, CurrentWorld());
if (data->m_pEntity != NULL) {
data->m_pEntity->GetROI()->SetVisibility(TRUE);
if (info->m_entity != NULL) {
info->m_entity->GetROI()->SetVisibility(TRUE);
}
return TRUE;
}
return FALSE;
}
// FUNCTION: LEGO1 0x1002fe40
// FUNCTION: BETA10 0x100641d3
MxBool LegoBuildingManager::FUN_1002fe40(LegoEntity* p_entity)
{
MxBool result = FALSE;
LegoBuildingData* data = GetData(p_entity);
if (data != NULL && (data->m_flags & 2)) {
data->m_cycle1++;
if (data->m_cycle1 >= g_buildingCycle1Length) {
data->m_cycle1 = 0;
LegoBuildingInfo* info = GetInfo(p_entity);
if (info != NULL && info->m_flags & LegoBuildingInfo::c_bit2) {
info->m_cycle1++;
if (info->m_cycle1 >= g_buildingCycle1Length) {
info->m_cycle1 = 0;
}
result = TRUE;
}
return result;
}
// FUNCTION: LEGO1 0x1002fe80
// FUNCTION: BETA10 0x10064242
MxBool LegoBuildingManager::FUN_1002fe80(LegoEntity* p_entity)
{
MxBool result = FALSE;
LegoBuildingData* data = GetData(p_entity);
if (data != NULL && (data->m_flags & 4)) {
data->m_cycle2++;
if (data->m_cycle2 >= g_buildingCycle2Length[data - g_buildingData]) {
data->m_cycle2 = 0;
LegoBuildingInfo* info = GetInfo(p_entity);
if (info != NULL && info->m_flags & LegoBuildingInfo::c_bit3) {
info->m_cycle2++;
if (info->m_cycle2 >= g_buildingCycle2Length[info - g_buildingInfo]) {
info->m_cycle2 = 0;
}
result = TRUE;
}
return result;
}
// FUNCTION: LEGO1 0x1002fed0
// FUNCTION: BETA10 0x100642c2
MxBool LegoBuildingManager::FUN_1002fed0(LegoEntity* p_entity)
{
MxBool result = FALSE;
LegoBuildingData* data = GetData(p_entity);
if (data != NULL && (data->m_flags & 8)) {
data->m_cycle3++;
if (data->m_cycle3 > 3) {
data->m_cycle3 = 0;
LegoBuildingInfo* info = GetInfo(p_entity);
if (info != NULL && info->m_flags & LegoBuildingInfo::c_bit4) {
info->m_cycle3++;
if (info->m_cycle3 > 3) {
info->m_cycle3 = 0;
}
result = TRUE;
}
return result;
}
@ -504,28 +523,30 @@ void LegoBuildingManager::SetCustomizeAnimFile(const char* p_value)
// FUNCTION: LEGO1 0x10030000
MxBool LegoBuildingManager::FUN_10030000(LegoEntity* p_entity)
{
LegoBuildingData* data = GetData(p_entity);
if (data == NULL) {
LegoBuildingInfo* info = GetInfo(p_entity);
if (info == NULL) {
return FALSE;
}
return FUN_10030030(data - g_buildingData);
return FUN_10030030(info - g_buildingInfo);
}
// STUB: LEGO1 0x10030030
MxBool LegoBuildingManager::FUN_10030030(int p_index)
MxBool LegoBuildingManager::FUN_10030030(MxS32 p_index)
{
return TRUE;
}
// FUNCTION: LEGO1 0x10030110
MxBool LegoBuildingManager::FUN_10030110(LegoBuildingData* p_data)
MxBool LegoBuildingManager::FUN_10030110(LegoBuildingInfo* p_data)
{
for (MxS32 i = 0; i < _countof(g_buildingData); i++) {
if (&g_buildingData[i] == p_data) {
for (MxS32 i = 0; i < _countof(g_buildingInfo); i++) {
if (&g_buildingInfo[i] == p_data) {
return FUN_10030030(i);
}
}
return FALSE;
}

View File

@ -40,7 +40,7 @@ MxU32 g_unk0x100fc4ec = 2;
MxU32 g_unk0x100fc4f0 = 0;
// GLOBAL: LEGO1 0x10104f20
LegoCharacterInfo g_chracterInfo[66];
LegoCharacterInfo g_characterInfo[66];
// FUNCTION: LEGO1 0x10082a20
LegoCharacterManager::LegoCharacterManager()
@ -55,22 +55,22 @@ LegoCharacterManager::LegoCharacterManager()
// FUNCTION: LEGO1 0x10083270
void LegoCharacterManager::Init()
{
for (MxS32 i = 0; i < _countof(g_chracterInfo); i++) {
g_chracterInfo[i] = g_characterInfoInit[i];
for (MxS32 i = 0; i < _countof(g_characterInfo); i++) {
g_characterInfo[i] = g_characterInfoInit[i];
}
}
// FUNCTION: LEGO1 0x100832a0
void LegoCharacterManager::FUN_100832a0()
{
for (MxS32 i = 0; i < _countof(g_chracterInfo); i++) {
LegoCharacterInfo* info = GetInfo(g_chracterInfo[i].m_name);
for (MxS32 i = 0; i < _countof(g_characterInfo); i++) {
LegoCharacterInfo* info = GetInfo(g_characterInfo[i].m_name);
if (info != NULL) {
LegoExtraActor* actor = info->m_actor;
if (actor != NULL && actor->IsA("LegoExtraActor")) {
LegoROI* roi = g_chracterInfo[i].m_roi;
LegoROI* roi = g_characterInfo[i].m_roi;
MxU32 refCount = GetRefCount(roi);
while (refCount != 0) {
@ -87,8 +87,8 @@ MxResult LegoCharacterManager::Write(LegoStorage* p_storage)
{
MxResult result = FAILURE;
for (MxS32 i = 0; i < _countof(g_chracterInfo); i++) {
LegoCharacterInfo* info = &g_chracterInfo[i];
for (MxS32 i = 0; i < _countof(g_characterInfo); i++) {
LegoCharacterInfo* info = &g_characterInfo[i];
if (p_storage->Write(&info->m_unk0x0c, sizeof(info->m_unk0x0c)) != SUCCESS) {
goto done;
@ -142,8 +142,8 @@ MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
{
MxResult result = FAILURE;
for (MxS32 i = 0; i < _countof(g_chracterInfo); i++) {
LegoCharacterInfo* info = &g_chracterInfo[i];
for (MxS32 i = 0; i < _countof(g_characterInfo); i++) {
LegoCharacterInfo* info = &g_characterInfo[i];
if (p_storage->Read(&info->m_unk0x0c, sizeof(info->m_unk0x0c)) != SUCCESS) {
goto done;
@ -588,8 +588,8 @@ MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_tex
// FUNCTION: LEGO1 0x10084c00
MxBool LegoCharacterManager::Exists(const char* p_key)
{
for (MxU32 i = 0; i < _countof(g_chracterInfo); i++) {
if (!strcmpi(g_chracterInfo[i].m_name, p_key)) {
for (MxU32 i = 0; i < _countof(g_characterInfo); i++) {
if (!strcmpi(g_characterInfo[i].m_name, p_key)) {
return TRUE;
}
}
@ -614,14 +614,14 @@ LegoCharacterInfo* LegoCharacterManager::GetInfo(const char* p_key)
{
MxU32 i;
for (i = 0; i < _countof(g_chracterInfo); i++) {
if (!strcmpi(g_chracterInfo[i].m_name, p_key)) {
for (i = 0; i < _countof(g_characterInfo); i++) {
if (!strcmpi(g_characterInfo[i].m_name, p_key)) {
break;
}
}
if (i < _countof(g_chracterInfo)) {
return &g_chracterInfo[i];
if (i < _countof(g_characterInfo)) {
return &g_characterInfo[i];
}
return NULL;
@ -632,14 +632,14 @@ LegoCharacterInfo* LegoCharacterManager::GetInfo(LegoROI* p_roi)
{
MxU32 i;
for (i = 0; i < _countof(g_chracterInfo); i++) {
if (g_chracterInfo[i].m_roi == p_roi) {
for (i = 0; i < _countof(g_characterInfo); i++) {
if (g_characterInfo[i].m_roi == p_roi) {
break;
}
}
if (i < _countof(g_chracterInfo)) {
return &g_chracterInfo[i];
if (i < _countof(g_characterInfo)) {
return &g_characterInfo[i];
}
return NULL;

View File

@ -18,10 +18,6 @@ class MxMatrix : public Matrix4 {
float* operator[](int idx) { return m_data[idx]; }
const float* operator[](int idx) const { return m_data[idx]; }
inline void SetX(float p_x) { m_data[3][0] = p_x; }
inline void SetY(float p_y) { m_data[3][1] = p_y; }
inline void SetZ(float p_z) { m_data[3][2] = p_z; }
// FUNCTION: LEGO1 0x10002850
void operator=(const Matrix4& p_matrix) override { Equals(p_matrix); } // vtable+0x28